Evidence why next gen pick and roll and help defense needs lots of work still
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12-08-2020, 10:05 AM
Join Date: Nov 2006
Location: T.Dot The 6
Re: Evidence why next gen pick and roll and help defense needs lots of work still
Originally Posted by
I got a "return to the main menu" update today, and now I THINK every team has had their defensive settings defaulted to Switch and Pre-Rotate, so now with the right sliders their help and PnR defense is actually pretty damn good.
I've played against the Lakers, Clippers, Nets, Rockets, Bucks, Celtics, Heat, Mavs, and 76ers (not full games but long enough to test PnR defense and help D for each), and both USER and CPU defense has been much improved.
I even jacked up Play Passing Lanes to 100 and the hedge defender still dropped or switched to defend the drive most of the time. There were a few instances that the hedge abandoned the lane to cover the screener (when the screener was set to Fade instead of Roll), but that was only a few times and that was only with Play Passing Lanes set 75-100. It was rare enough that I can definitely live with it, and the help D was usually strong enough that someone rotating over to help protect the rim almost always made up for the hedge defender sticking to the screener.
Is everyone else seeing the same thing?
This is MUSIC to my ears...so my questions is..say I made a roster of my own ...now is this patch tied into the latest/current roster? or will it automatically apply to my user made roster?
I'm so lonely....I paid a hobo to spoon with me
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