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NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting

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Old 08-19-2013, 04:36 PM   #89
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Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting

Quote:
Originally Posted by Beluba
I left the option to use 2K13's control stick scheme in tact via the controller settings menu... but I HIGHLY recommend leaving the default control scheme as is and giving the new system a chance. The Pro Stick in 2K14 is the design I originally wanted 2 years ago, but it just wasn't ready in time for 2K13. It's far superior to last year's IMO and it's the way I'd like to go for future versions of the series.
But does it work well with different camera angles like broadcast or does it become somewhat confusing?

I mean I am not going to judge it until I play it because I judged last year's new scheme and I eventually came to like it more.
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Old 08-19-2013, 04:36 PM   #90
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Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting

Ahhhh!!! The sound of the chessers complaining about changes to the game where they can't chesse anymore.

The control scheme changes sound so fluid in words alone, can't wait to actually feel the change when the demo is out. I already remember the change too.

tap RS to dribble
half circle RS to half spin
full circle RS to full spin
square (ps3) or x (xbox) to hop gather

shoot the ball hold RS
fadeaway move LS away from hoop and hold RS
sidestep move LS horizontal (left or right) and hold RS
so on and so forth
L2 or LT & RS to pass (flashy I want more info on this)

It's not a big deal and obviously a needed change that I'm excited to see work especially on next-gen.
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Old 08-19-2013, 04:54 PM   #91
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Originally Posted by Da_Czar
Told you! Didn't I.
its the old NBA Elite controls more or less. We told you when that game was on its way out, that this was the way to go for dribbling. 2k did a elite lite version with 2k13's dribbling. and now in 2k14, it seems they are going all the way. its a good thing. but you have to get use to it.
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Old 08-19-2013, 04:59 PM   #92
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Wait they changed the controls? WHY???? I liked them how they were last year. Why do they need to change them again when they were already good?!!
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Old 08-19-2013, 05:09 PM   #93
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Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting

Quote:
Originally Posted by Sundown
Now I want to know how we do Eurostep on the Pro-stick. Left-right would be a cross-over to shot in this system I think. Or does it trigger a Eurostep based on context, location, and player tendency after performing that combo? I hope it wasn't removed and you can still trigger it manually.
From a post in this thread earlier:

Quote:
Originally Posted by Slava Medvadenko
Ipodkingcarter posted this on the description on his video:

Quote:
NBA 2K14 - Tips On How To Dribble & Shoot With New Button Config & My Experience With The Pro Stick

Dribbling With New Pro Stick Controls:

To do a Escape Hesitation - hold RT+ flick RS to ball hand

To do a Quick Hesitation - flick RS to ball hand

To do a Half Spin - rotate RS towards rim

To do a Full Spin - rotate RS around back

To do all normal moves such as crossovers, stutter steps,between the legs, behind the back, stepback, and jab steps you have to now flick the RS not hold it in the direction to perform the move.


Shooting With New Pro Stick Controls:

To shoot hold RS in any direction

To do a hop gather press X while driving

To do a spin shot rotate RS from ball hand around players back

To do a half spin shot rotate in a quarter-circle from ball hand to hoop

To do a runner/floater hold RS away from hoop while driving

To do a layup hold RS towards hoop while driving

To do a Euro Step layup hold RS right/left while driving

To do a Hop Step layup hold RT + hold RS left/right while driving

To do a dunk hold RT + hold RS toward hoop while driving

To do a pump fake hold RS after starting jumpshot let go of RS
Needless to say, the controls are changed a good amount this year. I don't know what to say about it until I try it, but I am glad the double tap stuff seems gone. Hopefully the directional inputs are spot on like 2k11.
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Old 08-19-2013, 05:44 PM   #94
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Icon2 Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting

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Originally Posted by nip83
Can't understand this whole negativity guys.For years i've been playing 2k and always dreaming of the time that i could do what the tricky,clever pg's in the league are doing.You know that cool style ,people like rubio,cp3,nash or rondo ,keep their dribble,slow down and change pace in the lane,create angles and then get creative with passes ,the defence ,could not imagine coming.

Now the new control scheme seems to get closer to these ideas ,it leaves room for you to be tricky ,pass into any direction in regards to your body angle and even pull off some fakes while driving(if reports are corect).

And all i hear about this innovation (free flowing passing with the LT) ,is that ,it's a chore for guys to relearn.
as long as defenders can deflect those same passes if they are timed poorly, sounds good to me. problem is, defenders didnt deflect poor passes into the paint even with a standard pass let alone flashy new extra control passes.

the user should have to have the same vision as Rondo and Paul thats all. if so, I will love it. I play player locked as PG 99% of the time, setting up teammates both human and AI.

(hope they have legacy controls if it turns out i liked 2k13 controls better)
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Old 08-19-2013, 06:13 PM   #95
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Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting

Hm... you can call me weirdo, but I don't like it. Maybe I will change my mind when I will play the game but i am not impressed.

Here are my reasons:
1.) I think multiple outcomes from same input based only on duration seems a bad idea. I can imagine tons of complains after the release such as: "I've tried to do a dribble, but my player just shot from my side of the court." or "I've tried to shoot but instead of this, my player dribbled... this game is so scripted...".
2.) Why is it a good idea to put together shoot and pass? PS3/xBox/PC controler have 4 normal buttons + 4 modifiers + 2 analog sticks. Why don't we have one button for passing (one press -> bullet chest pass, two presses -> lob, L1 + one press -> bounce pass, L1 + two presses -> flashy pass) and one button for shooting/layups/dunks?. User will have much more control than letting a game to decide which type of pass the player will perform (based on situation context).
3.) In Nba2k13 (and 2k12) I've noticed "command queueing". For example you make a hesitation move, then rolling with crossover and when animation kicks in you loose all control of a player. Same applies for canimation which occured when defense is playing zone and offball. You make a dribble tries to pass to open guy, but due to animations your pass is delayed. I can't imagine how new controls will work in 2k14 when we have animation suction and "command queueing". I predict many unwanted shoots and passes
4.) How will new controls work on different type of cameras. I am using broadcast camera/relative position?

My suggestions of a new control scheme are:
1.) Left analog stick is strictly for movement. Up/down/left/right. If you have a ball in your left hand and you move left analog stick from left to the right, the player will move right with the ball in his left hand. In 2k13 the player will execute crossover (you can also make crossover by flicking right analog stick from left to right - redundancy) from left hand to the right hand.
2.) Right analog stick is strictly for dribbling. Depending of left stick + right stick combination, the player performs an action. For example flicking left stick and right stick to the right triggers right hesitation.
3.) 4 Basic buttons (Triangle, square, circle, cross) are for shooting, passing, entering post game mode/protect ball mode, hop steps/drop steps/steps... For shooting and passing the time duration also applies (for example holding pass button for a while will trigger stronger but less accurate pass, double tap passes will trigger lobs...)
4.) L1 is modifier for shoot, passing and dribbling
5.) L2 triggers playbook plays
6.) R1 turbo
7.) R2 icon passing
8.) Up-pad player heat check
9.) Down-pad quick on-the-fly substitution
10.) Right-pad run best plays
11.) Left- pad strategy (space the floor...)

I think this scheme will give user a better control over the player movement than current ones.
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Old 08-19-2013, 06:31 PM   #96
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Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting

Nothin about the sliders, though (from Beluba).
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