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WHat does H/9 K/9 BB/9 and HR/9

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Old 03-26-2013, 11:59 AM   #1
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WHat does H/9 K/9 BB/9 and HR/9

I know what they stand for Hits/9 Strikes/9 Balls/9 and Home Runs/9 but i dont know what it means in detail.

So i would really aprreciate if someone was willing to explain what each ofthose attributes mean in detail it would be greatly appreciated
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Old 03-26-2013, 12:01 PM   #2
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Re: WHat does H/9 K/9 BB/9 and HR/9

Its like how many you give up in 9 innings. The higher the number the less hits/walks/home runs you give up. But increasing strikeouts will let you k more batters.
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Old 03-26-2013, 12:05 PM   #3
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Re: WHat does H/9 K/9 BB/9 and HR/9

The in-game strategy guide has some descriptions of those attributes I believe.

But in short, it works against hitter's attribute:

Contact = H/9
Power = HR/9
Vision = K/9
Discipline = BB/9

So for example, high H/9 pitcher can neutralize a high-Contact hitter's ability make solid contact and vice versa.

I believe Discipline works a bit differently (since a high discipline hitter wouldn't make pitcher have worse pitch command for that at bat... if that were the case the game wouldn't be realistic), but the idea is similar.
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Old 03-26-2013, 12:08 PM   #4
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Re: WHat does H/9 K/9 BB/9 and HR/9

Quote:
Originally Posted by nomo17k
The in-game strategy guide has some descriptions of those attributes I believe.

But in short, it works against hitter's attribute:

Contact = H/9
Power = HR/9
Vision = K/9
Discipline = BB/9

So for example, high H/9 pitcher can neutralize a high-Contact hitter's ability make solid contact and vice versa.

I believe Discipline works a bit differently (since a high discipline hitter wouldn't make pitcher have worse pitch command for that at bat... if that were the case the game wouldn't be realistic), but the idea is similar.
Do you know if the per 9 attributes affect played games or is that just in simming?
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Old 03-26-2013, 12:11 PM   #5
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Re: WHat does H/9 K/9 BB/9 and HR/9

Quote:
Originally Posted by BrianU
Do you know if the per 9 attributes affect played games or is that just in simming?
In simmed games, they are the main drivers of the player performance. In regular gameplay, they still do but they are not the only factors... like for pitchers individual pitch attributes also factor in. But I think they still are fairly dominant factors when I look at how they perform in CPU vs. CPU games and look at their attributes.
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Old 03-26-2013, 12:15 PM   #6
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Re: WHat does H/9 K/9 BB/9 and HR/9

Quote:
Originally Posted by nomo17k
In simmed games, they are the main drivers of the player performance. In regular gameplay, they still do but they are not the only factors... like for pitchers individual pitch attributes also factor in. But I think they still are fairly dominant factors when I look at how they perform in CPU vs. CPU games and look at their attributes.
And the higher the slider is, the more control the Pitcher has over the attribute.... Correct?
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Old 03-26-2013, 12:22 PM   #7
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Re: WHat does H/9 K/9 BB/9 and HR/9

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Originally Posted by Curahee
And the higher the slider is, the more control the Pitcher has over the attribute.... Correct?
I think sliders are more complicated... for example Contact slider, according to the in-game description, is not just a modifier for Contact attribute but also affect timing as well as discipline. The majority of sliders don't really give you a way to fine tune how player attributes work in the game individually (something like Power is what it is I guess). They are mostly for balancing the gameplay, not for modifying attributes.
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Old 03-26-2013, 12:38 PM   #8
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Re: WHat does H/9 K/9 BB/9 and HR/9

Quote:
Originally Posted by nomo17k
I think sliders are more complicated... for example Contact slider, according to the in-game description, is not just a modifier for Contact attribute but also affect timing as well as discipline. The majority of sliders don't really give you a way to fine tune how player attributes work in the game individually (something like Power is what it is I guess). They are mostly for balancing the gameplay, not for modifying attributes.

OK, Wait! Im confused. I think we might be talking about 2 different things.

In reference to Pitchers attributes only. Not Human sliders or Batters sliders.

The higher an individual pitcher's H/9 slider is, the more control he has over it OR the less likely the opposing batter will get a hit off of him.
The higher his K/9 slider is, the more control he has over K's, OR the more likely he is to pitch strikeouts.

Thats how I understand them.

Is this accurate? Or am I totally lost?
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