|
Quote: |
|
|
|
|
Originally Posted by RogueNautilus |
|
|
|
|
|
|
|
|
Though terribly belated, I wanted to post some insights I've come to about tuning AM in the event that they're helpful to others.
The bugbear with AM is, in my view, the issue of QB play and the strength of the CPU passing game.
I've tried in the past to address this issue primarily by lowering QBA significantly. I've had some success with this strategy but have also felt like drastically lower QBA values negatively affect CPU offensive performance, QB AI in particular.
Through recent study of MizzouRah's and Hunkerdown's sets, as well as my own testing, it's become clear to me that PBK and WRC are actually the main drivers of CPU passing game outcomes and that you can season the CPU passing game to taste simply by manipulating these values.
WRC around 40 opens up a whole new range of contested catch animations that help improve coverage and normalize CMP % for the CPU. PBK between 35-40 also opens up a new set of QB behaviors that lead to more rushed throws due to pressure, as well asl off-platform throws. These also create more realistic misfires and help normalize CMP % for the CPU.
With these two adjustments, I'm now able to leave QBA at 50. Moreover, I'm able to run the full assortment of coverages. I had previously found off man 100% useless and had to press in every coverage in order to have even a shot of causing an incompletion. Now, even off man coverage can be effective.
I play on LG and on the OOTB version of the game, so take the above in that context.
I hope this helps!
|
|
|
|
|
|
Ive said for a while now that to adjust cpu qb play is to go through wr catch.
I appreciate the insights, but nothing really new here.
The problem i find is that most people only "listen" too the main slider guys and dismiss us small guys. To each its own i guess. Sliders are very personal so its not a one size fit all.
And im not at all trying to bash the big guys, ive tried all their sets for years. But unless a value is changed in one of those threads it will often be overlooked and passed by. Now say matt10 comes out and says " the only way to fix ai qb is to lower catch" then is will be gospel. Lol.
Not a big promoter of my own set but ive had amazing statistical results in passing on both sides. Ive never really saw the qb completion issue in 21 because i used catching as the adjustor from the beginning of this year. Madden 20 is were i started to see catching becoming a factor because accuracy doesnt do much at all on cpu side and i had to use drops as "inacuracies"
Sent from my SM-A716U using Tapatalk