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NBA 2K13 Preview - Control Stick, Passing and Real-Time Physics Collision System

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Old 08-11-2012, 05:21 PM   #121
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Re: NBA 2K13 Preview - Control Stick, Passing and Real-Time Physics Collision System

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Originally Posted by ObviousHater
It has something to do with isomotion..
actually no it doesnt have anything to do with it.....
its the ice sliding to get defenders back into defensive position and foot planting that made em float about unrealistically

not to worry all this was address in nba 2k13 due to the new foot planting tech they add and the new real time physics system
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Old 08-11-2012, 05:40 PM   #122
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Re: NBA 2K13 Preview - Control Stick, Passing and Real-Time Physics Collision System

Can somebody give me a definition of what isomotion is beyond marketing speak?

Are the new controls under the isomotion banner or is this year going away from that?
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Old 08-11-2012, 06:24 PM   #123
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Re: NBA 2K13 Preview - Control Stick, Passing and Real-Time Physics Collision System

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Originally Posted by liberaluser
Can somebody give me a definition of what isomotion is beyond marketing speak?

Are the new controls under the isomotion banner or is this year going away from that?
"isomotion" is the term visual Concepts used to describe the dribbling moves available to the user using the anlog stick with gestures to pull off cross overs around the back stop and go step backs spin half spin size ups hesitations in and outs
previously u had to hold the L trigger (L2) to do the moves but now they are mapped to the right analog stick which in return makes it more accessible and intuitive to learn do and master


hope that clears it up for u a bit there buddy
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Last edited by kolanji; 08-11-2012 at 06:28 PM.
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Old 08-11-2012, 08:23 PM   #124
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iI use the shot button i never felt comfortable shooting jumpers my timeing always felt off i use the shot stick when im in the paint
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Old 08-11-2012, 08:47 PM   #125
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i thought Ronnie 2k tweeted and said the controls were optional in case u dont like it they had different ones to choose from like 2k12 controls
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Old 08-11-2012, 09:49 PM   #126
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Re: NBA 2K13 Preview - Control Stick, Passing and Real-Time Physics Collision System

i hope derrick rose can get by kwame brown in nba 2k13... but i'm in wait an see mode with nba 2k13, they did this to us last year. and whats up with the players and shoes

players look the same
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Old 08-11-2012, 10:10 PM   #127
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Re: NBA 2K13 Preview - Control Stick, Passing and Real-Time Physics Collision System

Quote:
Originally Posted by cmebfresh
i hope derrick rose can get by kwame brown in nba 2k13... but i'm in wait an see mode with nba 2k13, they did this to us last year. and whats up with the players and shoes

players look the same
Even more than getting by Kwame, he needs to be able to finish around the rim. Too many times you'd have a realistic angle go up for the layup only for some flat footed mouth breather gets in the way and makes Rose throw up some ridiculous double clutch thing when they had no chance of blocking it and there was a whole lot of backboard to lay the ball off of.

It's why people rave about his strength and athleticism. Just cuz someone gets in his way doesn't mean he takes a bad shot.
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Old 08-12-2012, 05:13 PM   #128
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Re: NBA 2K13 Preview - Control Stick, Passing and Real-Time Physics Collision System

this year, calling for a pick is as simple as holding down the left bumper

Please don't tell me that this means we can't choose who we want to set a screen, or choose whether or not we want them to pop or roll.
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