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NCAA Football 11 Patch #3 and Live Tuning Pack 3 Arrives September 7th

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Old 09-03-2010, 08:46 PM   #81
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Arrives September 7th

Suprised they didn't mention adjustments to Robo QB in Heisman.

The passing was fine before the last tuning adjustment, seems like they would have wanted to implement that.
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Old 09-03-2010, 09:24 PM   #82
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Arrives September 7th

Them not fixing CPU depth charts in Dynasty mode = me selling this game.

I held out hope for Patch 2... and it did nothing worthwhile. I haven't touched the game since well before Madden came out (I don't play that any more, either), but haven't traded it in in hopes that Patch 3 would fix the one major issue that bugged me as an offline-only user...

And they didn't. See ya, NCAA. It's awesome that they are making so many updates and trying, but I'm done giving EA my money for their half-asses sports games that require patch, after patch, after patch, only to never be fixed enough.
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Old 09-03-2010, 09:38 PM   #83
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Arrives September 7th

Outstanding news!

The NCAA team is clutch this year in many ways. I like the updates and tweaks and this one definitely polishes up some areas.

Only other areas I wanted to see tightened up were CPU depth charts, kick/punt return blocking/coverage, zones and CPU running the read option/triple option.

Overall, this is still one helluva game will get a little better on Sept. 7th.

Thanks EA!
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Old 09-03-2010, 10:08 PM   #84
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Arrives September 7th

Quote:
Originally Posted by Steve_OS
[[*]Tuned Incoming freshman to better match the spread on the default rosters.
So does this mean that it would be pointless to edit the default roster ratings to look better since freshman will be rated differently
 
Old 09-03-2010, 10:09 PM   #85
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Arrives September 7th

Quote:
Originally Posted by rudyjuly2
I'm glad they fixed the rush defense slider. Now I hope that the toning down of man coverage will make zone coverage more useful.
That was my thought process as well regarding zone coverage, as well as the improved awareness (even though some say it doesn't do anything).
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Old 09-03-2010, 10:20 PM   #86
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Arrives September 9th

I'm pleasantly surprised at how many changes are in this patch/LTP. NCAA 11 is the first 360 version I've enjoyed and this will make it even better.
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Old 09-03-2010, 10:25 PM   #87
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Arrives September 7th

Sounds good. I'd been wondering about in-season progression. Guess I'll wait a few more days to start season 2 of my dynasty.
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Old 09-03-2010, 10:47 PM   #88
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Arrives September 7th

Does this mean I won't be top 10 in rushing defense with SDSU anymore even with the rush defense slider at 40 and run blocking at 60?

Quote:
Originally Posted by PhantomLord
Them not fixing CPU depth charts in Dynasty mode = me selling this game.

I held out hope for Patch 2... and it did nothing worthwhile. I haven't touched the game since well before Madden came out (I don't play that any more, either), but haven't traded it in in hopes that Patch 3 would fix the one major issue that bugged me as an offline-only user...
You do realize that with recruits coming in with better ratings that there shouldn't be as many depth chart problems since the only time the CPU puts abnormal positions is when there is a large disparity between a position player who is meant for that spot and a non-position who happens to be better...at least from my experience.
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