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NBA 2K11 Developer Insights: The Sticks

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Old 08-26-2010, 03:25 PM   #33
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Re: NBA 2K11 Developer Insights: The Sticks

Quote:
Originally Posted by Positive Chance
because sim players won't exploit it ....
I agree, I'm pretty sure the demo was on pro to demonstrate the moves. I don't think yje moves will be exploit or much of.

You want to take out a fundamental move ? no offense XxRocky145xX, but thats ridiculous. If that's the case, they should have taken out the post up game in 2k8 because it 2k7 it was an exploit instead of improving it.
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Old 08-26-2010, 03:26 PM   #34
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Re: NBA 2K11 Developer Insights: The Sticks

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Originally Posted by Positive Chance
because sim players won't exploit it ....
And I doubt it'll be THAT exploitable since the gamestyle will be Simulation online.
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Old 08-26-2010, 03:28 PM   #35
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Re: NBA 2K11 'The Sticks'- Insight Released

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As you can see, NBA 2K11 is much more than just a tweaked 2K10 with Michael Jordan on the cover.
The best way to describe this game.
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Old 08-26-2010, 03:28 PM   #36
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Re: NBA 2K11 Developer Insights: The Sticks

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Originally Posted by XxRocky145xX
i havent read the insight but i watched the video and everything was pretty cool.... until i saw that spin dunk WHY 2k? the spin dunk was one of the favorite things to abuse on 2k8/2k9 and guys are bringing that back?...jeez

let me read the insight
I cringed when I saw that also, but in Beluba's latest insight he mentioned a key word.

Quote:
So what good are all these offensive weapons if the defense doesn’t have the tools to counter? That was something we were very conscious of throughout feature development and something we knew we had to get right in order to have a fun and balanced experience.
If they stay true to that everything should be fine. It can even enhance the game by making big plays more exciting and special.

Last edited by oOausarOo; 08-26-2010 at 03:30 PM.
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Old 08-26-2010, 03:28 PM   #37
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Re: NBA 2K11 Developer Insights: The Sticks

2k did a lot of effort this year.o
making guys like paul pierce with multiple sig shots is a huge thing in my opinion.
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Old 08-26-2010, 03:29 PM   #38
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Re: NBA 2K11 Developer Insights: The Sticks

Everything sounds pretty great. Looking forward to both demos equally now.

I'm interested the most in playing defense this year, because it sounds much more engaging than in years past. Love the addition of manual hard fouls and practice jerseys.

The 1-to-1 dribbling and moves that are branch-able, interruptible, and controllable sounds really intriguing. The shot modifier has added a layer of depth that wasn't there (or at least controllable) and the new shot stick logic for dunks sounds good.

Someone had to ask: Is there potential for technical fouls or injuries when performing hard fouls?
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Old 08-26-2010, 03:33 PM   #39
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Re: NBA 2K11 Developer Insights: The Sticks

That was one of the biggest problems. Players have different jumpshot all over the floor. Paul Perice has 11 different forms by himself in real life. I'm so happy they have broken it down now. mid range jump, 3 point jumper, and (rare leaner) CP3. This is awesome...
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Old 08-26-2010, 03:33 PM   #40
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Re: NBA 2K11 Developer Insights: The Sticks

Quote:
Originally Posted by Tha_Kid
Everything sounds pretty great. Looking forward to both demos equally now.

I'm interested the most in playing defense this year, because it sounds much more engaging than in years past. Love the addition of manual hard fouls and practice jerseys.

The 1-to-1 dribbling and moves that are branch-able, interruptible, and controllable sounds really intriguing. The shot modifier has added a layer of depth that wasn't there (or at least controllable) and the new shot stick logic for dunks sounds good.

Someone had to ask: Is there potential for technical fouls or injuries when performing hard fouls?
Theere will be no technical fouls .
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