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Old 01-14-2021, 09:35 AM   #2
Madden09operationFan
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Re: How many players in franchise mode actually play important reps?

If I remember correctly, years ago in Madden 05 or 06 or somewhere around then, there would be sliders for percentages on how often you would like to run/pass, and things like that. I believe HB1/HB2 carries may have been one of those sliders. They came in very handy, say for instance your star HB was injured a couple of weeks, you can up the slider to 90% pass until he returned. Sadly, like many other features, this was removed.
I run a similar system as you and have also noticed the same results in positions over the years. At the end of each season, I like to take a look at the downs played in the stats section, and this has made me aware of the positions I feel see enough of the field to be important. I used to spend a lot of time to micromanage the complete roster but now I just make sure I have a halfway decent guy in these backup positions: QB2 (basically only in case of injury), HB2, HB3 (only to complement HB2- if HB2 is a power back, my HB3 must be a scat back), WR3, TE2, LT2 (pass protector), any one agile backup OL, one balanced end (left or right), DT3, one balanced LB, CB3, CB4, CB5 (I believe depth is very important here), one balanced S (free or strong). I also like to have a main kick returner that is NOT a starter or backup, to be WR4 and a punt returner to be HB4.
So basically, 2QBs, 4HBs, 1FB, 4WR, 2TE, 7OL (including 2LT), 3DE, 3DT, 4LB, 5CB, 3S, 1K, 1P= 40 main players. I like to always maintain a 53 man roster so I'll just rotate drafting the other 13 positions in lower rounds, never resigning them when their contracts expire, unless I hit on a gem.
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