View Single Post
Old 08-16-2022, 03:53 PM   #7
canes21
Hall Of Fame
 
canes21's Arena
 
OVR: 41
Join Date: Sep 2008
Location: Tennessee
Blog Entries: 2
Re: new arc passing system

Massive game changer to me personally. If we didn't have the total control passing and it was just the visual updates with the catch radius and the tethered cursor, it would still be a welcome improvement as you would finally get a visual of where you were aiming the ball.

I know in the past we've all had moments where we tried to lead a WR one way and the ball went the other way and was probably picked off. It was confusing in the past because you wondered if the game received your input. Now with the the new visual catch radius and target reticule you know exactly where you are aiming the ball and don't have to wonder. And with the improved misfires being more realistic, passing is in a good spot.

Then when you add on the rest of the mechanic where you can hold the trigger down and aim the throw wherever you want, it really is one of the biggest additions to the franchise in a long time. So many types of throws are available now that were impossible with the old tether system.

I can throw fades, proper wheel routes, back shoulder throws, and on. I had a beautiful pass that fell incomplete yesterday in the red zone. I had a WR running an out breaking route in the end zone and the defender had some decent coverage. I led the ball back towards the front pylon and the WR was able to get their fingertips on the ball, it was completely out of reach of the DB, but the WR failed to get two feet in. That type of lead pass was never possible in past EA football games.
__________________
“No one is more hated than he who speaks the truth.”


― Plato
canes21 is offline  
Reply With Quote