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NBA Live 16 Gameplay Video - Golden State Warriors vs. Cleveland Cavaliers

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Old 06-18-2015, 09:56 PM   #25
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Re: NBA Live 16 Gameplay Video - Golden State Warriors vs. Cleveland Cavaliers

The graphics are definitely a step in the right direction, but the animations are still off. Movement is so sluggish and i don't thing that has anything to do with the level of player, that initial first step burst of speed is just not there, but it's still early and they can improve.
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Old 06-18-2015, 10:12 PM   #26
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Re: NBA Live 16 Gameplay Video - Golden State Warriors vs. Cleveland Cavaliers

for the control everyone claims to want you will need to make a trade off . It wont look at pretty as 2k and never will because its not a animations based game
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Old 06-18-2015, 11:26 PM   #27
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Re: NBA Live 16 Gameplay Video - Golden State Warriors vs. Cleveland Cavaliers

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Originally Posted by thedream2k16
for the control everyone claims to want you will need to make a trade off . It wont look at pretty as 2k and never will because its not a animations based game

You do know that Live isn't the first game, not even the first sports game to incorporate 'physics' correct?
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Old 06-18-2015, 11:45 PM   #28
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Re: NBA Live 16 Gameplay Video - Golden State Warriors vs. Cleveland Cavaliers

I will never forgive Hockey Dude and that crew from Elite 11 for introducing people to the term canimation and starting this war on animations as if it's the worst thing to ever happen in the history video gaming.
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Old 06-19-2015, 01:28 AM   #29
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Re: NBA Live 16 Gameplay Video - Golden State Warriors vs. Cleveland Cavaliers

When Draymond Green stole the ball and was fake sprinting, that alone annoys the hell out of me in Live 15. I wish these guys would fix that
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Old 06-19-2015, 01:37 AM   #30
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Re: NBA Live 16 Gameplay Video - Golden State Warriors vs. Cleveland Cavaliers

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Originally Posted by The 24th Letter
You do know that Live isn't the first game, not even the first sports game to incorporate 'physics' correct?
So true. When people see the catch phrase "physics engine or physics based movement", all logic and reasoning go out the damn door and people assume it's this groundbreaking feature that EA incorporated. Ever single game has physics. If your game wasn't using physics for player movement and determining animations, what the hell where you using? It's disappointing that a lot of developers attach these catch phrases to represent technology improvement in games, I feel just being honest and discussing those improvements in detail and skipping the hype words works a lot better for consumers. Now without being hypocritical myself, I understand the need for marketing words and I myself posted my excitement for their new "physics based movement" system.

Anyways, going back to the thread at hand, I am not liking the sliding that I am seeing when players are dribbling and the ball's trajectory and floaty-ness needs to be seriously addressed. It's honestly the biggest eye sore for me and just ruins the game for me. They need to contact some FIFA guys or reference 2K's implementation because it just is not where it needs to be.
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Old 06-19-2015, 02:37 AM   #31
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Game looks great to me, keep these videos coming I want to see more.
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Old 06-19-2015, 03:10 AM   #32
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Re: NBA Live 16 Gameplay Video - Golden State Warriors vs. Cleveland Cavaliers

I think part of the animation problem in Live is that everything plays out so fast. They need to slow it down. Slower animations look more lifelike and fluid IMO. I'm not sayin' slow motion type ish but it seems like some of their anis be skippin' frames Lol
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