I really hope they show off some sort of immersive and easy to navigate college football news hub. Something that will showcase stats, team/ncaa records being broken, injuries, players returning from injury, the Heisman watch, coach firings, etc.
Your Dynasty Deep Dive Dreams
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Your Dynasty Deep Dive Dreams
What are some of your specific hopes/dreams for the dynasty deep dive?
I really hope they show off some sort of immersive and easy to navigate college football news hub. Something that will showcase stats, team/ncaa records being broken, injuries, players returning from injury, the Heisman watch, coach firings, etc.Tags: None -
Re: Your Dynasty Deep Dive Dreams
I feel like the articles from 3rd party places is enough for me take a deep breath and not be nervous about what's coming. Here are 10 of mine from the more detailed side of things as obviously I want as much recruiting info as I can get.
* They mentioned dealbreakers for recruits how often do the elite recruits have those as 14 they were rare. If its more prominent that could make recruiting tougher for the small schools
* How the search bar works when looking for recruits since they are 4K of them
* When adding teambuilder teams into dynasty how exactly that works when refiguring the conferences from the start. Can you add two rivals for all of them like its been mentioned. How many teambuilders slots do we get ?
* How does the 32 user controlled work for offline dynasty as in how much we can control/auto. I want to be able to oversee 31 teams for stuff like depth chart and who goes pro yet not have to recruit for them.
* Can I edit fictional recruits from the start as This is a big one for content creators.
* A common request is being able to watch CPU/CPU games is that in? If not is there a way to trick the system and set one team to User control then just watch and set it back to CPU afterwards.
* What the main screen looks like as I would like to see a different layout and more lighter colors then Madden
* The pipeline to specific parts of states and how those break down. Is there a filter for it during search or do you just look manually.
* We know the transfer portal is in the game and a screen shows the players at risk. Is there a slider to adjust this ? Also is it really hard to keep players happy and what else is important to them other the playing time
* The skill trees and what's going to make me want to pick something other the recruiting one. The OC/DC tree I would like to get a glimpse at those and what makes them different from the head coaching ones. Some are suppose to have recruiting based so how much lower is it then the head coaching ones.
I could go on forever lolRetro Redemption - Starting over with a oldschool PowerBone Offense
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Re: Your Dynasty Deep Dive Dreams
That de-commits are a thing.
That every single mechanic the user has at their disposal the CPU does as well. An example being the feature where you could talk your guys out of going pro and staying an extra year in NCAA 14. The CPU didn't have that ability and it created a massive user advantage.
Your play style can impact other coaches like College Hoops 2k8.
CPU teams have actual strategy when recruiting.
Polls work much better this time. Would be great to have the ability to change the rankings if we desired.
There is a plethora of new options and sliders to really customize the entire experience. Sliders for things like transfer frequency, the amount of deal breakers generated in the recruiting pool, and more.“No one is more hated than he who speaks the truth.”
― PlatoComment
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Re: Your Dynasty Deep Dive Dreams
One thing I really want, especially with Wear and Tear, is that schools are rated on “Strength and Conditioning” that you can upgrade over time or it decreases based on variables, which would allow for better physical attribute increases and healing from injuries.Comment
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Re: Your Dynasty Deep Dive Dreams
If they could touch on:
1) Recruiting
2) Coaching Carousel
3) Playbooks
4) Custom Conferences
5) Transfer Portal
The only dream I have...
1) Give us a definitive answer on what we can and cannot edit. Let me repeat, A CLEAR ANSWER lol! Can we edit game generated players in dynasty mode.
Them answering that seems like a Pipe Dream."Dunks are tough, but when a 35 footer come rainin out the sky...it'll wire you up"Comment
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Re: Your Dynasty Deep Dive Dreams
1: Definitive answers on player editing
2: Details on conference editing and custom options
3: How scouting and recruiting works
4: Absolute pipe dream but can we use team builder to make custom uniforms for actual teams?
5: When importing new teams, can we set their rivals and other details or do they inherent whoever they displace?
6: How do the various pitch attributes change? Can I upgrade my academic rating somehow? Or branding?
7: Are there still hard-locks on players under a certain size not being able to be drafted in the nfl?
8: How will the game keep us connected with the “big picture?” How other teams are doing, the playoff race, etc. What is replacing the magazine covers?
9: How does player progression work? Is it like the terrible Madden RPG system? Or more under the hood? How is player potential handled?Last edited by fballturkey; 06-27-2024, 09:34 AM.Teams: Minnesota Vikings, Cincinnati Reds, Marshall Thundering Herd, Virginia Tech Hokies (2010 alum)Comment
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Re: Your Dynasty Deep Dive Dreams
- Recruiting will obviously be a big part, I don't have any specific hopes just wait and see what they talk about.
- How will the 32 users work in offline dynasty, just so we can have a clearer answer on how to get around not viewing CPUvsCPU games (also pls look inti getting that in the game)
- How will the News Central-ish area look? Would like something a bit more comprehensive and robust than 14 which just had headlines.
