YOUR GUIDE TO BETTER SLIDERS
Here is the result of multiple seasons simmed at 20 minute half length. Check the team stats at the end of each game to make sure they are within these following ranges. If they are off, adjust the corresponding slider shown in parenthesis as needed.
Points = 56-90 (GAMEPLAY- minutes per half)
FG Attempts = 48-62 (GAMEPLAY- minutes per half)
FG % = 37-48 (SLIDERS: SHOOT- Inside, Mid, 3pt, Dunk, Layup)
3pt Attempts = 10-26 (SLIDERS: SHOOT TENDENCY- 3pt)
3pt % = 26-42 (SLIDERS: SHOOT- 3pt)
FT Attempts = 19-35 (RULES- fouls, and in particular shooting fouls)
FT % = 55-78 (GAMEPLAY- FT difficulty, or Real Player FT ON)
Assists = 8-18 (SLIDERS: ATTRIBUTES- Offensive Awareness)
Turnovers = 9-21 (SLIDERS: ATTRIBUTES- Offensive Awareness, Defensive Awareness, Ball Handling)
Fouls = 15-26 (RULES- fouls)
Rebounds = 26-36 (SLIDERS: ATTRIBUTES- Offensive Rebounds, Defensive Rebounds)
Offensive Rebounds = 7-11 (SLIDERS: ATTRIBUTES- Offensive Rebounds)
Steals = 4-10 (SLIDERS: GAMEPLAY- Steal Success, SLIDERS: ATTRIBUTES- Steal)
Blocks = 1-6 (SLIDERS: ATTRIBUTES- Block)
Note: You can get pretty good numbers on the default slider settings. I suggest finding the right difficulty level first, and then adjusting sliders for fine tuning.
FINDING THE RIGHT DIFFICULTY LEVEL
Here is a brief rundown of the three highest difficulty settings:
MOP- To play on this level you must have a very good feel for the controls, and that means knowing most of the animations and how to trigger them. You also must game plan pretty heavily and do things like: get to know your team's strengths, create a playbook suited for your team, know when to call timeouts, change strategy to fit the situation, and finally... You must be able to accept defeat by a better team.
ALL AMERICAN- This level allows you to play with less game planning. You can probably get away with leaving your coaching settings (crash boards/transition defense, etc.) the same throughout the season, and you probably can get away with little to no scouting of the other team. You still need a good feel for the controls and the animations, and it also helps to know your team's scorers.
ALL CONFERENCE- With this level I think the only real necessary thing is having at least a pretty firm grasp of the controls. You can play very loose and try different things without it hurting you too much. You also really don't need to do much strategy at all, though it'd certainly benefit you to do so in big games.
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