Scuzz is right.
Also running freelance sets and getting people open off of natural cuts and screens is good.
Also, consider mixing up your P&R game:
- If you run it from the corner, you'll notice that sometimes the defense sags off for an open shot
- If you run it from deep (the timeline) after telling your offense to spread out and iso, you get more time for your ballhandler to get up a head of steam and gives you more space for making decisions.
- If you run it from closer to the three point line, you may have better luck with pick and pop
- If you run it inside the three point arc, you may be a crazy person, but who knows what things will open up