- Unlikely to touch on this but how will the sim engine work? I don't want to see 2-3 loss teams in the top 3 by the end of the season like was common in 14 due to the huge numbers of upsets. I had to spend 30-45 mins every week resimming games in 14 to make sim results better and wore down on me. I'm hopeful this will be better because of the abilities + it looks like team overalls will be over a much wider range than past games.
- How will polls work? Honestly just mention that strength of schedule is a factor and that will be all, don't want to see unefeated Go5 teams be considered equal with undefeated P4 teams like in past games. Also hopeful on this because the devs altering the CFP committee logic to align with irl has been talked bout, and they consider SoS.
- How will the coaching carousel work?
- Some are wanting to be able to select weather in dynasty, I want to see a pregame weather report. If rain and snow do affect games as much as they are saying, I don't want to get into a game and have rain/snow surprise me and force my gameplay to be changed on the fly. I want to see that info provided ahead of time and work it into my gameplan.
- How does player progression work? Will it be more varied and not the 4-7 overall bump?
- Also not expecting this to be touched on but how do ratings, teams, coaches, etc. look 5 years into dynasty when all players are generated and coaches are scrambled? Will the range of ratings in the original rosters stay roughly similar or will team overalls crunch together or spread even more out?Last edited by Dawgfan1; 06-27-2024, 10:50 AM.NCAA: Georgia Bulldogs and Clemson Tigers
NFL: Atlanta Falcons
NBA: Atlanta Hawks
MLB: Atlanta Braves
Soccer: Southampton and Atlanta United
PSN: supersnivy48Comment
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Re: Your Dynasty Deep Dive Dreams
I want them to touch on the immersive-ness of the mode. As someone who's seen the offline experience in sports games take a drastic nosedive as FIFA/2K/Madden/MLBTS gear their game experience towards the online playerbase, I want to see how immersed I can get. At this point, I need the "WOW" features. By now, I just assume that they're cover for Franchise/MyNBA being wildly buggy. I just want the basic things to WORK PROPERLY.
Sim engine. Will 97 OVR teams lose at home by 2 scores to teams rated in the mid-low 70's on an almost consistent basis like they did in NCAA 14? Sim Stats. Ranking logic. Will 12-0 G5 team with the worst SOS in the country be ranked higher than a top 10 SOS 11-1 P4 team who's only loss was on the road to a 10-2 P4 team? Recruits, will 2/3rds of the 5* RB/WR/CB be white guys named Deshawn? D'Angelo? Jermaine? Will 2-3rd's of the kickers/punters have too much melanin?
Those were just legacy issues from NCAA 14 and 13. What about stuff that the new game will bring? Transfer Portal. Will the QB that leaves his G5 school because he's outgrown them just end up transferring to another G5 school? Will a player transferring for more playing time just transfer to another school where he's buried on the depth chart? What about custom conferences? I know conference customization will be in the game, but if I were to move a team into a different conference, will jerseys/fields change to match? It's something I can easily see being forgotten by EA.
So, that's really it. As someone who's going to play exclusively dynasty, and who exclusively plays offline modes in sports games, I just want to not have to go out of my way to get a realistic/immersive experiences.Comment
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Re: Your Dynasty Deep Dive Dreams
This is the one thing you mentioned that has been reported on - it appears field and uniform patch logos will update when a team changes conferences. It might be touched on by EA in the dynasty deep dive, but multiple people have said this is in the game.NCAA: Georgia Bulldogs and Clemson Tigers
NFL: Atlanta Falcons
NBA: Atlanta Hawks
MLB: Atlanta Braves
Soccer: Southampton and Atlanta United
PSN: supersnivy48Comment
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Re: Your Dynasty Deep Dive Dreams
It'll never be as important to get the offseason coding for a game correct than for this game that's gonna have around 10's of thousands of player decisions (transfer, stay, leave for NFL, recruits signing, etc) to manage during the offseason.
For a company like Ea Sports who can't get it right with just a 32 team league with approx 1600 players (Madden) I expect there to be some major issues in Dynasty off-seasons.
The biggest concern that needs to be on point is the decision-logic-coding for the players. We can't have broken logic coding where a 90ovr upcoming senior QB transfers to a new school in the offseason that already has a 93ovr QB and then the senior QB is on the bench for his senior year. Bad decision making coding for transfers, recruits, etc will make or break a Dynasty experience...Youtube: GFuse Sports
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Re: Your Dynasty Deep Dive Dreams
Also my pipe dream I want weather to be dynamic. Someone kind of touched on this chance of rain or snow percentage as well as intensity. Flurries or just a nice calm snow or downright blizzard. I don’t mind the surprise if rains out of no where. Spices things up plus also we see that happen time to time in the SEC makes for unexpected dynamic.Currently playing: (In order of Most Time)
CFB 25 Dynasties Mississippi St, Minnesota, UNC, Missouri, Pitt
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