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Old 12-02-2015, 12:57 PM   #3233
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Re: FIFA 16 OS Community Sliders

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Originally Posted by Wolf3510
I will try your modification (is not too much discrepancy of acc?).
Sorry, typo, it is acceleration 49/49.
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Old 12-02-2015, 01:01 PM   #3234
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Re: FIFA 16 OS Community Sliders

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Originally Posted by jamesbeaver
Sorry, typo, it is acceleration 49/49.
Ah ok.

Are you having good games? Really? I don't know if with that modification I could have a much more different game from my last. But I will try :-/
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Old 12-02-2015, 01:08 PM   #3235
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Re: FIFA 16 OS Community Sliders

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Originally Posted by Wolf3510
My experience with modified SET F (12/2/15) playing in FULL Manual:

The first half I though "wow, we got it, finally!". Very, very impressed.

The second half it changed completely. I couldn't pass a ball. Every pass (I assure, EVERY) was intercepted by CPU. No chance to create anything. With first touch at 70 my players kicked the ball even if I didn't push the buttons (the ball simply rebounded between the legs of my players, no way to control it). When I pass the ball, the player who should receive it stands still, so the CPU's player can easily intercept it in advance. CPU got three penalties for hand ball.

The match facts said the CPU had a pass accuracy of 93% against my 74%.

I increased the pass error for the CPU but it didn't change a lot.

CPU finish the match with 20 shots (in 10 minutes halves) against my 5 shots.

I see that many gamers are enough satisfied, so I guess that the big difference is if you play with semi-pass or with manual-pass.

Is there here someone that plays in full manual? What he thinks about?
I'm not sure if you can use sliders as a way for the CPU to intercept the ball. That's just good positioning and maybe the pass shouldn't be made in that direction? It sounds like forcing passes versus playing side to side, or back, was the culprit - again, I have no idea, but that's just what it sounds like.

Regarding the control of passes - try to use super cancel before the ball gets there. I use this for every pass, regardless of FT, pass speed, etc - it's just a habit and it feels like it adds an extra "cushion" to the first touch.

Come to think of it I use super cancel a lot.
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Old 12-02-2015, 01:13 PM   #3236
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Re: FIFA 16 OS Community Sliders

What is super cancel?
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Old 12-02-2015, 01:17 PM   #3237
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Re: FIFA 16 OS Community Sliders

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I'm not sure if you can use sliders as a way for the CPU to intercept the ball. That's just good positioning and maybe the pass shouldn't be made in that direction? It sounds like forcing passes versus playing side to side, or back, was the culprit - again, I have no idea, but that's just what it sounds like.
Maybe the marking value for the CPU is too high when you play with manual pass. So, every pass that it's not perfect in power, is intercepted by CPU's nearest player.
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Old 12-02-2015, 01:38 PM   #3238
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Re: FIFA 16 OS Community Sliders

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Originally Posted by Wolf3510
What is super cancel?
Quote:
Originally Posted by Wolf3510
Maybe the marking value for the CPU is too high when you play with manual pass. So, every pass that it's not perfect in power, is intercepted by CPU's nearest player.
Super cancel is pressing L2+R2 (PS controller) which takes your controlled player off their designated path.

I'm not sure with marking, the value is at 50. It could be the line settings, but I'm not sure - you may need to play more matches. I know Reaper is a manual passer and he passed fine when not forcing them.
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Old 12-02-2015, 01:39 PM   #3239
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Re: FIFA 16 OS Community Sliders

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Originally Posted by Wolf3510
What is super cancel?
It cancels AI control of the player you are controlling, and thus gives you the possibility to reposition your player to receive a pass. On PS4 it is L2+R2.

It helps sometimes when the CPU tries to intercept.
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Old 12-02-2015, 01:44 PM   #3240
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Re: FIFA 16 OS Community Sliders

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Originally Posted by Matt10
Welcome back, pardner! Get the sand outta your shorts and get to work!







Yeah, I wouldn't lower user's accel too much as that can affect fatigue but also make them play a little more lethargic/stuck in mud.



I have not found any issues with the tackling by the CPU. I use a lot of super cancel when they tackle me and I use it a lot to tackle them. I think this is why it's important to get many tests from the Set F as is so we can find the correct values on what does what.



I do agree with you on the sandwich tackles. I saw that on your stream earlier and yesterday. I'm not sure if this is relative to the marking value, or even the Sprint value. Heck, it could even be line settings - which in most cases that's what I always assume I the culprit.

Whats this super cancel ? Seen it afew times cheers?


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