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Originally Posted by adembroski |
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I did, repeatedly. 95 is the most realistic if you're measuring by 40 times. 40 times, however, are unreliable as a direct translation to game speed. And yes, I'm far more removed than the previous guy even speculated, but I do know they haven't touched this much at all (mostly because it's scary and buggy.)
Now the INT slider I've talked about... it wasn't in the shape it's in now when I was there, not nearly. This happened 2 years ago. But that's a very animation-dependant slider. If there are more "catch" animations for DBs (as opposed to tip animations), they'll catch more balls. This issue wasn't as pronounced when I was there. 30 INT slider was the norm among slider makers. Today, it's more like 15. Why? Because regardless if it's realistic or not, users HATE dropping INTs. Clint (who, last I checked, is still quite on the dev team) has repeatedly said the defensive catch rate is PURPOSEFULLY kept very high because dropped INTs is one of the biggest user complaints (and was back when Iw as there too).
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Thanks for the feedback
I didn't realize you were working with them and that must have been a good experience to get up close knowledge of the game design.
If you still got connections let them know we need better explanations of sliders as to part of gameplay they actually impact overall and it also wouldn't hurt for them to start expanding the sliders they are way behind the likes of NBA 2k and even their own NHL franchise