Madden NFL 22 Dynamic Gameday and Core Gameplay Gridiron Notes

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  • jpdavis82
    All Star
    • Sep 2005
    • 8793

    #1

    Madden NFL 22 Dynamic Gameday and Core Gameplay Gridiron Notes



    Plenty of additional Madden NFL 22 Dynamic Gameday and core gameplay details have been revealed today...

    Written By: Steve Noah

    Click here to view the article.
  • jfsolo
    Live Action, please?
    • May 2003
    • 12965

    #2
    Re: Madden 22 Gridiron Notes: Dynamic Gameday

    A lot of great stuff, some highlights for me:



    The final piece of Dynamic Gameday is Next Gen Stats: Star-Driven AI. Over the last two years, the vast majority of all games played in Madden NFL have been against AI opponents. But frankly, we had not been investing in those experiences as much as head-to-head games.
    Everyone here knew this but them admitting this in an official blog is a pleasant surprise.

    we’ve added new blocking content for blocks moving more laterally and backwards, and are now able to start blocking interactions from a wider variety of angles, which reduces the number of ‘head-up’ interactions on each play.
    Less head up interactions will do a lot for trench play.

    Lastly, AI-controlled pass rushers will now have access to ‘non-engaged’ speed rush moves on the edge to bring them to parity with user-controlled rushers from Madden NFL 21. These moves definitely bring more pressure to the pocket, and they use a match-up formula of Pass Block Finesse (PBF) vs. Finesse Move (FMV) to both determine the defender’s likelihood of attempting a speed rush as well as his chance to be successful.
    Another big boon for making trench play more dynamic.

    Increased ranges for Pass Lead and Pass Trajectory
    I think that the range for Pass leading needs to be increased even more. Let me throw the ball 10 yards away from every player if I want to.


    Redzone Awareness: We’ve improved the logic for defenders inside the Red Zone and End Zone, especially the deeper coverage players defending routes in the back of the end zone. Previously, defenders were stopping about five yards short in the end zone, trying to rally deep, but now you’ll see them leverage the back boundary earlier in the play.
    This has been one of my big pet peeves, if this is much better then that is huge.
    Jordan Mychal Lemos
    @crypticjordan

    Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

    Do the same thing tomorrow. And the next. Now do it forever.

    Comment

    • TheBleedingRed21
      Game Dev
      • Oct 2010
      • 5071

      #3
      Re: Madden 22 Gridiron Notes: Dynamic Gameday

      That’s not all. We’re also introducing a modernized blast from EA’s football past known as Home Field Advantage.
      Would you imagine that? EA acknowledged it was bringing a feature back, not touting it as new. Some of you can calm down now with the "this was in x, y, and z before and they just tout it as new" stuff.

      EDIT:

      In all seriousness, just finished the article and I encourage anyone to read all of it. Very well written and I feel like EA is truly trying to gain our trust back (not earned yet!), just the way it reads and the way they acknowledge negative things.
      Last edited by TheBleedingRed21; 07-02-2021, 11:18 AM.
      PSN: TheBleedingRed21
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      • canes21
        Hall Of Fame
        • Sep 2008
        • 22930

        #4
        Re: Madden 22 Gridiron Notes: Dynamic Gameday

        If the blocking tunings and new animations and momentum system result in a significantly decrease in Boom or Bust play at the line then that may be the biggest change in the game to me.

        My top 3 issues with the gameplay on the field are AI, the Boom or Bust system for the trenches, and the reliance on 2-man animations between WRs and DBs. They've worked on all 3.

        But back to the OL. The main reason that I've always felt the running game has been too strong even since the NCAA days is because the DL never could steer blocks much even when the mechanic was added, the OL always got way too much push at the start of each play, and the DL never got penetration via engagement. The DL only got penetration if they went unblocked or got an instant shed animation.

        The run game has desperately needed a system that results in a significant increase in the number of stale mates or slight wins that occur. The average win for a OL on a run play should not be 3 yards of push, it should be them not getting shoved back and holding the block long enough for a small hole to open.

        Too often the run game in Madden and NCAA was always something like this:

        5 yard gain
        7 yard gain
        3 yard loss
        8 yard gain
        6 yard gain
        2 yard loss


        That's not how football is in real life, especially the NFL. It is too Boom or Bust. It needs to be more like this:

        2 yard gain
        3 yard gain
        No gain
        1 yard loss
        2 yard gain
        5 yard gain
        1 yard gain
        1 yard loss

        The system we've been stuck with has made it so you never have had to pass because you can practically always get 3 yards untouched as long as there is no insta shed. That's not how it is in the NFL. In the NFL you see backs typically get up to 2-3 yards before contact and not 3-5 like in Madden. That's why runs in real life tend to stay in the 1-3 yard gain area, not the 5-7.

        I've written about this too many times over the years, so I hope the additions they talked about that seem to address this actually do the job. I've been clamoring for a system with more "stalemates" and more horizontal interactions and lwas vertical ones. Maybe it's coincidence, maybe a dev or two saw my posts and it influenced some changes. I don't care as long as they finally fixed it.

        Sent from my SM-N950U using Tapatalk
        Last edited by canes21; 07-02-2021, 12:21 PM.
        “No one is more hated than he who speaks the truth.”


