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Made a small change this week...

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Old 02-08-2009, 12:03 AM   #97
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Re: Made a small change this week...

Quote:
Originally Posted by Ian_Cummings_EA
I definitely know yours. Ours is probably 28% better than that one.
Than that confirms that it has a sports ticker... if it is 28% better (lol)
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Old 02-08-2009, 12:05 AM   #98
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Re: Made a small change this week...

Quote:
Originally Posted by Bgamer90
Than that confirms that it has a sports ticker... if it is 28% better (lol)
you can have sports ticker at the top, look at foxes
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Old 02-08-2009, 12:07 AM   #99
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Re: Made a small change this week...

How did I get so confused? Will this be a franchise sportsticker of ongoing games in our Madden Franchise?
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Old 02-08-2009, 02:53 AM   #100
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Re: Made a small change this week...

This has to be the most praise laden topic Ian has made yet. I'll throw my name in there with the people who like it the way you have it.
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Old 02-08-2009, 03:07 AM   #101
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I've never been a fan of the icons ... but wished the weapon mismatch feature actually worked.
I want the cpu to abuse me if I put a slow linebacker on a fast WR.
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Old 02-08-2009, 05:07 AM   #102
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Re: Made a small change this week...

Definitely off.. No doubt.. thx..
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Old 02-08-2009, 08:29 AM   #103
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Re: Made a small change this week...

I can't stress enough though, the most important thing is that there is choice for all of these things.

If turning on-screen indicators OFF means they all go off, and turning them back to ON means they all come back on, then I don't think this will be good. It has to be a situation like this in the menu screen:

Weapons ------ on off

Preplay controls ------ on off

Icon Hints ---- on off

They have to be separate, because say I want to one day turn my preplay controls on but not the other stuff? I need to be able to do that without being forced to turn everything else on by default.
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Old 02-08-2009, 08:49 AM   #104
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Re: Made a small change this week...

One more thought I had about indicators... I've always had this idea for a small option/feature where I could turn off all passing indicators, and then have to memorize what routes/receivers are assigned to what buttons on every play.

But to make it more sensible, the playcall screen would tell you which routes were attributed to each button and the route may even be color-coded to match the buttons. Then once you drop back to pass, you have to have remembered which receiver is assigned to which route just like an NFL QB has to know. You press the right button and you throw it to where you wanted it to go. Press the wrong button, and you pay the price. It would add that element of having to learn the routes in your playbook like an NFL QB would, and it would also add an extra layer of challenge.

Just imagine, it's the 4th qrtr. Game is tight, all tied up. You hit the field for the last drive. Your controller is rumbling because the QB is nervous. You're on the road and the home crowd is going crazy. You drop back, and in that quick moment you're not sure if you're supposed to hit the A receiver or the B receiver, but you rely on instinct, step up and let it go... did you choose the right option? Will it be a pick or a completion? Just a little idea.
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