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Originally Posted by CM Hooe |
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If you want me to be real about it, with respect to my personal experience with NBA 2K (I have none with The Show) - no, NBA 2K's franchise mode does not work. I have never completed a single season of NBA 2K. In a single-player franchise setting I've never even reached the all-star break.
The mode doesn't hold me for that long because it is a slog and a grind through lots of games which don't individually feel important. Yes, the mode has all the authenticity nods in the world, and NBA 2K's franchise mode indeed has more authentic out-of-game mechanics than Madden does - be it Bird rights / player options / team options on contracts, player morale, more robust play injuries, owner media credibility, multi-team trades, summer leagues, presentation bells and whistles, I'm sure I'm missing a bunch of other things - but what good are all those things if the game can't keep me engaged in the core experience long enough to finish even half a season? If I'm never touching these things, do they even exist? How valuable are these things if I never see them, really?
The changes to Madden's franchise mode upcoming for this year, on the other hand, I'm looking forward to more than ever, because the game will actively give me reasons to keep coming back on top of the core loops which already exist. It doesn't entirely rely on me to build my own narratives like most sports games do, it will present the important action items to me, tell me why they are important, and tell me the real consequences of my decisions on the game state. The game will also actively facilitate my touching all of its pieces by helping me get through games faster. Getting through several seasons and touching all the parts of the mode is a very reasonable possibility for me now, and the game will keep actively motivating me to want to do this.
A game that actively motivates me to keep playing it has a better design than a game that doesn't.
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Does something like MUT really exist if I never touch it? It's all just a matter of preference. Just because I don't get into MUT or you don't get into NBA 2K's MyLeague doesn't mean that much in the grand scheme of things. It just means we enjoy different experiences with our sports games.
For the record NBA 2K has an option to shorten seasons (The shortest is a 14 game season and you can make every playoff series 1 game if you so choose). You can use the simcast feature to watch games as the unfold and intervene whenever you want. If you don't want to deal with all of the in-depth features the game offers, then they have the options to automate it. If one person doesn't want to worry about that stuff that's their prerogative, however that's no reason for the devs to completely leave it out for the people who do want a deep gaming experience. Personally, I can thank 2k for teaching me about most of the NBA's contracts. They're complicated, but I know quite a bit about them now, whereas I know very little about the NFL outside of the franchise tag and signing players.
Most of this falls in the "different strokes for different folks" category because for me the more in-depth the better. I'm still playing 2K16 now. I took about a one month hiatus when Uncharted 4 and EA UFC were released, but now I'm back to playing every single night. I actually liked M16's gameplay, but I stopped playing it around the end of October and haven't touched it since. The game just didn't have any life, unless you're in an online league.
I get that there making everything accessible is important for the "pick up and play users", but are those are normally causal players and are those players going to be playing the game more than hardcore players? Why cater to them when there's going they're likely to just jump ship when the next big game comes along? I would venture to guess that most of the players who play CFM the most would prefer a deeper experience because the more there would be more to do and less of doing the same things over and over causing you to get burned out.
...And I do have some hope that Rex and company are starting to build towards a more in-depth CFM. Editing and practice squads in a good first step, but they need to do much more in order to make the game engaging for me offline. Player morale, realistic contracts, a much better injury system (ie off the ball injuries) and coaching carousel would be a nice second step.