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Madden NFL 10 Blog: Creating 'Sim-Style' Gameplay

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Old 03-09-2009, 06:53 PM   #57
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Re: Madden NFL 10 blog 3/9/09 - 'Sim Style' Gameplay

WOW sounds good, so looking forward to a Sim madden
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Old 03-09-2009, 06:54 PM   #58
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Re: Madden NFL 10 blog 3/9/09 - 'Sim Style' Gameplay



Nice! Looks like OL/DL interaction would come up near the end or something.

The game is sounding nice! Bring back all the sliders that were in last-gen! And more!
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Old 03-09-2009, 07:01 PM   #59
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Re: Madden NFL 10 blog 3/9/09 - 'Sim Style' Gameplay

A game speed slider is the only sliders that make any sense in a football game! Being im a NCAA guy 1st then Madden Im trying to find out if it in both?
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Old 03-09-2009, 07:01 PM   #60
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Re: Madden NFL 10 blog 3/9/09 - 'Sim Style' Gameplay

Pass Speed --
Pass speed was something that was actually quite a bit over the top in previous years...did you know a typical bullet pass exceeded 77 mph in our game?! In Madden NFL 09, not only did every QB throw a similar bullet pass in mph regardless of their rating, but also every QB also threw "mini-punts" instead of touch passes (even on short and intermediate routes) due to the high speed of the ball upon release. Realistically, we can all agree that Brett Favre in his prime probably had the most zip on his passes, and he's been clocked around 65-70 mph (from what I saw on ESPN). So we brought the max mph down to 70 mph (for a 99 Throw Power guy in perfect weather), and also brought the minimum speed down as well so we could scale down the 'curve' of how the ratings affect the pass. Now for Madden NFL 10 you will see much more obvious disparity between throw power ratings, and also you will see much more "touch" on passes on shorter routes instead of record-setting hang time on lobs (see below).

Ian- So are you saying that weather will affect passes in 10? Last time I checked weather has never affected a pass in Madden. That would be nasty stuff if that is the case!
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Old 03-09-2009, 07:02 PM   #61
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Re: Madden NFL 10 blog 3/9/09 - 'Sim Style' Gameplay

ok I am going from being skeptical to actually starting to root for these guys. Just the stuff they are talking about is showing this isn't just some marketing ploy.

I am even starting to think they may figure out how to get the AI to recognize what a play clock is and how to make it realistic but also give the arcade fans what they need.

I might just have to start wearing my seatbelt so I can up my chances of seeing how this all comes together.

One suggestion I have after reading this update, you are obviously aware of the Fun factor that many of the casuals will be looking for. Make a one button push setting for them that adjusts the sliders to what you guys have determined to be "Casual". Don't make them mess with sliders too much. Call it Madden Classic settings or something.
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Old 03-09-2009, 07:05 PM   #62
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Re: Madden NFL 10 blog 3/9/09 - 'Sim Style' Gameplay

are you sure you didnt accidentally pull something out of the epic news folder? lol Its hard to digest all of this..good job EA
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Old 03-09-2009, 07:07 PM   #63
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Re: Madden NFL 10 blog 3/9/09 - 'Sim Style' Gameplay

Quote:
Originally Posted by cedwebb
Pass Speed --

Ian- So are you saying that weather will affect passes in 10? Last time I checked weather has never affected a pass in Madden. That would be nasty stuff if that is the case!

noticed that too....

hope there are sufficient enough under and overthrows - not just SHAQ like batted passes - very cool blog though
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Old 03-09-2009, 07:09 PM   #64
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Re: Madden NFL 10 blog 3/9/09 - 'Sim Style' Gameplay

When I got to the part about the speed differential being tighter on AP/AM, I started to think "hrm, I can see it now - Pro slider sets becomming popular because a wider differential simply plays better", then I read the part about the speed differential being customizable, and couldn't believe it - Madden actually handing real control over to the gamer when it comes to gameplay. Awesome.
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