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Join Date: Sep 2008
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Re: NCAA 13: Updates from Community Day
As a long time fan of the series, it pains me to say that unless the gameplay is drastically altered, I won't be buying NCAA '13 (on release at the very least). Now, there are a few things they can do to "drastically" alter the gameplay. Here are 5 changes that while simple, are very much needed (in order of importance).
5. Red Zone: Unfortunately, theres actually a lot EA needs to fix here, but I'll start with a couple of simple things. First, we need to be able to effectively run the Fade Route. Even if they have to do something like making the user double tap the receiver icon for a lob, I'd be okay with it as long as the CPU utilizes it as well. This would include a plethora of WR/CB animations to give it a realistic feel. I'm not all together opposed to using some kind of mini-game for it either. It would be cool if when we threw the fade pass, a bar comes up (similar to the pin system in WWE '12), and if we miss it, the throw will be off target. If they're worried about it messing up the pace of the game, then scratch it, and just make sure its ratings based.
Another issue in the red zone, is the three most commonly used plays on the goal line are broken. Full-Back Dive, QB Sneak, and HB Iso. The Full-Back Dive works for all of the wrong reasons. Teams hand it off to their FB to utilize the players power. Instead (in NCAA 12), the defense isn't anytime to break into the backfield, and it often results in the fullback going in untouched. The QB sneak and HB Iso are broken for similar reasons. Both lines tend to collapse (the defense attempting to shut down the middle), often creating a large pile of lineman in the middle of the field. Here, it should be all about the battle in the trenches. If the O-Line gets the push, the Offense deserves the touchdown. A few different pile-up animations would be cool.
Another thing missing, and I know I'm beating a dead horse here, is the ability for the CPU to roll out and give the genuine threat of beating us with the pass, or on the run. I'll get back to this later though.
4. Remove the Psychics: This has been an issue for as long as I can remember. I know EA understands the issue, its just a matter of them figuring out a way to fix it all the while keeping Defense's good enough to stop the Offenses. A great start (and were going to start seeing a common theme here), is to make Defense more ratings based. For example, and shut down corner against a middle of the road WR is only going to mess up his coverage once in a blue moon. Rather than mirror the WR's moves, he should have the ability to stick with the WR because of his ability to cover. If a bad CB is guarding a great WR, the WR should be able to shake loose the CB without anything stupid happening (AKA the CB slips and falls, or starts to run slower for some reason). The interaction between the coverage and the receivers needs to improve ASAP.
3. Ball Trajectory: Without realistic ball trajectories and physics, everything else gets thrown off. Its pretty simple actually. A good QB with a strong arm should be able to rocket one to a well covered WR on an out route. A QB with a weak arm should have trouble getting it to that side of the field, thus giving the CB more time to react and make a play. There are plays in College and NFL football that are designed to get people to move up so you can loft it over the Defenses head (think of a smash route). If the QB is 15 yards from the WR, and a LB is 10 yards from the WR, there is no reason the LB should ever be close to the ball unless the QB mistakingly throws a bullet instead of putting some loft on it.
2. Special Teams: This wouldn't be such a big deal if NCAA 12 was EA's first college football game, but its not. Things like Punt Blocks, Kick Blocks, Punt Coverage, Punt Returns and Kick Returns are all non-existent without cheesing. The Lines blocking for the kickers shouldn't automatically become brick walls, not to mention, unless you time it perfectly, there is absolutely no way of getting in off the edge either. This needs to be fixed, and it needs to be fixed this year. Its been a long time coming EA, fix this.
1. Ball Carrier Logic/Running Styles: The single biggest thing that needs to be changed in next years game is ball carrier logic. I won't go to into it because I know MadSkillz has it covered, but the fact that the CPU runs like it has a small cone tied to its face its absolutely bewildering to me. Watch games like FIFA, and NBA, and you'll see that the CPU can detect openings in the defense and make them pay for it. This effects QB Scrambles, CPU Option, CPU running game, CPU passing game (WR's always run straight) and even Special Teams.
Another thing that is more of a presentation issue than anything, its running styles. Small guys take small, quick steps, and big guys take much larger strides. Also, it would be great if they added some passing styles as well. NBA, and MLB have hundreds of different throwing styles. Why can't NCAA add this?
Honorable Mention- Weight Detection: Recruiting a 350 pound lineman should effect both the strength of the player, and the fatigue and speed of the player. Same with a 150 pounder. He should be more likely to get slammed, but a little more likely to find those small holes.
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