Anyone mess with "move tendencies?"

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  • gbmbjj
    Rookie
    • Apr 2016
    • 400

    #1

    Anyone mess with "move tendencies?"

    So as the title states; has anyone played around with the new "move tendences" feature?

    I took a few of the Legends and did some simple tweaks.

    More or less, I went to all the Light Grapple (front/back), and all the lame ground grapples, like the arm crusher, or leg stomp, basically anything that kills the vibe and momentum of those late matches that are epic, and tweaked them to "mostly beginning of match". A few exceptions here and there of course.

    I haven't played enough since doing that, so I'll report back soon if I have feedback, or further tweaks.

    There is even a function to tell the AI to repeat the moves often, 2 or 3 times in row if appropriate.

    For example, Randy Savage and his finisher elbow drop, whcih I've seen maaaaany matches where he might to it 2 times in a row.

    Stuff like that.

    Curious if anyone has any feedback of their own with this awesome new feature?
  • VictorCrane
    Just started!
    • Mar 2025
    • 2

    #2
    Re: Anyone mess with "move tendencies?"

    I haven't tried it yet but I'm excited. Can anyone give me some feedback on this feature?

    Sprunki Retake
    Last edited by VictorCrane; 03-19-2025, 05:46 AM.

    Comment

    • gbmbjj
      Rookie
      • Apr 2016
      • 400

      #3
      Re: Anyone mess with "move tendencies?"

      Originally posted by VictorCrane
      I haven't tried it yet but I'm excited. Can anyone give me some feedback on this feature?
      I played against the CPU and also simmed a few CPU vs CPU matches with the few guys I tinkered with last night.

      And yep, works so perfectly that you barely notice anything "out of place" at the wrong time. Love it; I'll be going back in and tine tuning shortly.

      Was cool to select "fav" and "repeat" and "flurry" (which is repeat often in a row) on moves like Hogan's back-rack; since he would do that tons of times in matches as he was gaining early momentum in matches.

      Conversely, it was fantastic to set moves like "arm breaker" (when the opponent is on their back) and have it only happen early/mid-match, so you're not ever seeing it during the climactic end of matches!

      I can only imagine as poeple begin posting their tweaks that this will only get better, and remind people, "aaaaah yes, I should do that too! I forgot about that!"

      Let's get this thread going!!!!!

      Comment

      • DC
        Hall Of Fame
        • Oct 2002
        • 17996

        #4
        Re: Anyone mess with "move tendencies?"

        Stay tuned is all I will say.

        But to answer your question, yes.
        Concrete evidence/videos please

        Comment

        • gbmbjj
          Rookie
          • Apr 2016
          • 400

          #5
          Re: Anyone mess with "move tendencies?"

          Originally posted by DC
          Stay tuned is all I will say.

          But to answer your question, yes.

          I am not surprised by your reply one bit sir.

          Thank you in advance.


          Also, setting all subs for later in the match is nice as well; along with carry moves that always seemed to happen within the first minute sometimes. What an awesome addition to the game this is.
          I also noticed you can change existing Superstars moves as well.
          Last edited by gbmbjj; 03-18-2025, 09:32 AM.

          Comment

          • DC
            Hall Of Fame
            • Oct 2002
            • 17996

            #6
            Re: Anyone mess with "move tendencies?"

            But yea, me and Hype have something coming but a few ideas to put out there. (Hopefully this can turn into a convo where everyone chimes in)

            * This game is hard-coded to have high-flying moves performed EARLY in the match. Out of the box, if you put two flyer types in the ring together you will see so many attempted high risk moves within the first few minutes. I say AVOID them during the early parts of the match (Or just say "Late match only) because the CPU has no discipline when it comes to this. It really makes a difference.

            * The STYLE of the wrestler needs to be considered when assigning tendencies. I am fine with Giants NEVER doing Leverage Pins. I am FINE with Junior Heavyweights never doing carrying moves (of course it's situational) but a big part of these tendencies comes from removing certain types of wrestlers from certain situations altogether.

