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NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary

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Old 06-29-2010, 09:46 PM   #33
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Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary

Is there a way to influence the arc of your shot if your defender is really close as opposed to a wide open set shot?
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Old 06-29-2010, 09:47 PM   #34
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Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary

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Originally Posted by rEAnimator
It doesn't play into your mind because you've trained your body to release the ball at the appropriate speed based on how far away you are, and many other factors.

But when you do make a mistake, and you throw it long, or a little to the left, often times you know that you've done it the instant it leaves your hands.

This is the feeling we're trying to replicate with Elite. You'll get into a rhythm, feel the timing of the shot (not think about it) and know that you've made a mistake before the game shows you that it's happened.

I hear what you're saying about the timing of the release. We've chosen to simulate the power and angle of the shot using the mechanics described in the video. That does add timing elements to the game that don't necessarily exist in real life (it does to some degree, but like you said in real life you can compensate).

Hopefully you enjoy it and agree with the decisions we made when you try it out, but understand that there are trade offs that have to be made when building a game.
So if a defender is closing fast on me and I want to quickly pop a 3 before he gets there, I am going to leave it short every time because I didn't hit the perfect release? How about stopping on a dime for a quick J, or a floater, or countless other examples of when you try to catch the D off-guard with different timings. It seems as though the game is only going to play at one speed, which will leave the lesser teams in the dust because they can't compensate.

Couldn't the sweet spot react differently based on the defense, the situation, etc? Not just get bigger/smaller, but get quicker/longer based on what's happening on the court? I dunno. One of my favorite parts of Live 10 was rhythm based shooting. Catching a bad pass but taking your time to gather, take one dribble and step into a 3. You would have to hold the release a little longer maybe to get yourself back into balance.

I see what you are saying about tradeoffs when you allow full control as such, but I'm wondering how you can replicate the real NBA and players who use timing so heavily like Steph Curry, Steve Nash, most of the GSW (who compensate for lack of athleticism etc with timing-based play), and many others.
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Old 06-29-2010, 09:52 PM   #35
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Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary

ok also, when people shoot a half court shot do they hang to get more distance on their shot?
NO WAY. not even the dumbest NBA player would think to hang more on a half court shot. if you give the ball to a random person and tell them to shoot a half courter they definitely will not hang in the air. they are going to release VERY EARLY and get their body into it. i guarantee that reviewers will mention how shooting feels weird unless you change this.
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Old 06-29-2010, 09:54 PM   #36
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Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary

Quote:
Originally Posted by fluent2332
So if a defender is closing fast on me and I want to quickly pop a 3 before he gets there, I am going to leave it short every time because I didn't hit the perfect release? How about stopping on a dime for a quick J, or a floater, or countless other examples of when you try to catch the D off-guard with different timings. It seems as though the game is only going to play at one speed, which will leave the lesser teams in the dust because they can't compensate.

Couldn't the sweet spot react differently based on the defense, the situation, etc? Not just get bigger/smaller, but get quicker/longer based on what's happening on the court? I dunno. One of my favorite parts of Live 10 was rhythm based shooting. Catching a bad pass but taking your time to gather, take one dribble and step into a 3. You would have to hold the release a little longer maybe to get yourself back into balance.

I see what you are saying about tradeoffs when you allow full control as such, but I'm wondering how you can replicate the real NBA and players who use timing so heavily like Steph Curry, Steve Nash, most of the GSW (who compensate for lack of athleticism etc with timing-based play), and many others.
If a defender is closing fast on you and you want to pop a quick 3, you can. As you said it may come up short though.

But if your player is a good 3pt shooter, and you know that and have practiced with him, you'll know that his sweet spot start earlier as well. So you'll know exactly how early you can release and still get the shot far enough.

This is realistic because getting off an early shot will throw you off your rhythm and make the shot less likely to go in.

Same applies here, releasing the ball early will result in a shot that is less likely to succeed. But with a good shooter, the range will be bigger and you'll be able to release early and still get the range you're after.
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Old 06-29-2010, 09:55 PM   #37
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rEAnimator - I liked the quick floater and the idea of the turn around jumper. Everything else I was already aware of. However, if you guys are going to continue to make more promotional vids and talk about this game, please stop saying that "It is now possible to bank shots" as if it is actually new to this franchise. Live 10 had bank shots.
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Old 06-29-2010, 09:58 PM   #38
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Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary

Quote:
Originally Posted by TreyIM2
rEAnimator - I liked the quick floater and the idea of the turn around jumper. Everything else I was already aware of. However, if you guys are going to continue to make more promotional vids and talk about this game, please stop saying that "It is now possible to bank shots" as if it is actually new to this franchise. Live 10 had bank shots.
I think what they mean to say is that it is now possible to choose to do a bank shot, from anywhere on the court at anytime, and precisely control the direction and power of the bank shot.

That is something that wasn't in Live 10, and I don't think has been in any basketball game.

But I agree, the way it's worded opens the door for a misunderstanding.
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Old 06-29-2010, 10:06 PM   #39
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Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary

Quote:
Originally Posted by fluent2332
So if a defender is closing fast on me and I want to quickly pop a 3 before he gets there, I am going to leave it short every time because I didn't hit the perfect release? How about stopping on a dime for a quick J, or a floater, or countless other examples of when you try to catch the D off-guard with different timings. It seems as though the game is only going to play at one speed, which will leave the lesser teams in the dust because they can't compensate.

Couldn't the sweet spot react differently based on the defense, the situation, etc? Not just get bigger/smaller, but get quicker/longer based on what's happening on the court? I dunno. One of my favorite parts of Live 10 was rhythm based shooting. Catching a bad pass but taking your time to gather, take one dribble and step into a 3. You would have to hold the release a little longer maybe to get yourself back into balance.

I see what you are saying about tradeoffs when you allow full control as such, but I'm wondering how you can replicate the real NBA and players who use timing so heavily like Steph Curry, Steve Nash, most of the GSW (who compensate for lack of athleticism etc with timing-based play), and many others.
It seems right to me. If you have to "quickly" get the shot up, your timing will be off in real life too and it will be a lower percentage shot. I don't understand what the problem is here.

Whether a defender is closing in or not, a player maintains his normal shooting form. They usually know if they have enough space to get it off. The User has to make the same decision. Is there just enough space to get the shot off? Yes? Shoot. No? pump fake or get blocked.

see from 1:13 on

http://www.youtube.com/watch?v=eIhRaCyWOAA
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Old 06-29-2010, 10:09 PM   #40
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Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary

Quote:
Originally Posted by rEAnimator
I agree with you on the shot power thing. We've had this discussion amongst the dev team about the power meter.

Basically, an early release in real life should result in a lower powered shot. A late release in real life should result in a lower powered shot.

However, people who play video games are trained to think of a power meter as just that. The longer you charge the power, the more power you'll get.

Unfortunately these two ideas conflict.

We've focus tested the two and for now the power meter remains as it is in the video. If you feel strongly about it one way or the other, voice your opinions, post a poll, make it known how you feel.

The game isn't done yet so it is possible to have an influence.

I cannot promise anything will change, but if you feel strongly about it you should make that known.

We are listening.
I agree with the power meter mentality, it will work best that way as a video game...but is there a way of tweaking the animation to not get it off on the way down? or at least so it's not so obvious? it does look a bit on the silly side...
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