AlTito's NHL 22 Sliders

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  • Al_Tito13
    MVP
    • Sep 2010
    • 1157

    #1

    AlTito's NHL 22 Sliders

    Hey everyone! Yes, I'm back at it again...

    Below are the sliders I use right now in NHL 22. As always, I try to get a good mix of fun and realism, with a sloppy gameplay and a lot of loose pucks. I will be making tweaks while I continue playing and I will try to keep this post as updated as possible to reflect the changes I make.

    You can choose between Superstar and All-Star difficulty, depending of your skill level. I suggest you to start with CPU Difficulty Adjustment at 0, but if it becomes too easy, you may increase it by a few clicks. You can play these sliders on 6 to 8 minutes periods, but I suggest you to play 8 minutes if you want to get more realistic stats.

    Don't be afraid to adjust things to your liking or needs, these sliders are only there as a base. Have fun!

    ---------------------------------------------------------------------

    * = Changes from default values

    Game Settings
    Game Style: 4/4 Full Sim*
    Rules: NHL
    Period Length: 6 to 8 minutes*
    Difficulty: Superstar or All-Star*
    Camera: Dynamic Medium
    Goalie Camera: Low
    Shootout Camera: Medium*
    Away Line Changes: Auto
    Away Shot Aim: Manual
    Home Line Changes: Auto
    Home Shot Aim: Manual

    Gameplay Sliders

    General
    Gameplay Version: Latest
    Game Style: Custom (Full Sim)
    Attribute Effects: 5/10
    Broken Stick Frequency: 35*
    Game Speed: 3/6
    Fatigue Effect: 85*
    Fatigue Recovery: 35*
    Injury Occurence: 50

    Skating
    Back Skating: 70*
    Hustle Type: Authentic
    Puck Carrier Agility: 40*
    Puck Carrier Skating: 40*
    Player Acceleration: 45*
    Skating Speed: 40*
    Skating Agility: 45*

    Shooting
    One Timer Accuracy: 45*
    Shot Accuracy: 50*
    Shot Power: 50
    Slap Shot Accuracy: 45*
    Slap Shot Power: 55*

    Passing
    Manual Passing: On
    Pass Assist: 30
    Min Pass Speed: 30*
    Max Pass Speed: 60*
    Saucer Pass Speed: 45*
    Pass Accuracy: CPU 0* | HUMAN 50
    Pass Interceptions: 80
    Pass Reception Ease: 15*
    Reception Reaction Time: 50
    Puck Control Rating Effect: 70*
    Puck Speed Reception Effect: 55*
    Pickup Type Effect: 50
    Bouncing Puck Receptions: 45*

    Puck Control
    Stick In Physics: Stick, Legs And Body
    Incidental Contact Puck Loss: Stick, Legs And Body
    Incidental Stick Contact Immunity: 0
    Puck Control: 0*
    Deking Impact: 45*
    Spin Deke Impact: 50
    Skating Impact: 0*

    Goalies
    Goalie Cover Frequency: 75*
    Goalie Passing: 45*
    Goalie Cross Crease Reaction Time: 50
    Goalie Save Reaction Time: 50
    Goalie Deflection Reaction Time: 50
    Goalie Screen Effect: 65*
    Goalie Screen Persistence: 60

    Checking
    Board Effect Non-Puck Carrier: 10*
    Board Effect Puck Carrier: 10*
    Hitting Assistance: 10
    Stumble Threshold: 75*
    Fall And Stumble Fall Ease: 30
    Agression: 50
    Hitting Power: 15*
    Size Effect: 50*
    Speed Effect: 35*
    Checking/Balance Rating Effect: 85*
    Preparedness Effect: 55*
    Incidental Contact Effect: 75*
    Poke Checking Accuracy: 30
    Poke Checking Power: 50
    Stick Lift Effectiveness: 70*

    Penalties
    CPU Penalties: 90*
    CPU Teammate Penalties: 50*
    Tripping: 90*
    Slashing: 95*
    Elbowing: 90*
    High Sticking: 100*
    Cross Checking: 100*
    Boarding: 95*
    Charging: 95*
    Delay of Game: 65*
    Holding: 65*
    Hooking: 90*
    Interference: 85*

    AI
    AI Learning: 6/6
    CPU Difficulty Adjustment: 0/6 to 6/6*
    CPU Faceoff Difficulty: 55*
    Fight Difficulty: 50
    CPU Strategy Adjustment: 3/6
    User Strategy Adjustment: 0/6
    BAP Strategy Adjustment: 3/6

    Rules
    Post Whistle Rules: Relaxed*
    Fighting: 1/2*
    Icing: Hybrid Icing
    Injuries: On
    Offsides: Delayed
    Penalties: 4/4*
    Trapezoid Rule: On
    Penalty Time Scaling: 3/6*
    Coincidental Penalty Time Scale: 0/6

