Make the playbook like 2k14 or whatever year it was where the coach actually ran several different plays and would run plays for you (or a teammate) if you (or your teammate) got hot. Also, different coaches would run different plays. Tired of running the same sets over and over.
NBA 2K17: Some Ideas To Make MyPlayer Better...
Collapse
X
-
-
Re: NBA 2K17: Some Ideas To Make MyPlayer Better...
Need more presence in the off-season. Not a lot of free agent moves, no training or more time to work on endorsements and connections. If you're the team's star, maybe let you influence the team's free agency like it let us in past titles.Comment
-
Re: NBA 2K17: Some Ideas To Make MyPlayer Better...
Make it feel like I'm part of THE TEAM.
I feel alone in MyPlayer. Its like I play my game and I'm right back in my gym alone. Why not have teammates challenge you to 1on1 to build chemistry? Or they randomly come up to you and fool with you during practice(stealing the ball, goal-tending your shot, contesting your dunk, etc.). Another idea after (or before) a big game the coach/GM wants to meet with you(MyGM style) and you are now on the receiving end of criticism or praise that is dealt out.
Ideas from shoe brands
I know you can create and edit shoes, but it would be nice for the company to come to you with a shoe idea and you have final say to green light it or not. Having customizeable shirts/pants/etc with brand affiliation would be nice too
Allow us to play Overseas/Olympics/Summer League/D-League
2k has enough international teams for our MyPlayer to be sent overseas and play among the "international league". Same with Summer League(its possible). When it comes to the Olympics & D-League if its implemented in 2k17 we should be able to play there as well.
Make us sweat bullets during the Draft & Free Agency
The two most interesting things in the NBA is the draft & free agency. Make it huge when it comes to MyPlayer. Entering the league we should be put through the gauntlet(draft combine, interviews, private workouts, etc.) and have teams making us draft promises, with others saying they are willing to trade up for us, and some just leaving us to wonder.
Same when it comes to free agency. We should go on the usual tour like real NBA free agents with teams making us all kinds of promises(GM input, who we would want to stay and go, other free agents they can get if I sign, endorsements deals, team rebranding input, coach hiring input, drafting input, etc.)
Unexpected Trades
If we have bad chemistry with star teammate, coach/GM, or we are under performing, or a number of negative things our MyPlayer has caused to the team could result in us being trades unexpectedly and suddenly. [Poop] happens and if we want the real-feel of the NBA then if things ain't going right we could find our MyPlayer traded without any warning.
Allow us to pick our agent
Before entering the NBA we should be presented with a list of agents that are interested in us, but all agents aren't created equal. Similar to hiring your staff in MyGM/MyLeague each agent will have specific grades in categories. The three categories can be; Endorsement Deals (A grade means you're more likely get endorsements quicker than usual), Contract Negotiation (A grade means your agent will search for the best deal for you), and finally Priority (IMO the most important of the 3). This will determine how important you are to this agent based on your overall and his other clients. An "A" grade means you are top priority for this agent, but if its D/F he has bigger players to worry about). Another that can be added is badges (just like hiring staff). One agent may be a sneaker-head which means he will try to get you a nice shoe deal, another agent may be a money-maker and will constantly present you with endorsement deals. Some negative badges could be "hot head" which could result in certain teams or endorsers being turned off just by your agent. Another agent could be a "ticking time bomb" which means he wants to see constant improvement from you or he's done being your agent.Comment
-
Re: NBA 2K17: Some Ideas To Make MyPlayer Better...
Make it feel like I'm part of THE TEAM.
I feel alone in MyPlayer. Its like I play my game and I'm right back in my gym alone. Why not have teammates challenge you to 1on1 to build chemistry? Or they randomly come up to you and fool with you during practice(stealing the ball, goal-tending your shot, contesting your dunk, etc.). Another idea after (or before) a big game the coach/GM wants to meet with you(MyGM style) and you are now on the receiving end of criticism or praise that is dealt out.
Ideas from shoe brands
I know you can create and edit shoes, but it would be nice for the company to come to you with a shoe idea and you have final say to green light it or not. Having customizeable shirts/pants/etc with brand affiliation would be nice too
Allow us to play Overseas/Olympics/Summer League/D-League
2k has enough international teams for our MyPlayer to be sent overseas and play among the "international league". Same with Summer League(its possible). When it comes to the Olympics & D-League if its implemented in 2k17 we should be able to play there as well.
Make us sweat bullets during the Draft & Free Agency
The two most interesting things in the NBA is the draft & free agency. Make it huge when it comes to MyPlayer. Entering the league we should be put through the gauntlet(draft combine, interviews, private workouts, etc.) and have teams making us draft promises, with others saying they are willing to trade up for us, and some just leaving us to wonder.
