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NBA 2K14: Next-Gen Hands-On Impressions


NBA 2K14 on next-gen looks great, plays great. Features are missing though.

To port or not to port? That is the question.

In 2006, 2K took a different approach to their first game on the next gen consoles. 2K simply upgraded the graphics and ported over all of the features in the current gen version. That was the safe approach and most people were happy with it by and large.

This time around 2K wants OS'ers to know one thing: The next gen version of NBA 2K14 is not a port. But is that a good thing?

Let's start with the graphics. The game looks exactly like (if not better) than the trailer. 2K face mapped damn near every NBA player in the league. Guys like Lebron and Kobe look exactly like their real life counterparts but that's expected. What I didn't expect was that guys like Joel Anthony and Festus Ezeli would look amazing. The faces and the lighting and details of each arena jump out as the most improved aspects of the game to you.

With that said, the graphical improvements are less prominent when you are playing the game in broadcast mode. Don't get me wrong, the game still looks great, but I can see many people complaining that they don't see a huge difference from current gen when actually playing the game versus in replays.

The improved graphics also quite prominent in MyPLAYER mode. There are significantly more hairstyles and beard choices in the next gen version than current gen. There is no longer a huge difference between how a real NBA player looks and a created player/my player looks. I've played 3 next gen games at this point (NBA, FIFA and Knack) and 2k clearly has the best looking game on next gen.


The gameplay feels similar enough to current-gen, if not better.

Gameplay

2K set up a quick demo of the game featuring the Heat and the Warriors. The demo was a single three minute quarter with play calling on. I played a total of three quarters with the game. The game reminds me of the current gen version, as it should, but it's clearly feels somewhat different. The key to that is the new Ecomotion engine.

The Ecomotion engine adds foot planting and better dribbling animations to the series. Sliding has been virtually eliminated from the series and dribbling animations are tighter than they ever have been. In current gen, there are times when dribbling the ball will not touch the floor because of a bad animation. This doesn't occur in next gen. This is clearly 2K's response to Live's BounceTek feature and eliminates one of the competition's biggest selling points.

Another feature of the new system is called animation synthesis. In next gen, all animations are contextual. For example, if Durant is taking a jumper and he is wide open, he will use his typical gather, release and landing. If a defender pressures him, he will automatically adjust his release and may land differently depending on the position of the defender. These additions are very visible during gameplay and you will see a bunch of new animations.

Points of Emphasis is another gameplay related feature that is only in next-gen. As a coach you are given 9 options on offense and defense during the game that you can use to make adjustments. For example when playing the Heat, you can instruct your team to defend the perimeter as a point of emphasis.

I know what you are thinking "Can't we do that in current gen with defensive adjustments?" The difference here is your team will practically hug perimeter players. I saw one screenshot of Sefolosha body to body against Lebron when denying the ball. I'm interested in seeing how much Points of Emphasis actually affects the game and if the AI uses these also. On the surface though, this appears to be a good addition.


"What do you mean features are missing from current gen?"

Features

Lets get the bad out of the way: Association mode as we know it has been removed.

They have been replaced by a new mode called MyGM. In my opinion, it's similar to Madden's connected careers mode. The mode takes your MyPLAYER and makes him the GM of the team. As the GM, you interview and hire staff, negotiate trades with other owners and manage players. The centerpiece of this mode is the conversation system.

An example of this is you are the GM of the Kings and the team has lost 8 games in a row. Boogie Cousins comes in to your office and demands a trade. You can either attempt to convince Cousins to stay with the team, ignore his demand or shop him for a trade. The mode appears to be very immersive and perfect for people who are interested in managing one team. So what's the problem?

I'm a firm believer in one rule: YOU DONT REMOVE FEATURES! NBA 2K4 had a franchise mode with 30 team control and 2K removed in NBA 2K5 for no particular reason. It took them three years and a ton of complaints from a select few OS'ers to get them to add the feature back. Madden did the same thing last year and after some backlash added it back this year. I'm willing to acknowledge that MyGM looks intriguing and may be the future of the franchise, but it makes no sense to remove features like multi-team association and potentially alienate a very dedicated (and vocal) segment of the audience.

I'm sure these removals won't affect a good amount of people who buy this game. Many will be happy with controlling one team on MyGM or just focus on MyPLAYER. But some of us don't want to interview players or staff. Some of us just want to play or watch any game. Some of us don't trust the CPU AI when it comes to making trades and cuts and want to prevent unrealistic decisions. That's why we love multi team association.

Another feature which isn't making the jump is custom music. Also gone are practice plays. Devs confirmed but didn't specify that some other features found in current gen won't make the jump over to next gen this year. What this means is many basketball gamers will have to keep the current-gen version of the game to get a total basketball fix this year.

More info is coming on MyGM in the next week.

Onto the good though: MyPLAYER looks incredible. The structure appears to be similar to current-gen with your career starting at the Draft showcase but it's clearly different, there are bunch of new cutscenes added to the next gen version and 2K showed us three of them.

