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Old 12-21-2023, 10:47 PM   #15
TON1C
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Join Date: Mar 2010
Re: Improving SimStats via Frosty

I'm looking into doing some light sim stats modding for M24 and had some questions. I know there's this thread on how the sim stats ranges works but I'm still a bit confused.

Take supersim_pass_ontarget_chance for example. I've set all of the attributes to 0 other than setting overall to 99 for both player1 and player2. Then I've been messing around with the min and max values for player1 and player2. The defaults are:

max_player1 = 75
max_player2 = 56
min_player1 = 1
min_player2 = 0

Interestingly enough, needs_two_players is checked but does_player2_oppose is not, which seems weird as based on the default values player1 is the QB and player2 is a defender.

Can anyone explain how these ranges work again? I was under the assumption from the thread linked below that decreasing the max_player1 value would cause more throws to be off target but that doesn't seem to be the case. Or does anyone have any other modding info for sim stats other than this thread and the one I linked above? Thanks!
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