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Madden NFL 10 2nd Title Update Details

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Old 12-01-2009, 07:05 PM   #137
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Re: Madden NFL 10 2nd Title Update Details

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Originally Posted by elgreazy1
Has the issue of CPU QBs getting rid of balls been fixed?

Nothing is more frustrating than to constantly have the QB get the ball out and avoid the sack. I've gone through a couple years with my Franchises & my pass rushing specialists top off the seasons with mighty numbers such as 2-5 sacks a season. This has got to be fixed!!
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Originally Posted by steelernation28
"We have heard several people mention how difficult it is to sack the CPU QB, so we increased the chance of the CPU QB to hold the ball longer and actually take a sack instead of being able to get a throw out of sack pass off before he is brought to the ground." - Larry
THANK YOU LAaAaaAaaAAAAaaWD JEEBUS!!!!
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Old 12-01-2009, 07:06 PM   #138
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Re: Madden NFL 10 2nd Title Update Details

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Originally Posted by Tick32
Ok i will just have to w8 and see if they fix gameplay.
Flats, Pursuit Angles, and the Lame Ducks are improved which is huge. Also they fixed many exploits. I believe BlueNGold explained everything in the last page.

BTW, I am really pumped about this patch! The Gameplay will improve tons and i won't have to force myself not to throw to the flats often. I am a franchise guy so sim stats is big for me! The unexpected additions with replay and draft history pumps me up too! And the fact that I don't have to restart my current franchise!

I think it is a very good thing that EA didn't rush the patch and took their time. Because of this I think it won't introduce any new bugs like NBA Live did. I atleast hope it wont.
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Old 12-01-2009, 07:11 PM   #139
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Re: Madden NFL 10 2nd Title Update Details

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Originally Posted by RayAllen20
Flats, Pursuit Angles, and the Lame Ducks are improved which is huge. Also they fixed many exploits. I believe BlueNGold explained everything in the last page.

BTW, I am really pumped about this patch! The Gameplay will improve tons and i won't have to force myself not to throw to the flats often. I am a franchise guy so sim stats is big for me! The unexpected additions with replay and draft history pumps me up too! And the fact that I don't have to restart my current franchise!

I think it is a very good thing that EA didn't rush the patch and took their time. Because of this I think it won't introduce any new bugs like NBA Live did. I atleast hope it wont.
Ok. I was hoping thats wat they were saying. Aight now im coo with it. Go EA. For now!
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Old 12-01-2009, 07:16 PM   #140
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Re: Madden NFL 10 2nd Title Update Details

I just hope they improved the overall play execution (and play calling) by the cpu when they are on offense. I think that is clearly the weakest part of Madden 10 and I really hope this upcoming patch will address the cpu offense. If not, there isn't any reason for me to keep the game since even with the sliders greatly in the cpu's favor I always kill them (and trust me, I am not a super Madden gamer).
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Old 12-01-2009, 07:26 PM   #141
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Re: Madden NFL 10 2nd Title Update Details

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Originally Posted by HolyCrap
Didnt EA sports write blogs on how the CPU teams will play like their real life counterparts and how the CPU will adjust to what your doing.

well i played the Titans they ran the ball 10 times the whole game that's not much like the real life Titans now is it.

And one can constantly throw passes into the flats without consequence by the CPU.
Alright, I guess we are really going to do this...

First of all, how many minute quarters, and what play clock run off. Also, what are your sliders and level. Plus, how successful were they on those 10 attempts, and who were you.

And the flats has been confirmed in the patch.

From MY experience, CPU teams go to their stars players and stick to their game plan.
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Old 12-01-2009, 07:31 PM   #142
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Re: Madden NFL 10 2nd Title Update Details

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Originally Posted by TheCreep
I'm appreciative of the update. I mean, hell, I liked the game before the first update was released so this will make it even better...HOWEVER.... I would have much rather them fixed field degredation and dirty uniforms before adding tribute stickers?

Oh and random weather. Argggg

About uniforms, its nothing but a color palette right? Do color palettes take up disk space, its not actual code or anything, or is it? ****, you should be able to run through the color spectrum as far as I'm concerned.

Cant you run through colors when creating a team? If so, why is it difficult to leave that open for the real squads.... I should be able to make the Browns whatever the hell color I want, lol.

I dont know, thats just me. Seems like
1. Random weather
2. Messy uniforms
3. field degredation
4. Colors for uniforms

would be alot easier to make happen over actual A.I coding like the flats coverage. Hey, what do I know, lol.
I'd imagine Messy unis and field degregation would actually be quite difficult to fit into the patch. Random Weather doesn't seem like it'd be that hard, though there might be a reason it's not in, such as no logic for the range of weather in certain stadiums, or retractable roof stadiums. I'm not sure though. Color for unis is obviously something they can do, as they've added AFL and Seahawks unis now. And the Browns' pants might be in. Not sure yet. I hope so, they've worn them a few times now.

As for why can't we mess with colors, that's an NFL thing. Back when you could modify uniforms for a team, you had to start from scratch to do so, with no logo on the helmet. With the Team Builder for NCAA, we now know more in depth creating and modifying is possible, but the NFL doesn't like gamers being able to change the image of its team. This was an issue back when they put in Owner Mode for 2004 or 2005.

Quote:
Originally Posted by Skuxx24
I just hope with this that more solo tackles happen. Because gang tackles happen way to frenquently. Has anyone noticed when a gang tackle happens no one get a solo tackle?? In the NFL the first person to make contact with the ball carrier always get the solo tackle but in this no one gets a solo only assited tackles.??
Actually, tackles are not an officially tracked statistic by the NFL. Teams track them, and they all do it differently. For some teams, you have to make the tackle by yourself to get a solo tackle, like in Madden. Some teams do it the way you suggest. Some give a tackle to anyone in the general vicinity of the pile. The stats you see on NFL.com are actually taken from another site, I believe.
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Old 12-01-2009, 07:46 PM   #143
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Awesome job, EA. Is this out? If not, when will it be out?
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Old 12-01-2009, 08:07 PM   #144
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Re: Madden NFL 10 2nd Title Update Details

Quote:
Originally Posted by ab2c4
I just hope they improved the overall play execution (and play calling) by the cpu when they are on offense. I think that is clearly the weakest part of Madden 10 and I really hope this upcoming patch will address the cpu offense.
couldnt agree more. today, right before halftime i punted to the cpu with like 45 seconds left. deep in there own territory they call 3 straight dives up the middle and burn all 3 timeouts. yes, even called a timeout to punt it back to me. with like 10 seconds left i manage to get in fg range, but didnt kick it cause it felt cheap!!! dont know how hard it is to implement some sort of scheme, but it makes it stupid sometimes.
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