        ― Plato

        Comment

        • oneamongthefence
          Nothing to see here folks
          • Apr 2009
          • 5683

          #5
          Re: Madden 22 Gridiron Notes: Dynamic Gameday

          Hopefully last gen receives the gameplay improvements not listed under the dynamic gameplay section.

          Sent from my LM-G820 using Tapatalk
          Because I live in van down by the river...

          Comment

          • XxKnicksRules215xX
            MVP
            • Mar 2016
            • 1815

            #6
            Re: Madden 22 Gridiron Notes: Dynamic Gameday

            Looks like in the bears pic that stripe socks are now editable.

            Comment

            • Cowboy008
              MVP
              • Mar 2012
              • 4574

              #7
              Re: Madden 22 Gridiron Notes: Dynamic Gameday

              Was a pretty good read and I like the additions they have made. One big thing for me is the game day conditions. Weather can finally be a factor (if they do it right). They can make it so when it’s raining both teams have a higher fumble chance and run slower routes.

              Comment

              • CujoMatty
                Member of Rush Nation
                • Oct 2007
                • 5445

                #8
                I would have thought PC would have feature parity with next gen versions. Glad I got a ps5 I guess. Modding will have to wait again.

                Everything sure sounds good though. I'm feeling a lot less skeptical than years past.
                2016 NLL Champion Saskatchewan Rush
                2018 NLL Champion Saskatchewan Rush
                2019 CEBL Champion Saskatchewan Rattlers

                Comment

                • Junior Moe
                  MVP
                  • Jul 2009
                  • 3869

                  #9
                  Re: Madden NFL 22 Dynamic Gameday and Core Gameplay Gridiron Notes

                  All of this sounds awesome. I am officially excited about M22 and I think it will be best Madden to date. It's amazing how big a difference in tone makes. It really does sound like the team gets it and wants to deliver a great product to fans this year. I am here for it. As a franchise head all I want to see/hear is that you care about the mode and I see that now. I understand that some years will be lean and other modes prioritized. It's a business. But EA has hit it out the park this year for me.

                  Sent from my SM-G950U using Operation Sports mobile app

                  Comment

                  • DaJuan
                    Rookie
                    • Aug 2008
                    • 173

                    #10
                    ?
                    That's not how football is in real life, especially the NFL. It is too Boom or Bust. It needs to be more like this:
                    2 yard gain
                    3 yard gain
                    No gain
                    1 yard loss
                    2 yard gain
                    5 yard gain
                    1 yard gain
                    1 yard loss

                    Uuuuh ? Really ?

                    Teams average 4,4 yards per rush attempts... not 1,5 yard

                    Comment

                    • canes21
                      Hall Of Fame
                      • Sep 2008
                      • 22930

                      #11
                      Re: Madden NFL 22 Dynamic Gameday and Core Gameplay Gridiron Notes

                      Originally posted by DaJuan
                      That's not how football is in real life, especially the NFL. It is too Boom or Bust. It needs to be more like this:
                      2 yard gain
                      3 yard gain
                      No gain
                      1 yard loss
                      2 yard gain
                      5 yard gain
                      1 yard gain
                      1 yard loss

                      Uuuuh ? Really ?

                      Teams average 4,4 yards per rush attempts... not 1,5 yard
                      You missed the entire point of my post.

                      Sent from my SM-N950U using Tapatalk
                      “No one is more hated than he who speaks the truth.”


                      ― Plato

                      Comment

                      • tuckermaine
                        Banned
                        • Nov 2017
                        • 922

                        #12
                        Re: Madden NFL 22 Dynamic Gameday and Core Gameplay Gridiron Notes

                        EA seems to be finally going in the right direction, I’m hoping QB pocket presence and scrambling is fixed ..or better. Would like to see Brady act like Brady in pocket and Kyler Murray act like Kyler Murray..I would hope we don’t need sliders and trait edits to tweek them…hoping it’s fixed right out of the box.

                        I preordered and feel this may be the game EA puts it all together ( kind of)..lol

                        Comment

                        • jjazwick
                          Rookie
                          • Mar 2008
                          • 182

                          #13
                          So from the screen grab, in the pre-play snap you can toggle the stadium momentum on or off with RT? Don’t need it on all the time?
                          HuskerFan214

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                          • canes21
                            Hall Of Fame
                            • Sep 2008
                            • 22930

                            #14
                            Re: Madden NFL 22 Dynamic Gameday and Core Gameplay Gridiron Notes

                            Originally posted by jjazwick
                            So from the screen grab, in the pre-play snap you can toggle the stadium momentum on or off with RT? Don’t need it on all the time?
                            No, that's only to display the momentum factors so you can see what effect is happening. It's just like pressing the trigger to view the X factor abilities or to just see the play art.

                            Sent from my SM-N950U using Tapatalk
                            “No one is more hated than he who speaks the truth.”


                            ― Plato

                            Comment

                            • tuckermaine
                              Banned
                              • Nov 2017
                              • 922

                              #15
                              Re: Madden NFL 22 Dynamic Gameday and Core Gameplay Gridiron Notes

                              Originally posted by canes21
                              No, that's only to display the momentum factors so you can see what effect is happening. It's just like pressing the trigger to view the X factor abilities or to just see the play art.

                              Sent from my SM-N950U using Tapatalk
                              Can you have a clean screen? I understand toggle this or that but overall are you able to have a clean screen with no superstar x’s and such?

                              Comment

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