MVP
OVR: 27
Join Date: Nov 2004
Posts: 3,292
|
Re: The College Hoops 2K8 esoteric information thread (learn and discuss the arcane)
Exquisite Corpse (the animations)
Controlling your players in College Hoops 2K8 can be a bit of a mixed bag. You can go stretches of five or six minutes of beautiful basketball that will leave you in awe, only to have the next few plays get you trapped in animations that make you want to swap the disc out and start playing something else.
Learning the subtleties of the controls can make a world of difference. Spend time with the game and you'll learn the controls are actually quite intuitive, and though I don't think you'll ever completely rid yourself of those awkward looking plays that don't even really look like they belong on a basketball court, it is possible to get a better grip on things and raise your game.
I'm going to break this section down into smaller sections, each one covering a specific aspect of the controls.
1. The Left Analog Stick
The animations tied to the left analog stick obviously vary depending on the situation. The important thing to note is that they also vary depending how far you move the stick.
For example, when dribbling it's actually possible to dribble back and forth between hands while standing in pretty much the same place. This is done by moving the analog stick ever so slightly to the opposite side of the ball hand, and then back, etc.
In a game where timing and spacing are so important, learning the nuances of the left analog controls in relation to how far you move the stick is paramount.
2. The Right Analog Shot Stick
As shown in the tutorial, the right analog shot stick actually controls the type of shot attempted. Time spent practicing these different moves can make you a consistent threat in the post, and have you taking it to the glass laying it up over taller players.
What the tutorial doesn't tell you is that you can also control the power and finesse of the shot. For example, if you drive the lane and pull away from the basket on the right analog stick and then quickly release it, you'll see your player release a floater. However, if you were to hold the right analog stick towards the hoop while driving, you'll see the player take it strong even risking a charging call.
So the type of animation you see depending on how quickly you release the stick, or how long you hold it down, is just as intuitive as the direction. You can choose to surprise the defense with a quick release, or you can try to over power them with a more forceful move.
3. Performing Iso Moves
At immediate glance performing iso moves can seem a bit ridiculous. Getting them to work right might initially appear as though they are left entirely up to chance. Yes, tap a couple of buttons and hope you see a spin move that magically takes you past the defender and into the lane.
On the default settings they are set up intuitively for the most part, and over time they actually become second nature and an integral part of the game.
Probably the greatest thing required for a successful iso move is the proper amount of space. Trying to go around your back after a hesitation crossover move, while squeezing through two defenders on a fast break, simply isn't going to work most of the time. However, alone on the wing in a one on one situation, or in the open floor on a fast break, are opportune times to try and break an ankle or two.
4. Lock On D
There really isn't much explanation given for the Lock On D controls. The important thing to note is that while performing Lock On D the animations are a bit different. If you move the right analog stick left, right, or away from the ball handler while in Lock On D, you will shift your defender to block the passing lanes.
Using Lock On D can seem a bit erratic. If you're attempting to keep the offensive player from driving, you actually don't have to move the left analog stick much at all to stay in front of him.
5. Moves you might not be aware of (PS3 default button configuration)
Drop Step Spin Post Move- While posting up and dribbling, hold R2 and the left analog stick to the ball side. If performed right you'll spin around the defender towards the hoop.
Hesitation Dribble- Moving any direction while dribbling, tap R2. The ball handler will do a short hesitation hop.
Hesitation Crossover- Moving any direction while dribbling, tap R2 and hold the left analog stick towards the off ball hand. You'll see a hesitation dribble, and then a cross over move.
Stationary Dribble- While dribbling in place, tap L2. You'll see the ball handler dribble the ball through his legs, behind his back, etc. This move may seem worthless, but it helps keep the defender from stripping the ball from you.
Offensive Rebound Tip-in, Tip Dunk- Hold R2 when going for a rebound. There is no better feeling in this game than getting a tip dunk.
Lead Icon Passing- When using icon passing, hold the left analog stick in any direction. This passing method is essential because it can lead players to the hoop for an easy layup or dunk, or into open space for a jumper.
The Lob Pass and The Lead Pass- These can be performed without using Maximum Passing. The lob pass, L2 + X, is good for feeding the post and also seems to work better on alley-oops than the Maximum Passing method shown in the tutorial. The lead pass can be performed with a double tap of the X button, even though the tutorial lists it wrong.
The No Look Pass- Hold R2 when passing with the X button. You'll see a flashy attempt at a pass, usually a no look, but also sometimes around the back of the head. I think the player's pass rating has to be pretty high, because you don't always see the animation triggered. It does not work with icon passing.
Icon Passing/Switch to the man closest to the basket- When using Icon Passing or Icon Defensive Switch, the R2 button will pass/switch to the man closest to the basket.
The Hop Step- Another move the tutorial lists wrong. There are actually two different moves here, the normal hop step and the quick spin. The normal hop step is performed with a tap of the square button while dribbling. The quick spin is also performed while dribbling, with a tap of the square button while holding R2.
Both of these moves are about getting into better scoring positions, and on both of them you will pick up your dribble. They are good for when driving to the hoop, but the normal hop step can also be used as a quick hop step away from the hoop to get separation on the jumper.
__________________
All ties severed...
Last edited by spit_bubble; 10-28-2008 at 05:40 PM.
Reason: typos be damned, correction, additions
|