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NCAA Football 10 Video: Tennessee @ Auburn (Default AA Sliders)

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Old 06-16-2009, 08:07 PM   #33
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Re: NCAA Football 10 Video: Tennessee @ Auburn (Default AA Sliders)

GAME looks great, some issues still pop up though like the cpu holding the ball to throw it to the back who is blanketed more then the Wr's thats stupid logic but otherwise looking good..

the running, is nothing new its just an issue this year because people are making noise about it.
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Old 06-16-2009, 08:10 PM   #34
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Re: NCAA Football 10 Video: Tennessee @ Auburn (Default AA Sliders)

Quote:
Originally Posted by carnalnirvava
the running, is nothing new its just an issue this year because people are making noise about it.
how are serious? its been an issue since day one of next gen.
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Old 06-16-2009, 08:31 PM   #35
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Re: NCAA Football 10 Video: Tennessee @ Auburn (Default AA Sliders)

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Originally Posted by gil92h
What the hell is that supposed to mean?
The pronunciationtion of Jordan-Hare Stadium by Bradley, Chief.
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Old 06-16-2009, 08:33 PM   #36
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Re: NCAA Football 10 Video: Tennessee @ Auburn (Default AA Sliders)

legendkiller5,

It is pronounced J"ur"den Hare. That's right.

Thanks for the vid of my Auburn Tigers Steve.

Some notes...

1. I LOVE all of the inaccurate passes. Much needed and very much appreciated.

2. DB coverage is much better this year.

3. Stadium Sounds will add 100x the atmosphere folks! USE THEM!!!! I have all of the real AU Marching Band songs played at the actual moments in the game. Absolutely incredible sounding. I also have a ton of road game stadium sounds for Florida, LSU, etc. Use this feature folks...it's worth it in my eyes for the atmosphere.

4. Pass rush is still waaaaaaaaaaaaaaay too weak. And assuming that the sliders are just as ineffective as they were in all previous NCAA versions...there may not be a fix to amplifying pass rush effectiveness. *sigh*

5. Why is it that survival horror games, first person shooters, and even Grand Theft Auto can animate a realistic running human being....yet EA seems incapable of giving us realistic running animations?

6. The playbook for Auburn looks NICE. Lots of multi-back sets out of shotgun, with tons of motion, etc....Good stuff!

Overall...I'm still interested in the game, but the MASSIVE improvements in Madden such as an outstanding and EFFECTIVE pass rush, etc. actually have me leaning more towards getting excited for the Pro game than the college game...something I, a die hard College Football Junkie...NEVER thought would happen.

Oh NCAA guys..if only you had copied Madden's improvements on the OL/DL interaction.

But overall...a nice looking game. Should be solid.
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Old 06-16-2009, 08:38 PM   #37
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Re: NCAA Football 10 Video: Tennessee @ Auburn (Default AA Sliders)

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Originally Posted by AuburnAlumni
legendkiller5,

It is pronounced J"ur"den Hare. That's right.
Oh.
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Old 06-16-2009, 08:44 PM   #38
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Re: NCAA Football 10 Video: Tennessee @ Auburn (Default AA Sliders)

You know the CPU might be pretty tough to play against if the fast QBs took off in these videos- ie Burns, Wilson on NC State, etc. Overall, the game is shaping up ok. Lets face it if you really thought this game would be worlds better than 09 you were kidding yourself. That said, you do get the deep ball, the CPU runs the ball better, the D appears clearly better, and do see more incompletions that are not picks.
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Old 06-16-2009, 08:57 PM   #39
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Re: NCAA Football 10 Video: Tennessee @ Auburn (Default AA Sliders)

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Originally Posted by AuburnAlumni
l
5. Why is it that survival horror games, first person shooters, and even Grand Theft Auto can animate a realistic running human being....yet EA seems incapable of giving us realistic running animations?
.
lol @ me wanting Niko Bellic to be my running back because he looks better at it. He'd have about a 60 in speed, but hey, at least he runs properly.
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Old 06-16-2009, 09:12 PM   #40
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I was encouraged by seeing the CPU go deep and both CPU's throwing incompletions that weren't INT's or drops. A lot of people hate the running animation but I don't really mind it much. Thanks for the video.
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