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Armor & Swords Custom Slow Speed Simulation Style M25 Sliders

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Old 08-27-2013, 05:45 PM   #73
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Re: Armor & Swords Custom Slow Speed Simulation Style M25 Sliders

Tweak down hum pass rush by 5 first.
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Old 08-27-2013, 05:46 PM   #74
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Re: Armor & Swords Custom Slow Speed Simulation Style M25 Sliders

I'll give it shot, thanks. Great set overall !
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Old 08-27-2013, 05:48 PM   #75
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Re: Armor & Swords Custom Slow Speed Simulation Style M25 Sliders

Armor... The sliders in the OP are what you're using right now?

Also do you plan on posting what you use for ST & Auto Subs?
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Old 08-27-2013, 06:45 PM   #76
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Re: Armor & Swords Custom Slow Speed Simulation Style M25 Sliders

Quote:
Originally Posted by The Kid 24
Armor... The sliders in the OP are what you're using right now?

Also do you plan on posting what you use for ST & Auto Subs?
Yes. Testing that out.

And the set on page one is still the working values.
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Old 08-27-2013, 07:08 PM   #77
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Re: Armor & Swords Custom Slow Speed Simulation Style M25 Sliders

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Originally Posted by Armor & Sword
Tweak down hum pass rush by 5 first.
I thought they took the pass rush slider out?
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Old 08-27-2013, 07:11 PM   #78
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Re: Armor & Swords Custom Slow Speed Simulation Style M25 Sliders

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I thought they took the pass rush slider out?
Yeah, I upped CPU pass block by 5. Didn't play it out yet.
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Old 08-27-2013, 07:13 PM   #79
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Re: Armor & Swords Custom Slow Speed Simulation Style M25 Sliders

Yes they did...turn up CPU pass block by 5.

Not used to that.
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Old 08-27-2013, 08:35 PM   #80
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Re: Armor & Swords Custom Slow Speed Simulation Style M25 Sliders

Well. I just finished my first pre-season game in CFM. This is a test CFM to work out the sliders etc.

I went back to slow speed (you can use normal with these as well) as I just love the animations better and I do not run tons of toss or pitch plays anyway...and when I do if you catch the defense in the wrong set...you will still get positive yardage despite the the "stuck in the mud" thing that happens sometimes. It is not constant. But it's entirely up to you which speed you want.

I am using the zoomed camera which is IMO by the far the best view this year.

I upped the quarter length to 12 minutes with a 18 second runoff. 10 was good....but not enough. I have a feeling 12 will be the sweet spot for stats, pace and amount of plays per team on average.

I set up the auto-sub sliders and I will give those values along with the ST values later on this evening. I am testing the auto sliders and I really will not know the results till I get to the regular season. In this test CFM I am learning my way around the entire menu, XP system etc. I did not play M13. So this is all really new to me. I owned M13...simmed through a season just to see the draft presentation....but I never made it to week 8 of year one. Hated that game.

Well let me tell ya....I am going to give my impression here as the impressions thread and Madden forum in general has just spiraled into an outright cesspool of venom right now. I am staying out of there going forward save for reading informative, constructive threads like the CFM Q/A thread. I just can't take the level of deuchness going on right now.


So even though this was a pre-season game....I was looking for certain things in the way of subs in pre-season (they work again!), play calling by the CPU, and overall playability.

Miami (me) vs Jaguars (CPU)

Final was Miami 17 Jags 3

We have the best Madden this gen folks. They finally made a Madden game that I see myself playing for a long time. Between playing in the SOS crew league and my own offline CFM......the game has replay ability big time.

Legacy issues are well noted. We know them all......but the game is fun, and IMO smooth. Menus are great and streamlined. Owner mode is very cool and will keep me interested.

8/10 is my score. Over time it may become the best Madden ever made.

As far as the sliders......thus far I am really feeling this set. Things feel balanced. The Jags.....stink. I moved the ball well with my first team offense for one TD drive and one FG.The second and 3rd strings managed 7 points.

I for one can feel the difference in RB's. I love how the running game is feeling. passing is also really feeling tight, balanced and completion %'s will look great.

The key in this game is the house rules. Use those and you will have the closet thing you can get to a simulation feel with M25.

Until Madden makes offline AI a focus (will they ever?) this is what we have. So make the best of it. That is what I am trying to do. I rather find a way to enjoy this video game to it's fullest than not. It is all we have for our consoles.

It is quite apparent this game is made for online sim franchise leagues. I am pumped to be in one with mature Sim players who approach the game the same way. It will take my level of enjoyment to another level with Madden.

But....I am an offline player in my soul and this slider set will hopefully give many of you a great game.

So far.....this set is already getting close. I want to play a bunch of different match-ups before I make them final.

One thing I can tell you is the AI is back to it's M12 like play calling. I can also say Play Now and CFM feel the same to me.

In this pre-season game I had 5 flags. 2 holding calls, 1 clipping, 1 offsides, 1 roughing the passer.

The replay booth review worked.

There were 2 picks by the Fins. I did not turn over the ball in this game.

Everything is just feeling right. Smooth, fun, visually the game is gorgeous and I am seeing tons of animations I never saw in M12.

I upped fatigue to 55
I am looking at lowering the threshold even more (will drop it increments of 5 each game I play and see how it goes. I want speed ratings to matter).

M12 was my fav this gen......this game smokes it.

ST and auto subs coming right up.....
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