03-24-2011, 05:58 PM
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#75
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Content Creator
OVR: 44
Join Date: Nov 2004
Location: Charlotte
Posts: 7,390
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Re: NASCAR The Game 2011 Q&A and Impressions
Even though your suppose to be on ignore, I shall answer the question anyway. I'm not sure if it was a flat, but it sure in the heck felt like one. I couldn't even hold a line or turn. If it wasn't for the caution, there was no way I could have made it back to pit road...very well done. The force feedback in the wheel was very strong, and a hard to control, as it kept kicking back and forth
Put your DNF worries away, they may not be officially in the game, but the car gets so badly damaged, it makes no sense to keep racing.
You see it a litte Flame, but mearly as much as when the race resumes bro. When the flag drops green again, you can really see the damage not only on your car, but on the AI cars who were involved also.
I have not run long enough races to take into account pit strategy yet, but I did see cars that took only 2 ties, and some that took 4.
1. Still not sure, but I have read on here and over at the official site, it keeps going as long as you want it to....we try to check tonight or tommorrow. If I can't simulate any races...might be tough to find out.
2. Not sure about yearly progression either...sorry bro
3. Not sure if you can simulate races, I don't remember seeing an option to do so, with my limited time in this mode.
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Originally Posted by Ænima |
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I'm finally, finally, FINALLY going to get to play a racing game where the AI truly fights for position, makes mistakes and competes with me.
FINALLY.
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Yep.....its really nice to have that. I can't begin to tell you how much fun it is to race in this game.
Well.....I will not say that it's absolutely in there...But I noticed that in my Daytona race...I saw 3-4 two-tandem packs, and thought how cool that was. It might have been just a coincidence though, as there was also large pack racing.
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Twitch - bluengold34_os
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