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Originally Posted by LBzrule |
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Small things that would have made this video look a lot better.
1) Defensive and Offensive players still do not know how to go around each other. At 00:12 you can tell the DE rushing from the right does not do a good job of going around the TE and then coming up the field on an arc to attack the tackle.
2) 00:15, if the DT actually tried to attack the A gap/inside shoulder of the guard with a pass rush move already in mind that would have made that look a lot better. Too much rock/paper/scissors or I have to do this first then do that in the animations. Why can't a guy be moving and also swinging that club at the same time. The DL still do not seem to round off their pass rushing.
3) 00:17, still too easy to scramble outside with QB's because DE's engage at the damn line. Come on, run up the damn field and turn in!! Same thing happens at 00:23. Actually 2 and 3 are occurring there. The DE does not know how to get around the TE and then run an arc and bull rush into the offensive tackle so he just engages him right there. I'm going to be on them about that mess this year because it was a big gripe last year. Notice how easy the ND QB can move away from the blitzing OLB and that's because the damn DE, rather than running an arc up the field before engaging the Offensive tackle, engages him at the damn line. Come on EA.
4) 00:32, this has been a problem in EA football games that needs to be fixed. This WR is going to get bumped, however he needs to use his arm and also push back against the DB. Don't just get your a$$ thrown to the ground and look like a stumbling, bumbling fool while a nano blitz is coming up the middle and I can't throw it to you on a hot read. #27 plays with no technique on the WR once he's off the jam. Play inside or outside on his damn hip. Nope he just gets in front of the WR and runs the route and if the route has cuts the DB is burned. Post corners, Corner Posts were money vs man coverage in madden 10, if the DB's are not going to play any technique the same will be true in this game.
5) The route running by #82, he's still a little bit too high and he does not explode off the line. He doesn't give you the footwork to make that cut look believable either. Now once he catches the ball, there should be an animation where his spin actually squares him up. He shouldn't be able to spin while running and keep running. His spin should square him up and put him in a position to perform a move.
6) Why does TE #80 get really slow in his route. He comes off too high and not that explosive and then just gets really slow. Can't tell too much but the OL pass blocking looked weird on that play. Need to see it.
7) The Spin move. Ideally the spin move requires the runner to come off the gas. Give some footwork then spin like this
#11 does not do any of that. He just goes from full sprint into a spin. Do you realize how many ligaments would be destroyed doing that?
It's really small things, that might not be so small on the developmental side, I will admit that, but small things would have made this look a lot better. I think it will look better as a complete package even with the way it is, if the presentation is on point. But there are some game play things that need to be a lot better.
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LBz you friggen rock. The worst part about the passrusher, DT part of the game, is that you cant do much to mitigate the issues manually, since you have to be locked onto the man, before you can do a move. If you try to use the RS pre-engage, your DL/passrusher, falls flat on his face.