Thread
:
Shooting in this game is insanely difficult (Current Gen)
View Single Post
11-26-2020, 08:10 PM
#
24
CujoMatty
Member of Rush Nation
OVR: 4
Join Date: Oct 2007
Location: Canada
Posts: 5,404
Blog Entries:
2
Re: Shooting in this game is insanely difficult
Quote:
Originally Posted by
allBthere
The aiming thing isn't working out the way it was said - I'm fine with it, but the arc thing is NOT early or late = high arc or flat, it's random imo. I practiced in drills and tried to LT the release early everytime and was getting a lot of rainbow's but also some ideal and flat's ... so idk.
But that's one thing I would miss moving to timing and clean screen (which I would rather in many ways) is sacrificing variety. Like do you get ideal arc all the time or is there variety there?
I had to remove aiming for layups because it is SUPER counter-intuitive to move the stick to match the aiming area depending on where you initated the movement in the first place like left/right/forward it's disorientating for anything other than 'down' like for shooting. I find it hard enough with shooting based on where my guy is on the floor let alone moving layups where you're thinking more about performing a certain move and watching hte player than looking at the HUD/gauge.
if there is a lot of arc variety in timing I might switch to that as the game is so nice to look at I'd rather focus on the player models than gauges anyway.
I havent noticed much variety in arcs but honestly it's not something I would be looking for. I honestly forgot arc variance was a thing they added till I read what you said lol.
__________________
2016 NLL Champion Saskatchewan Rush
2018 NLL Champion Saskatchewan Rush
2019 CEBL Champion Saskatchewan Rattlers
CujoMatty
Visit CujoMatty's Arena
Send a private message to CujoMatty
Find More Posts by CujoMatty
View Blog