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NBA 2K12 Developer Insight #10 - Controls

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Old 09-19-2011, 03:14 PM   #41
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Re: NBA 2K12 Developer Insight #10 - Controls

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Originally Posted by mlp111
yeah i was talking out of frustration... just had a big test.. it SUCKED.. was going to use that trailer as a mood picker-upper, :brick wall, So ill rephrase this now, insight isn't useless (so guys get don't stone me) it great, JUST DISAPPOINTING AGAIN THAT RONNIE NEVER ABLE TO DELIVER VIDEO WITH INSIGHTS,
The all caps really helped get your point across. We weren't clear the first time, thanks buddy!

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Old 09-19-2011, 03:15 PM   #42
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Re: NBA 2K12 Developer Insight #10 - Controls

The post moves section goes on forever!!! lol

Glad to so that the new "escape dribble pull up" is breakable. Though it might have worked like a sig gather. Glad I'm wrong.

Bring on the demo!!!
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Old 09-19-2011, 03:15 PM   #43
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Re: NBA 2K12 Developer Insight #10 - Controls

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meh..... I prefer pressing a button and watch canned shooting and dribbling animations play out than have having all that precision control that 2k12 has so there's no way im buying this game.
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Old 09-19-2011, 03:16 PM   #44
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Re: NBA 2K12 Developer Insight #10 - Controls

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Originally Posted by Da-Man
meh..... I prefer pressing a button and watch canned shooting and dribbling animations play out than have having all that precision control that 2k12 has so there's no way im buying this game.
I know, I never asked for all this contextual shot branching and dribble moves, who wants this variety anyway?

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Old 09-19-2011, 03:18 PM   #45
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Re: NBA 2K12 Developer Insight #10 - Controls

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Originally Posted by JWiLL02
The all caps really helped get your point across. We weren't clear the first time, thanks buddy!

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oh bro, your welcome, anytime!
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Old 09-19-2011, 03:20 PM   #46
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Re: NBA 2K12 Developer Insight #10 - Controls

Oh snap! Talk about responding to community feedback. I'm having difficulty thinking of any major '11 complaints that haven't been addressed.

2K, please just make sure ALL user feedback and ALL player indicators are turn off-able. Names, range meters...
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Old 09-19-2011, 03:20 PM   #47
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Re: NBA 2K12 Developer Insight #10 - Controls

I dig this, awesome stuff. One thing I do plan on doing is testing the new moves (especially in the post) with players who shouldnt have the ability to do them. A sore spot for me is seeing guys use players in a way thats not like their real life counterpart and getting away with it. (Eurostepping with Bill Walker, doing shimi shakes with Kwame Brown ect).
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Old 09-19-2011, 03:23 PM   #48
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****, just take the insight for what it is ! Arent you getting the demo tomorrow? ?
Edit: this was a direct post lol
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