    Visual Settings
    Auto Zoom: Auto
    Camera Perspective: Alternate*
    Player Indicator Size: Medium*
    X-Factor Ability Visuals: Off*
    Puck Highlight: Medium
    Puck Size: Authentic*
    Score Clock Overlay: Authentic

    Sound Settings
    Master Volume: 10/10
    Coach Calls Volume: 10/10
    Arena Announcer Volume: 10/10
    Arena Music Volume: 9/10*
    Commentary Volume: 5/10*
    Crowd Volume: 9/10*
    Goal Horn Volume: 9/10*
    Menu Music Volume: 5/10*
    SFX Volume: 10/10

    Broadcast Settings
    Presentation: Full*

    On-Ice Trainer
    On-Ice Trainer: Off*

    ---------------------------------------------------------------------

    Latest Updates

    July 10, 2022
    Checking | Fall And Stumble Fall Ease: 30 (from 35)

    July 3, 2022
    Skating | Back Skating: 70 (from 80)
    Passing | Min Pass Speed: 30 (from 25)
    Passing | Puck Speed Reception Effect: 55 (from 60)
    Goalies | Goalie Cover Frequency: 75 (from 80)

    June 30, 2022
    Skating | Skating Agility: 45 (from 40)

    June 27, 2022
    Puck Control | Deking Impact: 45 (from 50)
    Puck Control | Spin Deke Impact: 50 (from 55)


    Summary Of Changes Since First Version
    Game Settings | Difficulty: choice between Superstar and All-Star
    General | Fatigue Effect: 85 (from 80)
    General | Fatigue Recovery: 35 (from 40)
    Skating | Back Skating: 70 (from 50)
    Skating | Skating Agility: 45 (from 40)
    Shooting | One Timer Accuracy: 45 (from 40)
    Shooting | Slap Shot Power: 55 (from 50)
    Passing | Min Pass Speed: 30 (from 25)
    Passing | Max Pass Speed: 60 (from 55)
    Passing | Saucer Pass Speed: 45 (from 40)
    Passing | Pass Reception Ease: 15 (from CPU 0 | Human 10)
    Passing | Puck Control Rating Effect: 70 (from 75)
    Passing | Puck Speed Reception Effect: 55 (from 60)
    Puck Control | Deking Impact: 45 (from 50)
    Puck Control | Spin Deke Impact: 50 (from 60)
    Puck Control | Skating Impact: 0 (from 5)
    Goalies | Goalie Passing: 45 (from 40)
    Goalies | Goalie Screen Effect: 65 (from 60)
    Checking | Hitting Power: 15 (from 30)
    Checking | Incidental Contact Effect: 75 (from 70)
    Checking | Poke Checking Accuracy: 30 (from 45)
    Checking | Poke Checking Power: 50 (from 65)
    Checking | Stick Lift Effectiveness: 70 (from 65)
    Penalties | CPU Penalties: 90 (from 85)
    Penalties | Tripping: 90 (from 50)
    Penalties | Slashing: 95 (from 85)
    Penalties | Elbowing: 90 (from 95)
    Penalties | Boarding: 95 (from 90)
    Penalties | Holding: 65 (from 60)
    Penalties | Hooking: 90 (from 50)
    Penalties | Interference: 85 (from 90)
    Last edited by Al_Tito13; 11-25-2022, 07:55 PM.
  • Lordofthething
    Pro
    • Sep 2008
    • 789

    #2
    Re: AlTito's NHL 22 Sliders

    Welcome back Al...good to see you're back for another year
    Last edited by Lordofthething; 10-08-2021, 12:43 AM.

    Comment

    • Al_Tito13
      MVP
      • Sep 2010
      • 1157

      #3
      Re: AlTito's NHL 22 Sliders

      A lot of testing today and messing around with a few sliders. You will see many changes in the log, some of them were rolled back, others will stay, at least for now.

      I love the game so far on Xbox Series. Graphics are great, but the gameplay is obviously the main focus point for me. Sticks collisions are a huge upgrade, I think I was asking for it for 10 years now lol. They are still not perfect, but they are way better and it changes the game a lot, in a good way. The default pace is also better, so I decided to start with game speed at 3 instead of 2 this year. The puck is looser too, which is a great thing.

      One thing I still have trouble with is passing %. I was always able to have it between 70 and 79 for both teams, but this year, it's pretty hard to get. The CPU is still really accurate with its passes (in the high 80s or low 90s), even with pass accuracy at 0. We can easily make the passes to bobble more, but I don't want it to be too much either, especially since the passing % stays pretty high. It's definitely one area I still have work to do, trying to find the sweet spot.
      Last edited by Al_Tito13; 10-08-2021, 07:14 PM.

