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Old 01-21-2021, 03:55 AM   #2
raupe
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Join Date: Apr 2013
Re: question to those who write apps for NHL legacy

I followed this topic for years until I tried to make edits myself.
https://thebreakaway.net/forums/show...ame-moddable-!

I had to solve the following steps to be able to edit the textures.
1. Extract game files from big archives
2. Decompress extracted files
3. Export rx2 texture files to readable format
4. Import modded textures back to rx2
5. Compress rx2
6. Import modded files to big archive

I had no experience with hex editing and especially programming before but it helped a lot when I asked for help in Xentax forum to compile python plugin for Noesis cross platform tool to extract texture files. I takes 1-2 months for me to compile full compatible script and I become understand how hex editing and programming with files works.
https://forum.xentax.com/viewtopic.php?t=15601

I was lucky because I found the source code for Big File Extractor and especially Noesis and Quickbms helped a lot and without these I wouldn't have succeeded with my tools.

The biggest job is the reverse engineering files. I take me over year to completely understand file structures. Writing my simple tools took some weeks for me.
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