02-25-2009, 05:08 PM
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#844
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Rookie
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Re: Major League Baseball 2K9 Demo Available, Post Your Impressions Here
i DLed the demo last night and played about 4 3-inning games
to preface, i enjoyed 2k8 (and 2k7), and i probably played a few hundred games among different franchises, however that game had some very big flaws IMO.
(Note i am only doing so i can address how/if 2k9 demo fixes any of these flaws)
Probably the 4 main problems i would say were
1. Homeruns - there was way too many of them, and to use an example lets say in all my 2k8 games combined i scored 1000 runs, probably > 850 of them (not exaggerating) came from homeruns.
2. Hit variety - after tweaking nonstop, i still ended up with more HRs hit than singles, doubles, and triples combined. Furthermore i think i saw one chopper up the middle and zero bloop hits in all the games i have played. Everything was either a weak ground ball, a hard ground ball (that never got past the IF), or a homerun or caught flyball.
3. the framerate/choppiness - obvious/well documented
4. pitch recognition - in fairness i am a very aggresive hitter and tend to swing more often than not, but no matter what i did w/the camera or pitch speed i could not take a walk to save my life.
So now how did 2k9 (demo at least) address these?
1. well i have not hit HR yet in 4 games, so i consider that a good sign
2. this is probably the biggest area of improvement, i have had 3-4 hits per "game" (no HRs) and have gotten a few fly balls to drop in the OF (felt like AI caught every fly ball in 2k8), i got a bloop single, i had a broken bat single, i had a hard line drive that went through the hole....etc...etc..
3. game plays very smooth
4. idk if its the change in camera or the new default pitch speed setting, but even without trying i found myself laying off pitches, b/c they looked like they would be outside.
The rest of the positives
+ the much-discussed commentary
+ the fielding (people hate it, and its by no means great), IMO the biggest beneficial change in the fielding the AI infield defense. I hit a hot shot back to 3b that pedro feliz jumped to sno cone and it ricotched off his glove into foul territory for a hit. I also pulled a few hard line drives through the hole. In 2k8 it was nearly impossible to get a hit through the hole, the CPU infielders regardless of skill all played out of this world, with insane stops on everything.
And the negatives
- the cpu AI swings at (mostly) everything, they just need to take more pitches overall, and especially need to stop chasing the offspeed stuff outside the zone
- the graphics are probably = 2k8, no real change/improvement
- i dont like the new baserunning controls (i loved 2k8s)
- the sig stances are ugly and it seems to be way too many generic ones
- im not sure if this is in my head or not, but it seems as if the swing stick is now just straight back down and straight up. In 2k8 you pulled back then either pushed up, or rolled it (like a fireball motion) left or right to try to pull or go opposite field. I liked the way this felt, it felt natural, from what i read apparently this will now be done with the left stick, i will have to spend some time w/it to see if i learn to like it.
Overall i am excited b/c IMO the majority of my main "core" gameplay complaints appear to be fixed, couple this with what looks to be a great franchise mode and i should be very satisfied. But what do i know, i liked 2k8 :P
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