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Min Player Speed Threshold??

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Old 09-24-2022, 05:23 AM   #9
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Re: Min Player Speed Threshold??

Quote:
Originally Posted by Playmakers
Yeah, I think at this point it's all speculation when it comes to threshold.

I would believe that 95 is most authentic if an EA dev could come out and say their own sliders work and function as intended with confidence.

But not one single dev has ever come out to my knowledge and stated that so I'm not sure how one of them can confidently say threshold at 95 is most authentic when they don't even know if the threshold slider works properly or as intended.
I did, repeatedly. 95 is the most realistic if you're measuring by 40 times. 40 times, however, are unreliable as a direct translation to game speed. And yes, I'm far more removed than the previous guy even speculated, but I do know they haven't touched this much at all (mostly because it's scary and buggy.)

Now the INT slider I've talked about... it wasn't in the shape it's in now when I was there, not nearly. This happened 2 years ago. But that's a very animation-dependant slider. If there are more "catch" animations for DBs (as opposed to tip animations), they'll catch more balls. This issue wasn't as pronounced when I was there. 30 INT slider was the norm among slider makers. Today, it's more like 15. Why? Because regardless if it's realistic or not, users HATE dropping INTs. Clint (who, last I checked, is still quite on the dev team) has repeatedly said the defensive catch rate is PURPOSEFULLY kept very high because dropped INTs is one of the biggest user complaints (and was back when Iw as there too).
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Old 09-24-2022, 05:26 AM   #10
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Re: Min Player Speed Threshold??

Also: Yes, I still personally test every year. I only release my XP sliders, but I fully create my own custom sim sliders. Frankly, I don't release those because I'm pretty bad and they wouldn't be useful to that many people over the age of 12.
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Old 09-24-2022, 12:54 PM   #11
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Re: Min Player Speed Threshold??

Quote:
Originally Posted by adembroski
I did, repeatedly. 95 is the most realistic if you're measuring by 40 times. 40 times, however, are unreliable as a direct translation to game speed. And yes, I'm far more removed than the previous guy even speculated, but I do know they haven't touched this much at all (mostly because it's scary and buggy.)

Now the INT slider I've talked about... it wasn't in the shape it's in now when I was there, not nearly. This happened 2 years ago. But that's a very animation-dependant slider. If there are more "catch" animations for DBs (as opposed to tip animations), they'll catch more balls. This issue wasn't as pronounced when I was there. 30 INT slider was the norm among slider makers. Today, it's more like 15. Why? Because regardless if it's realistic or not, users HATE dropping INTs. Clint (who, last I checked, is still quite on the dev team) has repeatedly said the defensive catch rate is PURPOSEFULLY kept very high because dropped INTs is one of the biggest user complaints (and was back when Iw as there too).
Thanks for the feedback

I didn't realize you were working with them and that must have been a good experience to get up close knowledge of the game design.

If you still got connections let them know we need better explanations of sliders as to part of gameplay they actually impact overall and it also wouldn't hurt for them to start expanding the sliders they are way behind the likes of NBA 2k and even their own NHL franchise
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Old 09-24-2022, 01:25 PM   #12
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Re: Min Player Speed Threshold??

Quote:
Originally Posted by adembroski
Top speed doesn't change.

Raising Threshold brings the low end closer to the high end.

Realistic is 90-100, but that doesn't always produce the best gameplay, so slider-makers average in the 50-75 range.

See Slider forum for further discussion.
I've used the more unpopular 0-25 range on both pro and All Madden because the higher threshold from my viewpoint seems to always cause way too much gliding/warping and bad/rough overall animations in general.

The lower threshold seems to duplicate the movement of the players on the field very similar to the old slow game speed slider we once had in Madden.

I think animations overall in all EA games NHL, NCAA, NBA Live and Madden produce the best animations when you slow the game speed down.

Personally, I think the player separation is awesome on those thresholds because now if a WR has a step on the defender in coverage you won't see that defender magically glide or warp back into position every time to make up that distance.

In theory closing the speed gap amongst players for the NFL sounds good with the higher threshold but IMO faster doesn't always mean better as you mentioned and that has been the case from my experience with EA's games.

Players move around as if they are spazzing out just weird movements that take place.
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Old 09-24-2022, 07:11 PM   #13
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Re: Min Player Speed Threshold??

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Originally Posted by icicle22
Not to beat a dead horse but if momentum is in the other teams favor it could be gimping your speed and boosting theirs to accomplish this. At least some of the time. Just saying I've seen this happen and I'm almost sure that it's momentum causing it in some of the cases.
If the stadium doesn’t have an Speed affect M-Factor, it’s not Momentum.
I believe only 2-3 stadiums have an Speed affect M-Factor.
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Old 09-25-2022, 07:07 PM   #14
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Re: Min Player Speed Threshold??

Quote:
Originally Posted by Playmakers
I've used the more unpopular 0-25 range on both pro and All Madden because the higher threshold from my viewpoint seems to always cause way too much gliding/warping and bad/rough overall animations in general.

The lower threshold seems to duplicate the movement of the players on the field very similar to the old slow game speed slider we once had in Madden.

I think animations overall in all EA games NHL, NCAA, NBA Live and Madden produce the best animations when you slow the game speed down.

Personally, I think the player separation is awesome on those thresholds because now if a WR has a step on the defender in coverage you won't see that defender magically glide or warp back into position every time to make up that distance.

In theory closing the speed gap amongst players for the NFL sounds good with the higher threshold but IMO faster doesn't always mean better as you mentioned and that has been the case from my experience with EA's games.

Players move around as if they are spazzing out just weird movements that take place.
On last gen I've used 35. But that is so QBs will more often take advantage of speed mismatches since they're so hesitant to throw into coverage. I get decent results there.

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Old 09-26-2022, 11:25 AM   #15
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Re: Min Player Speed Threshold??

ShadyMike off YouTube has a video demonstrating what happens when you put it to 0. This is actually very realistic I have implemented it into my franchise and I can now fling the ball downfield at a more steady clip.

Fast players feel unstoppable and that’s what it’s supposed to be. A WR with 99 speed should be able to burn a CB in coverage and it happens quite often with this slider. I’m all for the 0
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Old 09-26-2022, 08:18 PM   #16
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Re: Min Player Speed Threshold??

Quote:
Originally Posted by Charizard
ShadyMike off YouTube has a video demonstrating what happens when you put it to 0. This is actually very realistic I have implemented it into my franchise and I can now fling the ball downfield at a more steady clip.

Fast players feel unstoppable and that’s what it’s supposed to be. A WR with 99 speed should be able to burn a CB in coverage and it happens quite often with this slider. I’m all for the 0
I don't know who that is, but I agree with him even without watching the video.

I've been using that setting for a number of years now and this year more than others it opens the down field passing game in a very realistic manner.

It also helps to alleviate some the INT's issues because now you have space created over the middle of the field as the Defenders can't magically warp back into the play if they are beat.

Everyone has different experiences though
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