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Franchise Immersion Wishlist

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Old 07-07-2022, 01:19 AM   #25
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Re: Franchise Immersion Wishlist

I'd like to see varied approaches to how cpu teams utilize their running backs and distribute touches.

Maybe a few different types that dynamically shift throughout the season and even during a game:

Featured Back - One workhorse who dominates touches and is only relieved for fatigue.

Committee (balanced) - Two or more backs splitting carries.

Committee (situational) - Two or more backs getting touches based on situations i.e short yardage, passing downs, goalline, etc.

Committee (hot hand) - Starts off as 'Committee (balanced or situational), but the back that's having the most success starts getting the bulk of the work.

A team's backfield management can shift between the four types throughout the season and/or during a game depending on injuries, performance, skillset/scheme fit, coach, etc.

For example, you might have a Committee/Hot-Hand situation where a backup emerges as a beast after stringing together dominant performances and becomes a Featured Back.

Or, a team's Featured Back suffers a serious injury, forcing the team to shift to a Committee (balanced or situational) to fill the void.

This creates organic, season-long narratives that playout for all 32 teams and adds a ton of depth , immersion and replayability.
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Old 07-07-2022, 11:52 AM   #26
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Re: Franchise Immersion Wishlist

How about owner mode scenarios?
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Old 07-07-2022, 12:10 PM   #27
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Re: Franchise Immersion Wishlist

Quote:
Originally Posted by JoeRodgers1175
How about owner mode scenarios?
The issue we will run into again is the it will only be for user teams. The cpu will never have a breakout player or a player who retires early. It just doesn’t feel organic or alive.
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Old 07-07-2022, 06:17 PM   #28
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Re: Franchise Immersion Wishlist

1. Can we get real football positions for once, at least as an option in offline/online CFMs ?

No reason we should still be putting our "WR1" at the top of the "WR" depth chart, instead of having actual WR positions.

Q (Quarterback)
B / T (Halfbacks / Fullbacks)
X (Mostly back-side WR)
A / H (Mostly Slot WRs / Halfbacks)
Y (Mostly TEs)
Z (Mostly play-side WR)

LT / LG / C / RG / RT

Play calls should automatically flip where the WRs line up so that you don't have to do silly package changes or formation subs just to get your best WR to stay as your "X" WR. Can also allow for customization because some systems use "F" as a wideout rather than A or Z.


Fronts (30 / 40 / 50)
SE (Strong-side End/Edge)
N (Nose Tackle)
T (Defensive Tackle)
WE (Weak-side End/Edge)
Sam (Strong-side Linebacker)
Mike (Middle Linebacker)
Will (Weak-side Linebacker)
Star / Rover / Nickle (Strong-Safety / Nickle Cornerback)
SCB (Strong-side CB) *if the team chooses to follow certain WRs*
WCB (Weak-side CB) *if the team chooses to follow certain WRs*
FS (Free Safety)

"Auto Defensive Flip" shouldn't even be a thing in Madden because with true positions your defense would all line up in their correct places based on the offensive formation. Offense comes out in Twins Left? Your Sam is aligned to the strong side of the formation and your Will is on the opposite side in the correct positions.

Then you can add more to play-calling by adding various checks for your defense.

This would also drastically improve the free agent process because it would separate the silly "OLB/DE" crap that's plagued Madden for years.

2. One thing I've wanted/needed in football games *Madden* is a fundamental foundation of football knowledge embedded into the game. Gaps/Assignments/Football logic. As of now, the players on the field kind of just do things aimlessly because they have no true realistic idea of what they should be doing on the field at all times. There are no true fronts on defense and DL don't have any actual assignments or roles each play. They just run forward and disengage when they feel like it based on ratings (or if you hold turbo.. lol). What needs to be implemented and taught to everyone is actual football assignments and roles at each position.

What is a 0-technique? 3-technique? 1-gap/2-gap defense. read steps for LBs. DBs that backpedal and play to their technique & coverage assignment and reacting to routes/concepts rather than the AI underneath just knowing what the offense is running and sprinting to zones/man assignments. OL should have set assignments based on the defensive front/look.

Madden used to have create-a-play and in that mode, you had a gridded board to plug in where you wanted players to be at pre-snap and what you wanted them to do post-snap. EA needs to basically implement that behind the scenes for true football assignments. Each defensive play should have a preset fronts/alignment vs various offensive formations, with the ability to change them manually either in the play-call screen or pre-snap. There should be a tiered play-call system that lets you set the front and then call the coverage. Coverages should also have way more variety. Madden as of now is basically creating plays as fast as you can before the offense snaps the ball. Why do all of that instead of just having a large variety of coverage calls built into defensive playbooks and give us more realistic options pre-snap like communicating to your defense what you believe the offensive goal is or keying in on a specific player for your DBs, etc.