Same when it comes to free agency. We should go on the usual tour like real NBA free agents with teams making us all kinds of promises(GM input, who we would want to stay and go, other free agents they can get if I sign, endorsements deals, team rebranding input, coach hiring input, drafting input, etc.)
Unexpected Trades
If we have bad chemistry with star teammate, coach/GM, or we are under performing, or a number of negative things our MyPlayer has caused to the team could result in us being trades unexpectedly and suddenly. [Poop] happens and if we want the real-feel of the NBA then if things ain't going right we could find our MyPlayer traded without any warning.
Allow us to pick our agent
Before entering the NBA we should be presented with a list of agents that are interested in us, but all agents aren't created equal. Similar to hiring your staff in MyGM/MyLeague each agent will have specific grades in categories. The three categories can be; Endorsement Deals (A grade means you're more likely get endorsements quicker than usual), Contract Negotiation (A grade means your agent will search for the best deal for you), and finally Priority (IMO the most important of the 3). This will determine how important you are to this agent based on your overall and his other clients. An "A" grade means you are top priority for this agent, but if its D/F he has bigger players to worry about). Another that can be added is badges (just like hiring staff). One agent may be a sneaker-head which means he will try to get you a nice shoe deal, another agent may be a money-maker and will constantly present you with endorsement deals. Some negative badges could be "hot head" which could result in certain teams or endorsers being turned off just by your agent. Another agent could be a "ticking time bomb" which means he wants to see constant improvement from you or he's done being your agent.
Marry me that would be awesomeComment
-
Re: NBA 2K17: Some Ideas To Make MyPlayer Better...
The problem is that in order to build your Online Player, you HAVE to play this offline mode.
They need to make it separate or figure out a way that doesn't force us to GRIND against AI. I hate playing AI, when I could be playing real people.Comment
-
Re: NBA 2K17: Some Ideas To Make MyPlayer Better...
I have been begging for this ever since 2K10, and probably the main reason why I rarely play this mode...
Please allow the option to shorten the season, similarly to MyLeague. I.e., 14, 29, 64, 82 games.
I'm a fan of playing realistic sim ball, and that means the full 12 minute quarters, but the grind is just way too long. How many of us make it past the two seasons without simulating games?
The more customization, the better!Last edited by vtcha; 06-06-2016, 11:04 PM.Comment
-
Re: NBA 2K17: Some Ideas To Make MyPlayer Better...
I have been begging this for this ever since 2K10, and probably the main reason why I rarely play this mode...
Please allow the option to shorten the season, similarly to MyLeague. I.e., 14, 29, 64, 82 games.
I'm a fan of playing realistic sim ball, and that means the full 12 minute quarters, but the grind is just way too long. How many of us make it past the two seasons without simulating games?
The more customization, the better!
Also, they penalize you for simming too many games, they take away your practice points that go toward earning an attribute.Comment
-
Re: NBA 2K17: Some Ideas To Make MyPlayer Better...
Tske off the attribute caps and have it like nba 2k11 it gives my players more variety im tired of seeing the same position of PG OR C they killed the SF and PF position bring it back!Comment
-
What My Career is missing more than anything is INDIVIDUALITY!!! Forget the storyline. Forget the plays. Forget FA in the offseason (Even though those would be some really nice additions too). But the individuality aspect of the game is gone. And I believe that's more important than any other flaw with this once great game mode. Thanks to the illogical caps 2k brought out this year, there is essentially no use for the SG, SF, or PF positions. The way to make a great SG/SF is to make a tall PG. The way to make a great PF is to make a shorter C. When you play pro am or park there are always the same type of 3-4 players running around. An extremely short 5'5 PG who cheeses his speed and high jump shot ability because by 2k logic, the shorter you are, the faster you are and the shorter you are, the better shooter you are. Which truly makes no sense. You also see7'3 C. Literally the only height that makes sense to have if you make a C. You just have to worry about if it's an outside or an inside. Then there's the stretch "4" which is really a 6'10 SF. And you may get a normal non cheese player every now and then. I say all that to say there is no uniqueness to the mode at all.Comment
-
To add on to my previous post, I've come up with ways where 2k can bring back the individuality of the game. There needs to be ways to truly make your My Player unique.
1. First of all get rid of that STUPID BUCKET ATTRIBUTE UPGRADE SYSTEM!!!! Seriously I hate to be rude but that is the dumbest idea ever and whoever came up with it should be fired immediately. Why should I have to improve my post fadeaway just because I want to improve my layup? And why should I have to improve my 3 point shot just to be able to make FT's as a big man? Yeah just get rid of that.
2. When starting My Career mode, the very first creation menu should be where you choose your name, nickname, hometown, position, height, weight, and BODY TYPE. Body types should include slim (KD), athletic (basically the standard type we have now), muscular (Lebron), Stocky (Shaq), and even fat. Each body type should have its own pros and cons.
