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Old 02-19-2025, 09:56 AM   #81
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Re: Draft Discussion - Video of latest draft results

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Originally Posted by countryboy
Yeah, they could use some tinkering or improvement, but I don't think either is in a place that significantly impacts a prospects progression over the course of their journey thru the minors to the majors.

I don't see either attribute drastically changing when players are young, so the impact they have on overall progression is very minimal in my experience.
They don’t really impact overall progression, but when they make it to you ML squad a few years in and you are trying to use an SP with stamina at 60, they can only go barely 5 innings.

I think it’s a bigger issue with the DD and offline roster having some stat adjustments, but not all. The Stamina and K/9 as an example where because of how the DD roster works, a lot of pitchers have lower than normal in both attributes. So you see pitchers like Strider and Burnes with barely 200ks. However K/9 progresses greatly so it’s not as much of an issue.

I tweak both before starting my franchise and do the same with prospects for both attributes so it doesn’t bother me. Just would be nice if they tweaked stamina progression so when you actually play with the pitchers, you can have guys that adjust to go deeper in games over time.
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Old 02-19-2025, 10:20 AM   #82
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Re: Draft Discussion - Video of latest draft results

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Originally Posted by MiracleMet718
They don’t really impact overall progression, but when they make it to you ML squad a few years in and you are trying to use an SP with stamina at 60, they can only go barely 5 innings.

I think it’s a bigger issue with the DD and offline roster having some stat adjustments, but not all. The stamina and K/9 as an example where because of how the DD roster works, a lot of pitchers have lower than normal in both attributes. So you see pitchers like Strider and Burnes with barely 200ks. However K/9 progresses greatly so it’s not as much of an issue.

I tweak both before starting my franchise and do the same with prospects for both attributes so it doesn’t bother me. Just would be nice if they tweaked stamina progression so when you actually play with the pitchers, you can have guys that adjust to go deeper in games over time.
Again, I don't see a big issue with SP stamina be it in the 60's, 70's, or 80's, as I've had all three categories get burned out early due to high pitch count and have all 3 throw complete games.

And looking at the innings pitched per outing with CPU teams, there is very little difference, if any, in pitchers with high stamina ratings and low stamina ratings, in the average innings pitched per game. And this is comparing starters who have only started games, not SP who are regulated to bullpen duties.

If they tweak the stamina ratings to be aesthetically pleasing and/or to have more impact in games and progression, I'm not sure I would really notice, because in my experience the way it is now, 60, 70, 80 stamina have a very minimal impact to in game, sim game, and progression.
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Old 02-19-2025, 10:46 AM   #83
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Re: Draft Discussion - Video of latest draft results

Yeah guys with 60's stamina can still be effective starters - they are just typically 2-time through the order guys, which is a trend we are seeing quite a bit in today's game.

Personally I've found that turning off the in-game Stamina indicator has been a cool way to manage my starters more realistically - no more whistle notification to alert me that my starter is getting tired or out of energy, I've got to rely on what I am seeing with his stuff - velocity/break/control start to dip. Just yesterday I pushed Cade Horton (63 Stamina) to ~80 pitches (roughly 15-20 past when you would get the notification that he was tired) knowing it was a gamble, but it paid off and he got out of a jam in the 5th inning.
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Old 02-19-2025, 11:09 AM   #84
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Re: Draft Discussion - Video of latest draft results

Maybe I play wrongly but I usually lower stamina on my starting staff only. I like the fact that the longer into the game my starters start to get less control due to some fatigue. I feel this is realistic to me.
I don’t touch CPU starters because I don’t want to affect the sim stats.
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Old 02-19-2025, 01:46 PM   #85
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Re: Draft Discussion - Video of latest draft results

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Again, I don't see a big issue with SP stamina be it in the 60's, 70's, or 80's, as I've had all three categories get burned out early due to high pitch count and have all 3 throw complete games.

And looking at the innings pitched per outing with CPU teams, there is very little difference, if any, in pitchers with high stamina ratings and low stamina ratings, in the average innings pitched per game. And this is comparing starters who have only started games, not SP who are regulated to bullpen duties.

If they tweak the stamina ratings to be aesthetically pleasing and/or to have more impact in games and progression, I'm not sure I would really notice, because in my experience the way it is now, 60, 70, 80 stamina have a very minimal impact to in game, sim game, and progression.
Stamina does matter though for the season stamina. I’m fine with pitchers throwing 75-80 pitches since that’s the new norm. I’m just saying many pitchers don’t throw many innings as a rookie, but over time they start throwing more innings in their careers. When simming it’s not impacting it as much, but when playing it definitely catches up if a pitcher stays his whole career with a lower stamina rating because they tire out faster and the stamina is fully gone by 75 pitches without stressful innings.

I’ve gotten around it with sliders so again, not too big of a deal, but just saying I personally think it would help with drafted players as they go through their career.
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Old 02-19-2025, 02:20 PM   #86
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Re: Draft Discussion - Video of latest draft results

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Originally Posted by MiracleMet718
Stamina does matter though for the season stamina. I’m fine with pitchers throwing 75-80 pitches since that’s the new norm. I’m just saying many pitchers don’t throw many innings as a rookie, but over time they start throwing more innings in their careers. When simming it’s not impacting it as much, but when playing it definitely catches up if a pitcher stays his whole career with a lower stamina rating because they tire out faster and the stamina is fully gone by 75 pitches without stressful innings.

I’ve gotten around it with sliders so again, not too big of a deal, but just saying I personally think it would help with drafted players as they go through their career.
I never said that stamina didn't matter. You originally asked if I thought that speed and stamina progression needed work, and I shared my experience that I don't see a major impact with SP with lower stamina ratings (60's) vs that of pitchers with higher stamina ratings (80s). It hasn't thrown sim stats out of whack, it hasn't had an effect in played games that raises a concern, and it hasn't hampered progression in the course of my franchise play.

If they tweak it and it betters the experience for the entire community as a whole, then I hope they look into it and do it. But I don't see it as an issue that needs to be righted ASAP based on my experience.
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Old 02-19-2025, 07:31 PM   #87
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Re: Draft Discussion - Video of latest draft results

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Originally Posted by countryboy
I never said that stamina didn't matter. You originally asked if I thought that speed and stamina progression needed work, and I shared my experience that I don't see a major impact with SP with lower stamina ratings (60's) vs that of pitchers with higher stamina ratings (80s). It hasn't thrown sim stats out of whack, it hasn't had an effect in played games that raises a concern, and it hasn't hampered progression in the course of my franchise play.

If they tweak it and it betters the experience for the entire community as a whole, then I hope they look into it and do it. But I don't see it as an issue that needs to be righted ASAP based on my experience.
The sim engine and game engine are not the same. They developer know that unless all the experienced ones have left the company. If they are using sim stats to determine there is no problem then that explains a big part of the problem.

Play 162 in manage mode on default sliders. You will see the problems.
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Old 02-19-2025, 08:09 PM   #88
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Draft Discussion - Video of latest draft results

Quote:
Originally Posted by tessl
The sim engine and game engine are not the same. They developer know that unless all the experienced ones have left the company. If they are using sim stats to determine there is no problem then that explains a big part of the problem.

Play 162 in manage mode on default sliders. You will see the problems.




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Last edited by countryboy; 02-19-2025 at 08:40 PM.
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