08-24-2010, 11:46 PM
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#152
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Banned
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Re: Player Progression In Franchise Mode.
The problem with progression is not the concept of "potential", it's the way it's implemented.
How many 7th rounders have you drafted who were like 57 overalls, but they had A potential? I'm guessing the answer is zero. There are almost no such things as hidden gems because the lowest rated players in the draft more often than not end up being lowly rated their whole careers with no exceptions. That simply isn't realistic at all. There are a ton of quality starters coming out of the 5-7th rounds.
The first thing that needs to be changed with potential, is that it shouldn't be a be-all end-all to determine who is great.
A potential should mean a player is capped in the 90's, B in the 80's, C in the 70's, etc. etc.
... All players should have caps on their abilities. I should be able to draft a 58 overall DE and a 75 overall DE and have both players able to reach a certain overall rating.
Say both guys cap out at a 84 overall, and say the 58 has A potential and the 75 has F potential. Now, this F isn't damning the 75 player to a horrible career as his cap is still an 84. It's just going to be damn hard for him to reach it, and if he doesn't perform well, he won't go up. Now this 58 overall with A potential will have a much easier time moving up in his ratings. The 58 doesn't need as much time on the field to realize his potential, maybe he's just lacking in the fundamentals of the game, and he's a quick learner.
Potential shouldn't be ther determining factor in progression as an absolute. It should be there as a means of saying Higher potential means more likelihood that a player will reach his Cap rating. At the same time, an F potential player can still live up to his Cap rating, but he's going to need to see the field A LOT, and he's going to have to perform well when he's out there to live up to his hype.
Also, you need busts. I should be able to draft a guy at an 82 overall, but his Cap rating is lower than that, say 75. This means this guy is going to have to continue to play at a very high level, or he's going to drop to a 75 overall, which is still a damn good player. Also, he's never going to exceed his initial rating.
In theory, I should be able to draft a guy in the 7th round who is a 61 overall, but he has the ability to become a 91 even if he has C potential.
I will say this in summation. This is probably impossible to accurately program into a game, and given EA's history with the issue, they'd find a way to have everyone reaching their potential, and everyone on every team would be a 75+ overall player.
IMO, this is the best possible way to do progression, as it takes into account how quick a learner someone is, and whether or not they're performing well on the field, and it balances these two things.
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