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Originally Posted by countryboy |
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Again, I don't see a big issue with SP stamina be it in the 60's, 70's, or 80's, as I've had all three categories get burned out early due to high pitch count and have all 3 throw complete games.
And looking at the innings pitched per outing with CPU teams, there is very little difference, if any, in pitchers with high stamina ratings and low stamina ratings, in the average innings pitched per game. And this is comparing starters who have only started games, not SP who are regulated to bullpen duties.
If they tweak the stamina ratings to be aesthetically pleasing and/or to have more impact in games and progression, I'm not sure I would really notice, because in my experience the way it is now, 60, 70, 80 stamina have a very minimal impact to in game, sim game, and progression.
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Stamina does matter though for the season stamina. I’m fine with pitchers throwing 75-80 pitches since that’s the new norm. I’m just saying many pitchers don’t throw many innings as a rookie, but over time they start throwing more innings in their careers. When simming it’s not impacting it as much, but when playing it definitely catches up if a pitcher stays his whole career with a lower stamina rating because they tire out faster and the stamina is fully gone by 75 pitches without stressful innings.
I’ve gotten around it with sliders so again, not too big of a deal, but just saying I personally think it would help with drafted players as they go through their career.