View Single Post
Old 05-10-2004, 11:22 AM   #42
**DONOTDELETE**
Hall Of Fame
 
OVR: 1
Join Date: Dec 1969
Re: ESPN Football graphics still need some work

Quote:

Klue516 said:
Quote:

solja said:
madden has better fie ld n colors...look at that washed up blurry crowd and background!!-wtf is that supposed to be a stadium..

n some guy stated the colors are like sega dreamcast.don't fool yourself-the dreamcast versions were spot on with all the colors and metallic look..!see some screen shots of 2k-2k2 on dreamcast boy!..they messed up since jumping to ps2 & xbox u know nothing bumm.




Somebody is color blind




... Actually...


Now, the saint's and the niners (especially the niners) look more TAN than gold. (See Gooberstabone's helmets and accessories thread.)

Yeah, and of course ESPN can improve on it's graphics. But the Madden comparisons are unnecessary. The game should only be compared to how well it simulates the real NFL.

That being said, another seemingly simple thing that they could do is to depict the uniforms hanging over the sides of ALL the players-- even thin ones, though just a little bit. Nobody's uniform can be tucked in that perfectly as solja complains about. Look at that new Carson Palmer pic. It comes to a perfect point at his waist.

That would help to add to the illusion of 3-D.

Maybe what they could do would be to break the chest area of the player models up into two halves. The top half would end beneath the sternum, and the bottom half at the waist. Like one of those 30 and 60 point-articulated action figures that can bend in the chest area. Of course we would not see a big SEAM or anything, but in the skeletal architecture underneath it would be there. In the wire-frame.

The top half would stick out a bit and the bottom half would stick out too, depending on how fat the player is. But it would stick out independent of the top half.(Picture a side view of this.)

In this way the numbers on the torso, front and back, would be split too, and when a player would bend, the numbers and wrinkles would move in a realistic way.

This extra point of articulation would allow better animations too, because then the players would be more "flexible" looking, even arching their backs more when say jumping up and streching to make a tough catch. Or say getting hit from the side with a crushing MAXIMUM TACKLE hit, the upper half of the body could bend in the direction of the blow, making the hit look that much more devestating.

Can y'all see what I'm trying to say? I can picture it in my mind perfectly, but I don't know if I'm getting my point across well.
**DONOTDELETE** is offline  
Reply With Quote