      Comment

      • Lordofthething
        Pro
        • Sep 2008
        • 789

        #4
        Re: AlTito's NHL 22 Sliders

        Hey Al, was just coming on to get your thoughts on the game. I'm liking it a lot too but was reading so many mixed impressions I wasn't sure if I was just being too optimistic.

        I've been using your sliders for years with the odd tweaks...one issue I'm having is lack of CPU penalties for the opposition...I bumped it to 100 but haven't seen much improvement, albeit in a small sample size.

        I think I may have to bump some of the specific penalties for the cpu up a bit.

        I'm surprised you never have this issue, maybe it's play style.
        Last edited by Lordofthething; 10-08-2021, 07:00 PM. Reason: Error

        Comment

        • hoverdonkey
          Rookie
          • Nov 2010
          • 7

          #5
          Re: AlTito's NHL 22 Sliders

          Thank you for these. Early impressions:

          I'm finding it VERY difficult to score. I've been playing this game since 93 so I know my way around, but just not happening for me yet. Maybe I'm getting old and need to drop a skill level!

          I have upped the pass reception ease on mine because I was finding it infuriating having my players mis-control a pass almost every time. I like it loose, but basic passes between D-men being mishandled and destroying any momentum I was building was driving me round the bend.

          Hits seem a little high from my team, into the 30s, so might look at that.

          I might just drop the game speed down to 2, see how that feels. I think that will help with my lack of control of the game and also drop the number of hits down a touch.

          Thanks again though. It's a great start. I've given up at least two goals because I lost concentration while looking at the pretty ice

          Comment

          • NYJin2011tm
            MVP
            • Oct 2011
            • 2760

            #6
            Re: AlTito's NHL 22 Sliders

            Something I was always curious about. The goalie screen slider… is the user slider for your goalie or is it how well you screen the cpu goalie?

            Comment

            • Al_Tito13
              MVP
              • Sep 2010
              • 1157

              #7
              Re: AlTito's NHL 22 Sliders

              Originally posted by NYJin2011tm
              Something I was always curious about. The goalie screen slider… is the user slider for your goalie or is it how well you screen the cpu goalie?
              Human slider is for your goalie.

              Comment

              • Al_Tito13
                MVP
                • Sep 2010
                • 1157

                #8
                Re: AlTito's NHL 22 Sliders

                I made other changes today, mostly to passing, checking and penalties sections. Passing and penalties are my focus right now. I'm still not fully satisfied with passing and I do a lot of testing.

                However, I think that I found the reason why passing % is so high this year. It looks like they changed the way it's calculated. In years past, I'm pretty sure they were only counting clean passes as completed ones. This year, even bobbled passes are counting as completed, you have to entirely miss the player to get an incomplete pass.

                I made a test where I put all CPU's passing sliders over the top, just to see what would happen. CPU's players were bobbling passes or getting pucks in their skates all over the ice and weren't able to complete a clean pass. After a few minutes, I paused the game and CPU's pass % was in the high 90s (I think 97 or something like that).

                So, with the way passing % seems to be calculated this year and the fact that CPU players are still pretty accurate even with CPU's passing accuracy at 0, it sounds like it will be hard to make the pass % to come down. I saw times where, after a few minutes, the CPU were in the low 70s, but they always seem to finish the game in the 80s nevertheless. Passing % is only a number though, so if gameplay on the ice feels right, it's all good I guess.
                Last edited by Al_Tito13; 10-10-2021, 04:15 PM.

                Comment

                • northmen24
                  MVP
                  • Oct 2006
                  • 1060

                  #9
                  Re: AlTito's NHL 22 Sliders

                  Originally posted by Al_Tito13
                  I made other changes today, mostly to passing, checking and penalties sections. Passing and penalties are my focus right now. I'm still not fully satisfied with passing and I do a lot of testing.

                  However, I think that I found the reason why passing % is so high this year. It looks like they changed the way it's calculated. In years past, I'm pretty sure they were only counting clean passes as completed ones. This year, even bobbled passes are counting as completed, you have to entirely miss the player to get an incomplete pass.

                  I made a test where I put all CPU's passing sliders over the top, just to see what would happen. CPU's players were bobbling passes or getting pucks in their skates all over the ice and weren't able to complete a clean pass. After a few minutes, I paused the game and CPU's pass % was in the high 90s (I think 97 or something like that).