3. The next screen is where we get creative. You should be able to choose 3 key offensive weapons or strengths. Not to say you won't be good in other areas but these are your bread and butter. These could be elite passer, elite ball handler, athlete, post specialist, 3 point marksman, mid range sniper, etc. Amd you should be able to choose 2 defensive disciplines. So maybe lockdown defender who's good at staying with his man and sliding his feet, quick hands pick pocket type player, interceptor who plays the passing lane well, post defender, shot blocker, etc. Again each of these creates different caps in addition to your position, height, weight, body type.
4. This is the final creation menu. The last thing you do is pick a player comparison. Based on all the things you input previously, you will be provided with a few players from the past and present to choose to somewhat model your game after and that will be who you're compared to from time to time. Again you won't be exactly like that player, it's just a close comparison and also has effects on your caps and abilities.
So that makes the possibilities almost endless as far as uniqueness and individuality. You won't have the same type of players with the same strengths and weaknesses. Each My Player will truly be different in his own way. And it will also force players to pick all types of different positions. That way you won't have 90% of players picking a 7'3 C or a 5'5 PG.Comment
-
Re: NBA 2K17: Some Ideas To Make MyPlayer Better...
I feel they should leave it as it as but add a couple things.
HIGH SCHOOL
-Let you create your own high school
-Play your highschool season(min 6/ max12) and playoffs
-Play in allstar game
COLLEGE
-Stay more than 1 season
-Play every college team in game
NBA
-Draft Combine
-Summer League
-Olympics
-Off Season Workouts with legends
Sent from my iPhone using TapatalkComment
-
Re: NBA 2K17: Some Ideas To Make MyPlayer Better...
I wonder how 2k can make the Foward positions relevant next year in myplayer /park /pro am#1 Laker fan
First Team Defense !!!Comment
-
Re: NBA 2K17: Some Ideas To Make MyPlayer Better...
"15)Your first 20 games YOU CANT go over an 80 overall (attempt to prevent a little bit of cheesing)"
This is why I want separation between My Career and My Player. If I want to have an ungodly straight out of high-school legend who can dominate from the start, why can't I?
The player I take online and the one I use for a single player experience should not have to be tied together.Last edited by theman824; 06-10-2016, 06:24 AM.Comment
-
A lot of great stuff here already, so I'd just like to give my two cents very quickly and incoherently. It's less about features/updates/ect but more about the philosophy of what the Mode should be:
- Unfortunately, as long as the architecture for MyLeague/MyGM is flawed, MyCareer will never be fully worth the immersion and investment by players. I couldn't believe that after signing with the Warriors during my sophomore year we had 0 backup PGs and like 4 backup Cs (not even joking). Roster building, contract offers, trade logic, minute allocations, ect ALL need to be fixed if we're to have the best career mode experience. Not saying if not for that the mode won't be any fun, but rather it would feel very hollow and predictable very early.
- Why not FIX the game on 12 minute, All-star/Superstar w/ Simulation sliders? Obviously you'd keep the ability to sim as many games as you want but the idea is to have us focus and play 'for the fun of basketball', rather than to 'grind' it out until our players are all maxed out and pimped.
Also here's the advantages. It will force players old and new to LEARN how to play properly. To learn about the importance, besides the basic 101s, of pacing, off-ball play, all these subtle things which will only reward everybody in the long run and will potentially influence the online experiences for the better.
Along with the core gameplay, this can only be achieved if the entire mode gets some fine tuning. Look, not everyone aspires to be a Hall of Famer even in a fantasy world. Some of us just wanna be in a great situation, playing for a winning team, averaging like 15-20 minutes off the bench for our first couple of years, and all those humble cliches. For interesting scenarios such as that to happen, 2k needs to STOP SCRIPTING our path to super-stardom and base it on literally just letting us play the damn game. Our level of play, roster depth chart,the role we've been assigned by the coach, etc should determine the minutes we get, games we play, success we have... Folks want shoe deals? Billboards? Awards/Accolades? Have them work for it but in a matter that's fun and rewarding.
By doing this you're also putting a lot of pressure on the players to play sound basketball, asses your team's situation and how you can help, adjust your playstyle accordingly (provided the gameplay isn't broken) and not to mention, actually make Free Agency/Trade Requests a big deal since you can't have your way regardless of the choices you make. This allows us to stick with the mode for the long haul to make sure we experience the mode's full offerings, such as a lot of replay value with multiple MyCareers if say, things didn't work out the way you wanted it to so you can reflect on what happened and improve upon it on your second playthrough. The key is to not make everything scripted and make the mode organic and an adventure every single time.
Every other suggestions are well and good, wishlists on attribute/upgrade system, badges, pre-NBA careers, gameplay features... But we have to be careful not to focus on all the flashy/neat distractions we can add but rather back to the core mechanics of the mode. Gameplay, general AI logic within the mode, organic scenarios and forcing a bit of effort and consideration from all players old and new, hardcore and casual.Comment
Comment