If the game had football fundamentals in place, you wouldn't see as many random wacky movements and plays by the AI. As of now, they kind of run around trying to figure out what to do before & after a certain point when their initial script is played out. OL don't know who to block because they have no assignments, it's just block whoever is in front of you. There's what, 3 plays with OL doing something other than run straight? Trap, power, counter. And I think counter isn't even that sophisticated.

3. The progression system in Madden has got to be the worst possible type of a progression system you could have in a sports video game. People in real life are not all on the same exact schedule when it comes to how quickly or easily they get better or worse. Every single person in the NFL is on a completely different time frame when it comes to their progression and regression in the league. Each individual player in Madden should have their own (HIDDEN) progression & regression schedule with extra factors that can affect their progression & regression schedule such as injuries, production, and morale.

But since we most likely won't get a complete revamp to the system, the least we could get is a regression slider that can be used to determine how drastic regression hits players

4. Stadium Atmosphere

Weather conditions are virtually nonexistent in a Next Gen football game made by a billion-dollar company in the year 2022. That in itself is insane.

The weather in the game also still looks like it was made in 2010.

Crowd noise needs a complete overhaul. Crowd reactions to every type of a play on the field should be noticeable.

Refs/Chain gang.. Don't think I need to elaborate on that.
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Old 07-07-2022, 07:29 PM   #29
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Re: Franchise Immersion Wishlist

Quote:
Originally Posted by YaBarber
1. Can we get real football positions for once, at least as an option in offline/online CFMs ?

No reason we should still be putting our "WR1" at the top of the "WR" depth chart, instead of having actual WR positions.

Q (Quarterback)
B / T (Halfbacks / Fullbacks)
X (Mostly back-side WR)
A / H (Mostly Slot WRs / Halfbacks)
Y (Mostly TEs)
Z (Mostly play-side WR)

LT / LG / C / RG / RT

Play calls should automatically flip where the WRs line up so that you don't have to do silly package changes or formation subs just to get your best WR to stay as your "X" WR. Can also allow for customization because some systems use "F" as a wideout rather than A or Z.


Fronts (30 / 40 / 50)
SE (Strong-side End/Edge)
N (Nose Tackle)
T (Defensive Tackle)
WE (Weak-side End/Edge)
Sam (Strong-side Linebacker)
Mike (Middle Linebacker)
Will (Weak-side Linebacker)
Star / Rover / Nickle (Strong-Safety / Nickle Cornerback)
SCB (Strong-side CB) *if the team chooses to follow certain WRs*
WCB (Weak-side CB) *if the team chooses to follow certain WRs*
FS (Free Safety)

"Auto Defensive Flip" shouldn't even be a thing in Madden because with true positions your defense would all line up in their correct places based on the offensive formation. Offense comes out in Twins Left? Your Sam is aligned to the strong side of the formation and your Will is on the opposite side in the correct positions.

Then you can add more to play-calling by adding various checks for your defense.

This would also drastically improve the free agent process because it would separate the silly "OLB/DE" crap that's plagued Madden for years.

2. One thing I've wanted/needed in football games *Madden* is a fundamental foundation of football knowledge embedded into the game. Gaps/Assignments/Football logic. As of now, the players on the field kind of just do things aimlessly because they have no true realistic idea of what they should be doing on the field at all times. There are no true fronts on defense and DL don't have any actual assignments or roles each play. They just run forward and disengage when they feel like it based on ratings (or if you hold turbo.. lol). What needs to be implemented and taught to everyone is actual football assignments and roles at each position.

What is a 0-technique? 3-technique? 1-gap/2-gap defense. read steps for LBs. DBs that backpedal and play to their technique & coverage assignment and reacting to routes/concepts rather than the AI underneath just knowing what the offense is running and sprinting to zones/man assignments. OL should have set assignments based on the defensive front/look.

Madden used to have create-a-play and in that mode, you had a gridded board to plug in where you wanted players to be at pre-snap and what you wanted them to do post-snap. EA needs to basically implement that behind the scenes for true football assignments. Each defensive play should have a preset fronts/alignment vs various offensive formations, with the ability to change them manually either in the play-call screen or pre-snap. There should be a tiered play-call system that lets you set the front and then call the coverage. Coverages should also have way more variety. Madden as of now is basically creating plays as fast as you can before the offense snaps the ball. Why do all of that instead of just having a large variety of coverage calls built into defensive playbooks and give us more realistic options pre-snap like communicating to your defense what you believe the offensive goal is or keying in on a specific player for your DBs, etc.

If the game had football fundamentals in place, you wouldn't see as many random wacky movements and plays by the AI. As of now, they kind of run around trying to figure out what to do before & after a certain point when their initial script is played out. OL don't know who to block because they have no assignments, it's just block whoever is in front of you. There's what, 3 plays with OL doing something other than run straight? Trap, power, counter. And I think counter isn't even that sophisticated.

