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Originally Posted by Decent at Best |
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Interesting find. One thing I find intriguing is the WRs 40 time was faster with the higher threshold. I'd imagine it wouldve been slower.
Sent from my SM-A102U using Operation Sports mobile app
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This has actually been the case for years now, I agree it's a bit counter-intuitive. In addition to what Charter said, another reason is because SPD Threshold doesn't just close the gap between max speeds, but it also affects acceleration. This was something ranta found through testing a few Maddens back if he's lurking somewhere on the forums here.
What's interesting to me is that the testing shows different thresholds year to year. While the past couple years the sweet spot has been around 75 (which if you recall is when EA originally had the NFL speeds at 50 then lowered 'default' and made the new default 75... in other words, they got it RIGHT but the community hated it).
Prior to that, the sweet spot has ranged from 45-50 all the way up to 75-80. So they clearly tinker with both game speed & relative speed quite a bit year to year. I also believe, based on what I wrote above, that EA absolutely knows how to get it right when they want to. But since they generally succumb to community pressure (a community that is far more heavily H2H/Mut than simulation), I don't believe their goal with default threshold is to have it align with the NFL but rather to get as close to the NFL as possible while still letting speed junkies feel like "speed matters."
Relevant note for those who believe high threshold = speed doesn't matter anymore: despite all the pushback I've gotten from occasional folks in my 32-person league about how speed doesn't matter anymore when threshold is higher, and I've killed speed rating, etc... I've never actually seen guys stop drafting for speed, never stopped seeing fast HB/WRs still holding their place all over the top of the yardage leaderboards. So, what people claim matters to them and how they actually build their team (i.e. what
actually matters to them) are often not the same.