            Right now I am really working on creating a perfect Bret Hart (97: Heel) and what I really an aiming for is to see him DESTROY his opponent's legs especially during the later parts of the match. So I AM programming him to pull out those Leg Targetting ground moves so that SHarpshooter is basically impossible to get out of. Same will be done for all of the Flair characters.

            But I could go on forever honestly.
            Concrete evidence/videos please

            Comment

            • gbmbjj
              Rookie
              • Apr 2016
              • 400

              #7
              Re: Anyone mess with "move tendencies?"

              Originally posted by DC
              But yea, me and Hype have something coming but a few ideas to put out there. (Hopefully this can turn into a convo where everyone chimes in)

              * This game is hard-coded to have high-flying moves performed EARLY in the match. Out of the box, if you put two flyer types in the ring together you will see so many attempted high risk moves within the first few minutes. I say AVOID them during the early parts of the match (Or just say "Late match only) because the CPU has no discipline when it comes to this. It really makes a difference.

              * The STYLE of the wrestler needs to be considered when assigning tendencies. I am fine with Giants NEVER doing Leverage Pins. I am FINE with Junior Heavyweights never doing carrying moves (of course it's situational) but a big part of these tendencies comes from removing certain types of wrestlers from certain situations altogether.

              Right now I am really working on creating a perfect Bret Hart (97: Heel) and what I really an aiming for is to see him DESTROY his opponent's legs especially during the later parts of the match. So I AM programming him to pull out those Leg Targetting ground moves so that SHarpshooter is basically impossible to get out of. Same will be done for all of the Flair characters.

              But I could go on forever honestly.

              I agree, I hope to see this thread grow as people begin to tinker with this aspect of the settings.

              As for your post; I understand 100% of what you are talking about since I have already begun playing around and are semi-familiar with how this works.

              That said, I DO need clarification one thing you said, and I heard in the past too.

              When it comes to selecting, or more importantly CHANGING existing wrestlers/CAW's STYLE, doesn't that cancel and reset all of the existing moves and applies a move template to them? I was under the impression it did, so I've avoided doing that for a few past games now.

              It IS so important though, like you said, to get that dialed in first, so the rest of the movesets and behavior play out correctly.

              I'm interested in hearing your reply on this.

              Thanks!!!!

              Comment

              • DC
                Hall Of Fame
                • Oct 2002
                • 17996

                #8
                Re: Anyone mess with "move tendencies?"

                When I mention, "Style" I am referring to the styles assigned to wrestlers when Hype and myself are generating ratings for our project. I wasn't referring to the In Game Style assigned to the wrestlers in WWE 2K.

                Hopefully that makes sense.
                Concrete evidence/videos please

                Comment

                • cattlekiller
                  Rookie
                  • Oct 2011
                  • 98

                  #9
                  Re: Anyone mess with "move tendencies?"

                  Originally posted by DC
                  But yea, me and Hype have something coming but a few ideas to put out there. (Hopefully this can turn into a convo where everyone chimes in)

                  * This game is hard-coded to have high-flying moves performed EARLY in the match. Out of the box, if you put two flyer types in the ring together you will see so many attempted high risk moves within the first few minutes. I say AVOID them during the early parts of the match (Or just say "Late match only) because the CPU has no discipline when it comes to this. It really makes a difference.

                  * The STYLE of the wrestler needs to be considered when assigning tendencies. I am fine with Giants NEVER doing Leverage Pins. I am FINE with Junior Heavyweights never doing carrying moves (of course it's situational) but a big part of these tendencies comes from removing certain types of wrestlers from certain situations altogether.

                  Right now I am really working on creating a perfect Bret Hart (97: Heel) and what I really an aiming for is to see him DESTROY his opponent's legs especially during the later parts of the match. So I AM programming him to pull out those Leg Targetting ground moves so that SHarpshooter is basically impossible to get out of. Same will be done for all of the Flair characters.

                  But I could go on forever honestly.
                  All of this is good to hear. I haven't purchased this years, hopefully these actually work if you put in the effort to edit them all.
                  Normally the most time I spend is changing movesets, now with the tendencies it will be double at least.

