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Old 04-19-2023, 02:05 AM   #25
bkrich83
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Join Date: Jul 2002
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Re: For those "obsessing" over CG sim stats

Quote:
Originally Posted by desouza7
I think it’s definitely a priority, it’s just its so many years of old Franchise code that they have to rewrite it all in steps in order for it to be implemented correctly along with the other changes. I feel like the Salary/Player metric was phase one, this year’s draft updates is phase two, and I’m hoping realistic stats/trades is phase three.

The one thing I wish they would fix is having completely separate rosters for DD and Offline, or at least a different scale. I’ve gone through and updated all of the K/9 for pitchers and gotten way more accurate K numbers since the top guys are rated high 90s rather than in the mid to low 80s (which I assume is to make the DD non-live cards more effective online). Would be nice to just have that out of the box rather than have to edit it.
I obviously have no insight in to the inner workings of the dev team or what their priority list looks like, but to me it seems logical if it was a priority we'd have seen some progress much sooner than we are looking at. I get there's a ton of legacy code there, but it's hard for me to believe that the legacy code is so rigidly written they can't make some subtle tweaks to make at least some improvements.
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