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Unrealistic with speed drops in CFM

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Old 12-03-2016, 01:04 AM   #1
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Unrealistic with speed drops in CFM

It use to be that at 30 players would start decreasing, mainly in speed which is not 100% accurate with real life but now at the age of 28, players are dropping regardless of their development grade. It hurts CFM b/c it forces you to immediately play your rookies who outside of a lottery pick is probably not ready to see the field and maybe need a year or two or even three to develop. Speed will always be the most important attribute and you have ton of players sitting on Free Agency with high overalls but you cant use them with having 82 speed. Ea please, some players hit their primes when they turn 28..... do something about this.
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Old 12-03-2016, 01:57 AM   #2
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Re: Unrealistic with speed drops in CFM

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Originally Posted by KOTC Wayne
It use to be that at 30 players would start decreasing, mainly in speed which is not 100% accurate with real life but now at the age of 28, players are dropping regardless of their development grade. It hurts CFM b/c it forces you to immediately play your rookies who outside of a lottery pick is probably not ready to see the field and maybe need a year or two or even three to develop. Speed will always be the most important attribute and you have ton of players sitting on Free Agency with high overalls but you cant use them with having 82 speed. Ea please, some players hit their primes when they turn 28..... do something about this.
Yeah it is unrealistic. Speed doesn't really go till 30 or even later like 35. Steve Young was still running past people at 36. Randy Moss lost a little speed late in his career but qhen he retired he still had 4.4 speed. Jerry Rice was still able to get behind a defense at 40.

Players will lose a step at 30, 32, but not ten steps. Usually 26-30 is a Player's PRIME, not the time they start declining. Players usually don't decline noticeably until their 2nd free agent contract, or at least on the tail end of their first; not BEFORE their first free agent contract.

Darrell Green was still one of the fastest players in the league even in his last couple of seasons.

Last edited by ForUntoOblivionSoar∞; 12-03-2016 at 02:01 AM.
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Old 12-03-2016, 09:18 AM   #3
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Re: Unrealistic with speed drops in CFM

Regression needs a lot of work in this game. It seems they took the easy way by making it the same across the board. They need to make every player an individual. OOTP does it right. Years to peak, years at peak and regression speed for each player. If they can do that for a game on my phone the madden guys should be able to figure it out.
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Old 12-03-2016, 04:45 PM   #4
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Re: Unrealistic with speed drops in CFM

Maybe we can appeal to EA to add a regression slider? Set the age for each position to start regressing and how much. Or a dynamic regression system. Where there would be fast normal or slow. And guys could change based on injury, goals met etc. So a player starts with a development rating, When he hits a certain age it turns into a regression trait. That way a player is dynamic through his entire career.


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Old 12-04-2016, 07:12 AM   #5
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Re: Unrealistic with speed drops in CFM

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Originally Posted by oneamongthefence
Maybe we can appeal to EA to add a regression slider? Set the age for each position to start regressing and how much. Or a dynamic regression system. Where there would be fast normal or slow. And guys could change based on injury, goals met etc. So a player starts with a development rating, When he hits a certain age it turns into a regression trait. That way a player is dynamic through his entire career.


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This would be great.
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Old 12-04-2016, 07:21 AM   #6
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Re: Unrealistic with speed drops in CFM

Quote:
Originally Posted by oneamongthefence
Maybe we can appeal to EA to add a regression slider? Set the age for each position to start regressing and how much. Or a dynamic regression system. Where there would be fast normal or slow. And guys could change based on injury, goals met etc. So a player starts with a development rating, When he hits a certain age it turns into a regression trait. That way a player is dynamic through his entire career.


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I love the regression slider idea. It doesn't have to be anything fancy, just something where we can slow down or speed up regression. Not even individual players, just across the board. It feels like so many players become useless too early.


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Old 12-04-2016, 05:18 PM   #7
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Re: Unrealistic with speed drops in CFM

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Originally Posted by Cajungodfather
I love the regression slider idea. It doesn't have to be anything fancy, just something where we can slow down or speed up regression. Not even individual players, just across the board. It feels like so many players become useless too early.


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I really feEl progression and regression have to be individualized to keep cfm interesting. With players coming in at 24 and only getting one year of progression then regressing so early, it is too steep and too predictable. The average nfl career is about three years put some players peak at 30. Look at the te in cleveland. Even most star players other than qb's are only stars for a few years, have a bad year and then are out of the league. This all happens at different ages. You should not know your star 22 year old running back is going to be a hall of famer. Most of those guys do not make it to 30 but some do and some don't even become stars until their 28. Injuries should play a large role in career longevity. A recover rating should be part of the game. A rating if 100 would mean they get back to 100 percent of what they were. The whole system has to be unpredictable as it is irl. You should have moments in your franchise when a star player has to be replaced unexpectedly and young players never progress.
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Old 12-05-2016, 08:29 AM   #8
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Re: Unrealistic with speed drops in CFM

There was quite a big thread on this at launch.


Full player edit is in game if you need.


Also, regression is different depending on development rating. There is a post somewhere listing the different regressions at different ages per dev.
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