The first one is your agent informing you that you have been invited to the Draft Showcase. The second one is your rival approaches you before the DS and talks a little trash. After that conversation, you agent asks you how you felt about the trash talk and you are given the choice of getting emotional or letting it go. Finally, your DS coach approaches you in the locker room and attempts to motivate you before the game. MyPLAYER on next-gen is much more immersive and I'm excited about giving it a run.

The final feature we saw was called “The Park”. 2K wasn't saying much about it other than its a place where you and 100 of your friends can play. The visual they showed multiple basketball courts with MyPlayers on each court. This is pure speculation but this could be Crew on steroids where you can take your MyPlayer from court to court just like you could if you were at a real park with multiple courts.

From what I saw, I am definitely excited about the next gen version of the game but not as excited as I was coming into the event. The game looks and feels great but the limited feature set hampers it. Hopefully once we get more information about the features actually in the game, the pain from the features removed will dull.

NBA 2K14 releases on launch day for both PlayStation 4 (November 15) and Xbox One (November 22).

Edited to clarify: Season mode is still in the game per multiple sources/confirmations by 2K Sports.


NBA 2K14 Videos
Member Comments
# 161 NBASLAM2001 @ 10/24/13 06:56 PM
Quote:
Another feature of the new system is called animation synthesis. In next gen, all animations are contextual. For example, if Durant is taking a jumper and he is wide open, he will use his typical gather, release and landing. If a defender pressures him, he will automatically adjust his release and may land differently depending on the position of the defender. These additions are very visible during gameplay and you will see a bunch of new animations.
 
# 162 Agame @ 10/24/13 06:58 PM
Money99 @ 10/24/13 12:07 PM
"I have no need to upgrade to next-gen.
Almost all the games are carbon copies of current gen but with stripped down options. The graphics aren't even that big of a jump up.

For years we've been hearing developers cry how the current hardware isn't enough to match their genius.
Well if the earliest games are any indication, the developers are the ones that have kept games from reaching the next level."


Disagree. But I do like that you were direct and honest statements without B.S>

How long did the developers have to work on Next Gen Games? 1 year , and learn new tools to work with.

Graphics and actual gameplay will be better than current gen. I hope and I believe that the Developers will improve gameplay throughout the year ( They made HUGE improvement on2k13 the last 4 months).

Anticipation
 
# 163 Bornindamecca @ 10/24/13 07:09 PM
Playing against the Clippers. PF/C in MyCareer. Shot clock winding down, guarding DeAndre Jordan 17 ft away in the post. My AI teammate sags about 7 ft off of Chris Paul, giving him the open jumper and a high % look out of a bad possession. If this kind of nonsense is still in next gen, they just put cut scenes on top of an annoying experience.
 
# 164 reptilexcq @ 10/24/13 07:12 PM
I just watched and compare the current gen and next gen of 2k14 and i notice there are way too much sliding in the current gen. It seems like the next gen doesn't have any of that...so i suspect THAT in itself might have improved the game play somewhat.
 
# 165 Agame @ 10/24/13 07:15 PM
SimBaller
"The takeaway you should have right now is MyGM is Association on steroids. Multi-user had to take a backseat for a minute while we rebuilt the entire foundation of how a franchise mode works. I assure you, this is all for the greater good. Leftos and I will make sure you're all happy at the end of the day."

Quit B.....itchen'. We will here more on MyGM and I for one am drinking the KOOLAIDE!
 
# 166 hesko @ 10/24/13 07:23 PM
Quote:
Originally Posted by seanbarkley
Knowing that Leftos is in da house, let me make these assertions to see if he can prove me wrong :

- I'm affraid that we won't have the edit a player menu this year (this is the easy one)

- I'm affraid that if a trade happens IRL I won't be able to reproduce it in my association unless I restart it.

Now seriously, Leftos, make these videogame magicians (you included) know that the more customization options you give to the community, the happier they will be (you know this perfectly), and not the other way around!
interesting if these couldn't make it in this round. i wonder if the trade issues could be somehow integrated with the season/association/mycarrer mode without having to restart them over. quick thought. could these be handled like computer upgrades? i.e. when chrome updates, i have the new features, yet all my information is where i need it to be?
 
# 167 aholbert32 @ 10/24/13 07:45 PM
Quote:
Originally Posted by The 24th Letter
Season modes and confirmation that you can still "customize league" have pretty much put me at ease..
I swear I need clarification from 2k on this. What does "customize league" mean? I take it as you can add classic teams to your league. I can see others take it as you can edit other teams accessories, numbers etc. I hope it means both and not just the first.
 
# 168 The 24th Letter @ 10/24/13 07:50 PM
Quote:
Originally Posted by aholbert32
I swear I need clarification from 2k on this. What does "customize league" mean? I take it as you can add classic teams to your league. I can see others take it as you can edit other teams accessories, numbers etc. I hope it means both and not just the first.
If it is going by the same verbiage as current gen , then it would only confirm implementing classic teams...

I would like confirmation on the other stuff as well..
 