                  I do have a question does the game move faster in the menus? Like when loading/saving movesets or anything related to creation suite. In wwe 2K23 it was pretty slow even with a crazy PC setup.

                  Comment

                  • DC
                    Hall Of Fame
                    • Oct 2002
                    • 17996

                    #10
                    Re: Anyone mess with "move tendencies?"

                    Going INTO a match is pretty much no delay. It's less than 7 seconds to start an actual match.

                    Their menus/UI always have so much stuff on it that they are going to always move slowly. They need to find a way to simplify how much stuff is on each screen. It's mostly unnecessary.
                    Concrete evidence/videos please

                    Comment

                    • DC
                      Hall Of Fame
                      • Oct 2002
                      • 17996

                      #11
                      Re: Anyone mess with "move tendencies?"

                      Also as far as assigning "Sigs", I would suggest using any "Set up Moves" that wrestlers usually do BEFORE finishers as the actual Signature vs. a "Favorite Move." For example, Lex Luger always did a Rebound Powerslam before the Torture Rack but that move wasn't assigned to him by default in the game. In my game, that's what I will be giving him as his signature.
                      Concrete evidence/videos please

                      Comment

                      • gbmbjj
                        Rookie
                        • Apr 2016
                        • 400

                        #12
                        Re: Anyone mess with "move tendencies?"

                        Originally posted by DC
                        Also as far as assigning "Sigs", I would suggest using any "Set up Moves" that wrestlers usually do BEFORE finishers as the actual Signature vs. a "Favorite Move." For example, Lex Luger always did a Rebound Powerslam before the Torture Rack but that move wasn't assigned to him by default in the game. In my game, that's what I will be giving him as his signature.
                        So awesome we can even do this! Very FirePro-esque.

                        In regards to Andre the Giant, I am very seriously considering going in and just gutting his entire move-set. He is the only wrestler where I just CANNOT stand watching him roll, and dodge, and do all sorts of moves that I have never seen him do from my years of watching him around '84-'88.

                        I DO know his earlier career was VERY different in regards to moves, but for my game, I really just want him to lumber around the ring as slow as possible, and throw heavy strikes, ALOT, and in the corner, and the occassional slam and whatnot.

                        I'd probably throw in an emphasis on holds and whatnot.

                        But with the ability to basically shut moves OFF, as well as reassign almost everything, I don't see the reason why this can't be entirely possible.

                        I do wish however we could get him moving at an even slower pace; I already have his MOVEMENT and AGILTY at the lowest possible.

                        He and Studd are the two I want moving at this pace, and my sims needs would be fullfilled.

                        Comment

                        • Serra11
                          MVP
                          • Mar 2008
                          • 1127

                          #13
                          Re: Anyone mess with "move tendencies?"

                          Originally posted by DC
                          For example, Lex Luger always did a Rebound Powerslam before the Torture Rack but that move wasn't assigned to him by default in the game. In my game, that's what I will be giving him as his signature.
                          Problem is: he wold do that even on giants or super-heavyweights since signatures don't take in account weight detection...
                          Boots..........To ASSES!!!!!!

                          Comment

                          • Serra11
                            MVP
                            • Mar 2008
                            • 1127

                            #14
                            Re: Anyone mess with "move tendencies?"

                            Originally posted by gbmbjj
                            I do wish however we could get him moving at an even slower pace; I already have his MOVEMENT and AGILTY at the lowest possible.

                            He and Studd are the two I want moving at this pace, and my sims needs would be fullfilled.
                            I would suggest you the same approach with '91 Undertaker: he moved very slowly and methodically, a lot of corner and ground strangle holds.
                            Boots..........To ASSES!!!!!!

                            Comment

                            • DC
                              Hall Of Fame
                              • Oct 2002
                              • 17996

                              #15
                              Re: Anyone mess with "move tendencies?"

                              Originally posted by Serra11
                              Problem is: he wold do that even on giants or super-heavyweights since signatures don't take in account weight detection...
                              Damn, you are right. That slipped my mind.

                              I added that to a wishlist I sent to them years ago too.
                              Concrete evidence/videos please

                              Comment

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