There are ways Madden can do it too though. The broadcast team can point out the over-the-top coverage following Tyreek Hill, or highlight the CB pressing the TE on many plays every play to disrupt the quick game - just like a real NFL broadcast does. Yes, you can SEE this too, but it's not something that needs a label when it can be told to us organically in the game.
It could be addressed other ways / times too, players and coaches can approach the head coach with opportunities based on how the game is going and the coverages they're seeing. These feedback channels may change based on the position you're playing (QB, HC, a coordinator, etc) but the purpose is the same. These should be less about canned scenarios (+3 catching if you can get Bob 50 yards this drive - though there is an appeal/opportunity for that feedback loop there in a non-sim mode but I digress) and more about feedback from the game about how the AI is handling the set of players on the field and the production and tendencies demonstrated in prior games.
This can then be extended upon later in the game 'look at his production, clearly he is /isn't affected by the (type of play specific to that player), clearly some adjustments need to be made by (team who isn't successfully executing).
Obviously in competitive and optionally in franchise, you'd want to suppress this where it makes sense. It doesn't need to be a break from everything to play an animation either, I'm sure there are a number of creative ways to handle it.