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Old 09-20-2006, 01:09 PM   #23
mizzou79
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OVR: 3
Join Date: Dec 2005
Re: Mizzou79's AA Sliders (Xbox Dynasty Log) LONG

In response to Ehh, no I havent tried plugging these into Madden as I dont have the game. I rented Madden 2006 and liked some of the features they incorporated into the game, but I felt NFL 2k5 was just an overall better playing experience. I doubt the sliders would work due to the vision cone and the difference in run/pass plays. When I feel like playing pro ball I just pop in 2k5, I doubt I will end up buying Madden 2007.

As to your question Nolefan, Im not sure how they would work playing in coach mode, Ive never tried. The biggest problems I've had with the game have been with the User's Running back ability. It seems no matter what I set the slider to, I can end up breaking 10-15 tackles a game with an impact back. When my impact back flashes I'm almost guaranteed 1 or 2 broken tackles on the play. With a non-impact back the broken tackles seem alot more realistic.

In response to you other question about molding the stats to fit the Sim engine, yes I tried to mimic those instead of real life. The reason why I did this was because there was no way really to manipulate the stats the sim engine produces. Sliders dont have any effect on them at all, neither does coach aggressiveness.

I've been working on moddifying my sliders just a bit. I noticed a little problem with the CPU's quarterback when they call passing plays. It dosent occur very often and it seems to just happen at random. The QB will snap the ball, take one or two steps back and just fling the ball up to one of his receivers. (It's the ******** turn around chuck it up animation, happens when you throw on the run.) I know its happening because the CPU's pass block is a bit low at 35. The weird thing is none of my Defensive line will have any pressure on him yet. Ive messed with the pass blocking slider a bit, but I really dont want to raise it above 35 as anything higher than that results in the CPU getting way too many pancakes from demolishing your Defensive line on passing plays. The thing that really alerted me to this problem was I started a dynasty with Iowa. In the first two games my Left Defensive End (cant remember his name, rated 88 OVR, impact player) had eight sacks. Four sacks in each of the two games. I didnt feel this was very realistic even though he's an impact player. I didnt finish the season and went back to work on the sliders because I was afraid he would amass 30+ sacks lol.

The other thing that has been a work in progress has been the Running back ability. This slider seems to frustrate me to no end. What I have right now is RB ability for the user at 20, and break block for the CPU at 45. Its been working fairly well for some of the testing games I've played. The 20+ runs are toned down alot from when it was at 30 due to the Running back being a bit slower which allows the defense to actually be able to get angles on him and not do their stupid turn around animations when he runs by them. With it set at 20 I've still been able to break 60+ yard runs but they are very rare. He has to break a couple tackles and really get out into the open to achieve this.

Hopefully I'll have these sliders done in a few days, could be longer if I decide I need to run another full season with them.

I appreciate everyones input as I'm trying to get the most realistic games possible that will match up to the Sim engine.
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