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Madden NFL 10 Developer Q&A (Gameshark)

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Old 07-01-2009, 09:00 AM   #97
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Re: Madden NFL 10 Developer Q&A (Gameshark)

Quote:
Originally Posted by Ian_Cummings_EA
I just uploaded images of those fan scenes for those that might be into the presentation stuff:

http://www.twitpic.com/8spxk
http://www.twitpic.com/8spmd
http://www.twitpic.com/8spou
thanks Ian.
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Old 07-01-2009, 10:49 AM   #98
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Re: Madden NFL 10 Developer Q&A (Gameshark)

My favorite lines of the whole interview:

"We want our All-Pro experience to really invoke another layer of strategy and planning – it shouldn’t only be about who has the best twitch skills. Football is much more of a chess match than any other sport…we can’t ignore that part of the game if we want to be the ultimate NFL simulation. I personally want Joe Cowboys Fan to be able to play Madden (and win) thanks to his knowledge of the game and strategy, and not be hampered if his “gaming skill” isn’t up to par."
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Old 07-01-2009, 03:50 PM   #99
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Presentation is crazy Ian, so let me ask you one last question. Whats up with the pylons?
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Old 07-02-2009, 06:50 AM   #100
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Ian seriously should be the lead designer for NCAA football also.
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Old 07-02-2009, 07:53 PM   #101
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Re: Madden NFL 10 Developer Q&A (Gameshark)

I have to admit, this interview has caused me to jump on the Ea hype train once again. I'm pretty sure I may still rent it first but damn, alot of stuff in that interview has gotten my sim bones excited. Could be the same marketing machine but atleast I know they have delivered presentation wise, looks like next-gen 2k5. Props for that.
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Old 08-15-2009, 05:37 PM   #102
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Re: Madden NFL 10 Developer Q&A (Gameshark)

Bumping the article that promised team specfic sounds and comments about it. Anyone else spot anything we were promised and not in the game?
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Old 08-15-2009, 05:56 PM   #103
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Re: Madden NFL 10 Developer Q&A (Gameshark)

Team specific sounds are huge and I'm surprised they are missing.
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