3. The progression system in Madden has got to be the worst possible type of a progression system you could have in a sports video game. People in real life are not all on the same exact schedule when it comes to how quickly or easily they get better or worse. Every single person in the NFL is on a completely different time frame when it comes to their progression and regression in the league. Each individual player in Madden should have their own (HIDDEN) progression & regression schedule with extra factors that can affect their progression & regression schedule such as injuries, production, and morale.

But since we most likely won't get a complete revamp to the system, the least we could get is a regression slider that can be used to determine how drastic regression hits players

4. Stadium Atmosphere

Weather conditions are virtually nonexistent in a Next Gen football game made by a billion-dollar company in the year 2022. That in itself is insane.

The weather in the game also still looks like it was made in 2010.

Crowd noise needs a complete overhaul. Crowd reactions to every type of a play on the field should be noticeable.

Refs/Chain gang.. Don't think I need to elaborate on that.
I am with you here, everyone has great ideas but real change should start here. The lack of real positions and current terminology lead to 4-3 and 3-4 teams having no real plan to sign the correct players and build teams. Madden is setup now for a team to have preference at WR and ignoring the fact that teams look for diversity now- fast wide receivers, tall wide receivers, route runners-- not just one type but multiple types. Pretty much true of many positions. Why have they not programmed a way for long snappers to matter? Why dont they program it so there is value in keeping a lesser skilled positional player if he adds value to special teams? Where is the chess match- particularly with single player franchises. I suspect alot of this can be overcome when you have a 32 team user league with actual people making decisions....more needs to be done for single player franchise as it is stated that is the most played mode. I just cant believe that in this day and age that the current "only" NFL simulation game does such a poor job of replicating the league in so many ways.

Last edited by tosa; 07-07-2022 at 07:38 PM.
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Old 07-07-2022, 07:47 PM   #30
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Re: Franchise Immersion Wishlist

With respect to player position changes, one point to note:

The NFL - NFLPA Collective Bargaining Agreement makes no direct mention of or indirect allusion to the concept of an edge defender vs off-ball linebacker. Literally the franchise tag valuations are defined for "Linebacker", "Interior Defensive Line", and "Defensive End" with no regard for team scheme or how the player is deployed during games. To that end, speaking to official player position listings (as listed by literally the NFL itself) and accurate contract economics in Franchise mode, the archaic positions must remain in the game. I have to imagine the developer's hands are tied here somewhat by literally the provider of their source material.

Insofar as playbooks and depth charts are concerned, though? Hell yes, give me more actual football. Refactoring playbooks and depth charts to use actual football positions would allow Tiburon to ditch a number of band-aids they have added over the years to make the game behave more like real football (ex. the intentional DT1 - DT2 swap in 4-3 Under but only with no right stick package subs, the SLWR depth chart position, etc.)
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Old 07-07-2022, 08:39 PM   #31
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Re: Franchise Immersion Wishlist

I kind of feel like just scrap the scenario cut scene. What’s the point? Ok… you’re gonna mentor the rookie therefore he gets a +10 morale boost. We know fully well that nonsense has not effect on the game. It’s another cut scene that I just x thru.

Quote:
Originally Posted by oneamongthefence
THE SCENARIO ENGINE NEEDS TO APPLY TO THE CPU

THE SCENARIO ENGINE NEEDS TO APPLY TO THE CPU

and

THE SCENARIO ENGINE NEEDS TO APPLY FOR THE CPU

It kills the balance in user vs CPU leagues. Also integrate those scenarios with the news stories. Would give the league more life to know what's going on with different teams and players.

More crazy scenarios. Holdouts and trades comes to mind. We have early retirements so why not.

Retired players becoming coaches.

Coaching tree expansion. If a head coach gets signed to be a coordinator he has no skills that carry over. Each coach should have access to all trees and it should be greatly expanded.

A true career mode where you can become a player, to coach, to owner all in one long continuous career.

Custom portraits. WWE 2k22 did it. Madden should as well and a more in depth player creater.

The ability to compare 2 players side by side. It's in MUT. It should be in franchise.

There's still way too much info hidden in too many menus.

The regression screen. Bring it back. Actually move it to the time between the draft and the preseason and call it minicamp or training camp. That's when regression would occur as well as dev trait changes.

The ability to set how many abilities players can get. In the front end the limit is five but only 2 in franchise.


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Old 07-09-2022, 02:54 PM   #32
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Re: Franchise Immersion Wishlist

Quote:
Originally Posted by Kanobi
First things first. I stand on what I said and it isn't the owners fault. Ea, who more often than not, releases half functioning/baked features did the same with dynamic attendance. If that's the hill u choose to live on then enjoy yourself.

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