# 169 RocketTMac1 @ 10/24/13 07:57 PM
Quote:
Originally Posted by The 24th Letter
If it is going by the same verbiage as current gen , then it would only confirm implementing classic teams...

I would like confirmation on the other stuff as well..
But isn't that assuming?
 
# 170 cthurt @ 10/24/13 07:59 PM
All I want to know before I buy this game is can custom rosters be played in Mygm....or better yet can we edit rosters at all in this game.
 
# 171 Rockie_Fresh88 @ 10/24/13 07:59 PM
Quote:
Originally Posted by Leftos
Both are in MyGM. Multiple years, ability to customize league and bring classic teams in.
Yes we can still customize league as in put certain teams in different divisions and bring in classic teams!!

Now just say we can still edit players.
 
# 172 rjohns23 @ 10/24/13 08:01 PM
Quote:
Originally Posted by cthurt
All I want to know before I buy this game is can custom rosters be played in Mygm....or better yet can we edit rosters at all in this game.
^^^^This is all I want to know and if we can edit the draft classes.
 
# 173 The 24th Letter @ 10/24/13 08:03 PM
Quote:
Originally Posted by RocketTMac1
But isn't that assuming?
Classic teams and the ability to put them into our MyGM season have been confirmed...

As I said, I would like confirmation as to what else is customizable as well...no assumptions
 
# 174 cthurt @ 10/24/13 08:05 PM
Quote:
Originally Posted by rjohns23
^^^^This is all I want to know and if we can edit the draft classes.
I have seen this asked a lot today and the fact that 2k guys have been in the forums and avoided it makes me a little nervous, it seems like a simple enough question to answer unless they have a brand new edit system they want to talk about on there own terms.
 
# 175 reverend_heat @ 10/24/13 08:07 PM
This all really reminds me of Madden 13, hopefully not. Completely killed offline season mode, couldn't touch other teams rosters, he'll they didn't even let you change the jersey of the team you were playing against. Not really liking the way sports games are heading, many, many people still love season modes with the ability to edit other teams rosters. How tough is it to just leave in a season mode with editing and all team trade abilities?
 
# 176 bamalam @ 10/24/13 08:09 PM
season mode only 1 team control-Is this confirmed or no?

ill be sticking with cg on pc this year for association.

im surprised at some responses from non association guys- never a good thing to remove features.

i dont give a crap about shoes, accessories, myplayer, etc but if those features were removed, i would expect a lot of guys to be pissed, and rightly so,

those features help the game sell, and hopefully keep the features that each of us likes, improving. taking them away and alienating solid fans of the game is wrong.

the removal was a conscious decision to take them out. they could have included 30 team control if they wanted it in.

hope to see it return for 2k15

with all the conversation being hyped in the NG game i would hope they put in a better voice(s) than myplayer in 2k14 cg-

i played that for the first time this year to see what it is, and the player voice post game/interviews/etc was whack-couldnt listen but once or twice-and the crap he said was whack too
 
# 177 Goffs @ 10/24/13 08:10 PM
Since classic teams are confirmed I know it's not possible to have head scans for them but I'm curious how 2k's modelers will make the classic players look more realistic minus the head scans.

Seeing the myplayer realistic faces got me excited since we can now add missing legends with realistic results. I still remain a bit skeptical and cautious since the CAP system might end up nothing more than pre-made heads and just add a beard or hair....much like Choops did back in the day....

If it does have deeper CAP system maan I'm excited to see what the talented CAP makers here on OS can do.
 
# 178 Eman5805 @ 10/24/13 08:25 PM
Not sure what anyone's issue with the "RPG" elements are. I've seen enough stale, spreadsheet PS2 era franchise modes where everything is text screens, and number coloumn, sort by most/least stuff. Gets boring fast. I like a more immersing, personal touch.

I won't play anything but MyCareer like always, but all the same.

I do hope there's at least some sort of nod to how young your avatar will look in the commentary.


Haven't heard much about presentation aside from lighting, which makes a huge difference mind you, but not much on audio. Dev diaries forthcoming?
 
# 179 NBASLAM2001 @ 10/24/13 08:33 PM
Quote:
Originally Posted by thedc99
Dude association, season mode, playoff mode, and all that other mess is boring anyway.
 
# 180 rjohns23 @ 10/24/13 08:44 PM
Quote:
Originally Posted by cthurt
I have seen this asked a lot today and the fact that 2k guys have been in the forums and avoided it makes me a little nervous, it seems like a simple enough question to answer unless they have a brand new edit system they want to talk about on there own terms.
Yep!.. Haven't been answered yet and a lot of the guys that are hardcore roster makers love the fact that we can edit the players. Especially accessories and things of that nature as the real season goes on.

I bet that this MyGM has the same functionality as MyPlayer in where you cannot control (roster editing) what goes on with the other teams. Someone can correct me if I'm wrong but with myplayer (CG), you could not edit other team's rosters. Heck, I don't even think you can edit your own team. I've never played a whole season of myplayer but I assume that the draft classes for each year were already predetermined.
 


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