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Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

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Old 02-28-2017, 10:25 AM   #417
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

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Originally Posted by D81SKINS
Have you guys noticed the false Start glitch the cpu gets in the redzone? They keep getting false starts, they ended up 2nd & 54 lol
I haven't seen this up until I started adjusting the gameplay sliders.
It never happened w/ the ootb version.


I've noticed it happening with higher than 50 fatigue and higher than 50 fs penalties combined. Some times just from high fatigue.

Guys get tired at the end of drives and keep getting false starts. It doesn't happen at 50 FS penalty and 50 fatigue.


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Old 02-28-2017, 10:32 AM   #418
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

Quote:
Originally Posted by D81SKINS
Have you guys noticed the false Start glitch the cpu gets in the redzone? They keep getting false starts, they ended up 2nd & 54 lol
I haven't seen this up until I started adjusting the gameplay sliders.
It never happened w/ the ootb version.
Its not just the red zone it's also in the 2 minute drill. It's almost like the AI is programmed to not score in this game. False start after false start. It's a game killer once you start seeing it. As soon as they false start once, they will do it 5 or 6 times in a row taking them right out of fg range.
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Old 02-28-2017, 10:35 AM   #419
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

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Originally Posted by charter04
I've noticed it happening with higher than 50 fatigue and higher than 50 fs penalties combined. Some times just from high fatigue.

Guys get tired at the end of drives and keep getting false starts. It doesn't happen at 50 FS penalty and 50 fatigue.


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This. It happens most often on long drives, and if you have higher than default fatigue so you can actually get rotations during games, you get penalties at the end of long drives.

The fix: make fatigue work correctly at default in CFM, which it currently does not.
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Old 02-28-2017, 11:33 AM   #420
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

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Originally Posted by cable guy
Made a couple slider tweaks over with D81SKINS. Working out great! But one question for you guys, how's your man coverage? I'm getting beat pretty bad. Playing with Dallas so could be my CB'S aren't up to the task?

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I saw this glitch where the WR is on a Curl route, when he comes back, your CB slides when he turns around. I don't know if it happens only an All-Madden or on all difficulty but it's really annoying because, every times, the CPU WR is wide open.

And I'm feeling that the defense is weaker thant she was ootb, especially on Curl route and Slant route.
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Old 02-28-2017, 01:00 PM   #421
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

And we still have the CPU punting into wind issue w/ the patch. I just played and it was 11mph wind and the cpu punts the ball it goes sky Punt for 20yds. If you don't fair catch it, it's usually a turnover bouncing off the returners head
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Old 02-28-2017, 01:07 PM   #422
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

Quote:
Originally Posted by D81SKINS
Have you guys noticed the false Start glitch the cpu gets in the redzone? They keep getting false starts, they ended up 2nd & 54 lol
I haven't seen this up until I started adjusting the gameplay sliders.
It never happened w/ the ootb version.
I'm running at 65 fatigue in CFM (50 main menu), default gameplay sliders, and default false start. I've gotten close to a dozen games in and have not had this issue once.
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Old 02-28-2017, 02:00 PM   #423
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

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Originally Posted by Steve_OS
[*]Fixed a variety of ‘players freezing’ issues when coming out of blocking interactions.
Still having this problem more so than ever. on MUT especially
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Old 02-28-2017, 02:39 PM   #424
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

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I agree wholeheartedly. Does anyone else agree that this was not an issue in '16? QB's with the right style and ratings took off plenty on me in M16.
It was definitely better but still far from ideal. I remember there was still issues prevalent similar to when they had the Hot/Cold streaks where QB's would take the snap and then just immediately scramble. I also remember for a while there being issues where when QB's would scramble, a lot of the time they'd just run straight into rushers for sacks.

Hopefully with how 17 worked out it's one of those under the radar fixes for 18, I'd love to have mobile QB's actually feel dynamic inside and outside of the pocket to the point where you actually have to consciously defend and be aware of that aspect of a teams game.
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