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FIFA 16 OS Community Sliders

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Old 12-02-2015, 11:18 AM   #3225
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Re: FIFA 16 OS Community Sliders

Played the Lazio match again with following changes from set F:

acceleration 49/49
pass error 50/50
FTC error: 60/60

Had a great match. Lost 1-0. Shots 12-5 in their favour.
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Old 12-02-2015, 11:20 AM   #3226
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Re: FIFA 16 OS Community Sliders

I'm genuinely playing with sprint speed at 54/50 and acceleration at 59/50 at the moment and only then does it seem 'equal' between me and the CPU.

I sometimes feel like I'm playing a different game to everyone else in here!
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Old 12-02-2015, 11:32 AM   #3227
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Re: FIFA 16 OS Community Sliders

I know it's not possible for everyone, but thanks to those that have streamed and provided video.

There are several adjustments that have not been explored yet, so if you do modify anything from Set F - please do the community a favor and explain your changes. A video of the reasoning would be ideal, but like I said above - it's not possible for everyone. However, it would benefit everyone to see the progression as we are trying to achieve a base.
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Old 12-02-2015, 12:21 PM   #3228
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Re: FIFA 16 OS Community Sliders

Played with these setting (world class, 10min, manual all) and lost by 1:2, Boca Juniors vs Deportivo Iquique

Got goals in 4' and 12', scored in 15' and from then, except my close miss free kick from ONLY cpu foul in game.

Still, game is reading what gamepad is doing and acting like chess program, typical ea.

But, this is far better experience, even after only 1 match.
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Old 12-02-2015, 12:23 PM   #3229
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Re: FIFA 16 OS Community Sliders

My experience with modified SET F (12/2/15) playing in FULL Manual:

The first half I though "wow, we got it, finally!". Very, very impressed.

The second half it changed completely. I couldn't pass a ball. Every pass (I assure, EVERY) was intercepted by CPU. No chance to create anything. With first touch at 70 my players kicked the ball even if I didn't push the buttons (the ball simply rebounded between the legs of my players, no way to control it). When I pass the ball, the player who should receive it stands still, so the CPU's player can easily intercept it in advance. CPU got three penalties for hand ball.

The match facts said the CPU had a pass accuracy of 93% against my 74%.

I increased the pass error for the CPU but it didn't change a lot.

CPU finish the match with 20 shots (in 10 minutes halves) against my 5 shots.

I see that many gamers are enough satisfied, so I guess that the big difference is if you play with semi-pass or with manual-pass.

Is there here someone that plays in full manual? What he thinks about?
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Old 12-02-2015, 12:24 PM   #3230
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Re: FIFA 16 OS Community Sliders

Quote:
Originally Posted by gen86g
Played with these setting (world class, 10min, manual all) and lost by 1:2, Boca Juniors vs Deportivo Iquique

Got goals in 4' and 12', scored in 15' and from then, except my close miss free kick from ONLY cpu foul in game.

Still, game is reading what gamepad is doing and acting like chess program, typical ea.

But, this is far better experience, even after only 1 match.
That's good to hear. Yeah, the fouls will come as we start to adjust Sprint/Acc values. For now, the goal is to ensure the matches are playing with the same characteristics for everyone. Thanks for the feedback!
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Old 12-02-2015, 12:31 PM   #3231
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Re: FIFA 16 OS Community Sliders

Quote:
Originally Posted by Wolf3510
Is there here someone that plays in full manual? What he thinks about?
Full manual here as well.

Played a couple of matches with my modifications above (acc 49/49, pass err 50/50, FTC 60/60) and felt happy. Much better than with set D, which I tried yesterday. Did not experience momentum scripting.

But periods of momentum scripting might be independent of sliders...
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Last edited by jamesbeaver; 12-02-2015 at 12:58 PM.
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Old 12-02-2015, 12:38 PM   #3232
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Re: FIFA 16 OS Community Sliders

Quote:
Originally Posted by jamesbeaver
Full manual here as well.

Played a couple of matches with my modifications above (acc 59/49, pass err 50/50, FTC 60/60) and felt happy. Much better than with set D, which I tried yesterday. Did not experience momentum scripting.

But periods of momentum scripting might be independent of sliders...
I will try your modification (is not too much discrepancy of acc?).
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