                  So, with the way passing % seems to be calculated this year and the fact that CPU players are still pretty accurate even with CPU's passing accuracy at 0, it sounds like it will be hard to make the pass % to come down. I saw times where, after a few minutes, the CPU were in the low 70s, but they always seem to finish the game in the 80s nevertheless. Passing % is only a number though, so if gameplay on the ice feels right, it's all good I guess.
                  I have had issues with high percentages too. Might just have to be a stat we ignore going forward if the game plays good.
                  Games streamed on Twitch: https://m.twitch.tv/northmen_24

                  Comment

                  • phillyfan23
                    MVP
                    • Feb 2005
                    • 2301

                    #10
                    AlTito's NHL 22 Sliders

                    Originally posted by Al_Tito13

                    One thing I still have trouble with is passing %. I was always able to have it between 70 and 79 for both teams, but this year, it's pretty hard to get. The CPU is still really accurate with its passes (in the high 80s or low 90s), even with pass accuracy at 0. We can easily make the passes to bobble more, but I don't want it to be too much either, especially since the passing % stays pretty high. It's definitely one area I still have work to do, trying to find the sweet spot.


                    This is my biggest issue of NHL 22. The cpu pass percentages are uncontrollable. Ive zeroed cpu passing slider and even went as far as editing passing ratings for a test team ( minus 30 all around) and the passing is STILL pinpoint by the cpu.

                    This was not an issue in NHL 20 where like you said, cpu pass percentages averaged in low 70s. The passing was done great, bad passers will miss their mark quite often. Issue started last year in NHL 21.

                    Another issue is the lack of cpu defenseman shots and general involvement in offense. Again another issue that crept in in 21 and was not there in 20.

                    In nhl 20 the cpu dmen will join 2-1 3-2 oddman rushes, take slapshots, one timers and will score realistic amount of goals. Hell, I even saw a cpu dman hat trick once. In 22, i edit cpu dmen strategies to shoot and still no bueno and they over-pass and over-cycle a bit too much.

                    Three main things I check when playing nhl :
                    1) goal variety and cpu off ai
                    2) cpu dmen offense ai
                    3) pass accuracy


                    Nhl 22 fails in 2 out of 3. If you could somehow fix this, it would change the game, but I believe that it's hard coded in this year. Just like it was in some years before NHL 20. I think 18/19.


                    Sent from my iPhone using Operation Sports

                    Comment

                    • Lordofthething
                      Pro
                      • Sep 2008
                      • 789

                      #11
                      Re: AlTito's NHL 22 Sliders

                      Well my 10 hours is up and all can say, and I hope to say this every year, this is the best NHL game ever.

                      If they patch the cpu passing it will be a bonus. I've seen a good variety of goals...I've had deflections, one-timers (not as many as last year as the D really cut off the passing lanes), shots from the point, snap shots from the shot.

                      I might tone down hitting power though, Barrie has flattened a few players like he's Chara, but maybe he was hitting smaller players.

                      Good job Altito!!! Appreciate the work you put in and it's just a bonus you post these right away and let is be a part of the process.

                      Comment

                      • northmen24
                        MVP
                        • Oct 2006
                        • 1060

                        #12
                        Re: AlTito's NHL 22 Sliders

                        Originally posted by Lordofthething
                        Well my 10 hours is up and all can say, and I hope to say this every year, this is the best NHL game ever.

                        If they patch the cpu passing it will be a bonus. I've seen a good variety of goals...I've had deflections, one-timers (not as many as last year as the D really cut off the passing lanes), shots from the point, snap shots from the shot.

                        I might tone down hitting power though, Barrie has flattened a few players like he's Chara, but maybe he was hitting smaller players.

                        Good job Altito!!! Appreciate the work you put in and it's just a bonus you post these right away and let is be a part of the process.
                        Completely agree. But I use my sliders. Managed to get cpu passing down below 85% for the most part.
                        Games streamed on Twitch: https://m.twitch.tv/northmen_24

                        Comment

                        • Al_Tito13
                          MVP
                          • Sep 2010
                          • 1157

                          #13
                          Re: AlTito's NHL 22 Sliders

                          Originally posted by northmen24
                          Completely agree. But I use my sliders. Managed to get cpu passing down below 85% for the most part.
                          I have passing in the mid 80s too, but it's nowhere near I want it to be. I'm usually able to get it in the mid 70s quite easily, which is my target. This year is another story. Like I said before, since the way the stat is calculated seems to have changed, I moved on. I will live with passing % in the 80s for now.

                          Comment

                          • SuperGoalies
                            MVP
                            • Apr 2013
                            • 3246

                            #14
                            Re: AlTito's NHL 22 Sliders

                            did you try putting: Pass Accuracy: CPU: 65?

                            Comment

                            • Al_Tito13
                              MVP
                              • Sep 2010
                              • 1157

                              #15
                              Re: AlTito's NHL 22 Sliders

                              Originally posted by SuperGoalies
                              did you try putting: Pass Accuracy: CPU: 65?
                              Why increasing CPU Pass Acuracy to 65 would help reducing its passing %? Sorry, but it makes zero sense to me.

                              Comment

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